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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2020-07-15 08:09:27 -0400 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2020-07-15 08:09:27 -0400 |
commit | 933bf9652385c7e63418bc52f2c8e2bb2311d577 (patch) | |
tree | a1c0640e9035df20ff9a14b6f1a2fa6abc7be325 /thirdparty/glslang | |
parent | 08dda79a9c0749b028743321c04bc5b1d7e94490 (diff) |
Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
Diffstat (limited to 'thirdparty/glslang')
0 files changed, 0 insertions, 0 deletions