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author | reduz <reduzio@gmail.com> | 2021-06-30 17:03:33 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 23:33:25 -0300 |
commit | 9ad0c6cde708ad4fb31da78fb1a450a219a610d6 (patch) | |
tree | 79fc5238de3eeaeee01cc7d17bf6f740b9ba3f82 /thirdparty/glslang | |
parent | 3530cb639aa6927b46babe031b5e25792d9076ab (diff) |
Import mesh colors in 8BPP.
* Colors were imported as 16BPP (half float)
* Far most common use cases only require 8BPP
* If you need higher data precision, use a custom array, which are supported now.
**WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
Diffstat (limited to 'thirdparty/glslang')
0 files changed, 0 insertions, 0 deletions