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authorAlfred Reinold Baudisch <alfred@alfredbaudisch.com>2022-10-26 17:20:58 +0200
committerAlfred Reinold Baudisch <alfred@alfredbaudisch.com>2022-10-26 17:36:19 +0200
commit46f2a1674d7c512592e02eb54568cc4848b1a7c3 (patch)
tree16dacd2fe30797ac0f89b51ece3335af335529fe /thirdparty/harfbuzz/src/hb-aat-layout-common.hh
parent2b505b74b9b0a7005586ecaa9aa1236e86b18437 (diff)
Add math operators to Visual Shader node names
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
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