diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-26 15:15:19 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-26 15:15:19 +0100 |
commit | 825ab3b784db07534d2b89f658129b30e3d6807c (patch) | |
tree | b237872f80f24b0b9de4904901c8d17dd0ff688a /thirdparty/glslang/StandAlone | |
parent | a3396fabd5700f08d9390f14eab0676d42ee6f14 (diff) | |
parent | 148ad49c939f2413532ebecf92b60ce8dbc8cb8b (diff) |
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Diffstat (limited to 'thirdparty/glslang/StandAlone')
-rw-r--r-- | thirdparty/glslang/StandAlone/DirStackFileIncluder.h | 141 | ||||
-rw-r--r-- | thirdparty/glslang/StandAlone/ResourceLimits.cpp | 496 | ||||
-rw-r--r-- | thirdparty/glslang/StandAlone/ResourceLimits.h | 57 |
3 files changed, 694 insertions, 0 deletions
diff --git a/thirdparty/glslang/StandAlone/DirStackFileIncluder.h b/thirdparty/glslang/StandAlone/DirStackFileIncluder.h new file mode 100644 index 0000000000..18734130e7 --- /dev/null +++ b/thirdparty/glslang/StandAlone/DirStackFileIncluder.h @@ -0,0 +1,141 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2017 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#pragma once + +#include <vector> +#include <string> +#include <fstream> +#include <algorithm> + +#include "./../glslang/Public/ShaderLang.h" + +// Default include class for normal include convention of search backward +// through the stack of active include paths (for nested includes). +// Can be overridden to customize. +class DirStackFileIncluder : public glslang::TShader::Includer { +public: + DirStackFileIncluder() : externalLocalDirectoryCount(0) { } + + virtual IncludeResult* includeLocal(const char* headerName, + const char* includerName, + size_t inclusionDepth) override + { + return readLocalPath(headerName, includerName, (int)inclusionDepth); + } + + virtual IncludeResult* includeSystem(const char* headerName, + const char* /*includerName*/, + size_t /*inclusionDepth*/) override + { + return readSystemPath(headerName); + } + + // Externally set directories. E.g., from a command-line -I<dir>. + // - Most-recently pushed are checked first. + // - All these are checked after the parse-time stack of local directories + // is checked. + // - This only applies to the "local" form of #include. + // - Makes its own copy of the path. + virtual void pushExternalLocalDirectory(const std::string& dir) + { + directoryStack.push_back(dir); + externalLocalDirectoryCount = (int)directoryStack.size(); + } + + virtual void releaseInclude(IncludeResult* result) override + { + if (result != nullptr) { + delete [] static_cast<tUserDataElement*>(result->userData); + delete result; + } + } + + virtual ~DirStackFileIncluder() override { } + +protected: + typedef char tUserDataElement; + std::vector<std::string> directoryStack; + int externalLocalDirectoryCount; + + // Search for a valid "local" path based on combining the stack of include + // directories and the nominal name of the header. + virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) + { + // Discard popped include directories, and + // initialize when at parse-time first level. + directoryStack.resize(depth + externalLocalDirectoryCount); + if (depth == 1) + directoryStack.back() = getDirectory(includerName); + + // Find a directory that works, using a reverse search of the include stack. + for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) { + std::string path = *it + '/' + headerName; + std::replace(path.begin(), path.end(), '\\', '/'); + std::ifstream file(path, std::ios_base::binary | std::ios_base::ate); + if (file) { + directoryStack.push_back(getDirectory(path)); + return newIncludeResult(path, file, (int)file.tellg()); + } + } + + return nullptr; + } + + // Search for a valid <system> path. + // Not implemented yet; returning nullptr signals failure to find. + virtual IncludeResult* readSystemPath(const char* /*headerName*/) const + { + return nullptr; + } + + // Do actual reading of the file, filling in a new include result. + virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const + { + char* content = new tUserDataElement [length]; + file.seekg(0, file.beg); + file.read(content, length); + return new IncludeResult(path, content, length, content); + } + + // If no path markers, return current working directory. + // Otherwise, strip file name and return path leading up to it. + virtual std::string getDirectory(const std::string path) const + { + size_t last = path.find_last_of("/\\"); + return last == std::string::npos ? "." : path.substr(0, last); + } +}; diff --git a/thirdparty/glslang/StandAlone/ResourceLimits.cpp b/thirdparty/glslang/StandAlone/ResourceLimits.cpp new file mode 100644 index 0000000000..7c7f4c4e49 --- /dev/null +++ b/thirdparty/glslang/StandAlone/ResourceLimits.cpp @@ -0,0 +1,496 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#include <cstdlib> +#include <cstring> +#include <sstream> +#include <cctype> + +#include "ResourceLimits.h" + +namespace glslang { + +const TBuiltInResource DefaultTBuiltInResource = { + /* .MaxLights = */ 32, + /* .MaxClipPlanes = */ 6, + /* .MaxTextureUnits = */ 32, + /* .MaxTextureCoords = */ 32, + /* .MaxVertexAttribs = */ 64, + /* .MaxVertexUniformComponents = */ 4096, + /* .MaxVaryingFloats = */ 64, + /* .MaxVertexTextureImageUnits = */ 32, + /* .MaxCombinedTextureImageUnits = */ 80, + /* .MaxTextureImageUnits = */ 32, + /* .MaxFragmentUniformComponents = */ 4096, + /* .MaxDrawBuffers = */ 32, + /* .MaxVertexUniformVectors = */ 128, + /* .MaxVaryingVectors = */ 8, + /* .MaxFragmentUniformVectors = */ 16, + /* .MaxVertexOutputVectors = */ 16, + /* .MaxFragmentInputVectors = */ 15, + /* .MinProgramTexelOffset = */ -8, + /* .MaxProgramTexelOffset = */ 7, + /* .MaxClipDistances = */ 8, + /* .MaxComputeWorkGroupCountX = */ 65535, + /* .MaxComputeWorkGroupCountY = */ 65535, + /* .MaxComputeWorkGroupCountZ = */ 65535, + /* .MaxComputeWorkGroupSizeX = */ 1024, + /* .MaxComputeWorkGroupSizeY = */ 1024, + /* .MaxComputeWorkGroupSizeZ = */ 64, + /* .MaxComputeUniformComponents = */ 1024, + /* .MaxComputeTextureImageUnits = */ 16, + /* .MaxComputeImageUniforms = */ 8, + /* .MaxComputeAtomicCounters = */ 8, + /* .MaxComputeAtomicCounterBuffers = */ 1, + /* .MaxVaryingComponents = */ 60, + /* .MaxVertexOutputComponents = */ 64, + /* .MaxGeometryInputComponents = */ 64, + /* .MaxGeometryOutputComponents = */ 128, + /* .MaxFragmentInputComponents = */ 128, + /* .MaxImageUnits = */ 8, + /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, + /* .MaxCombinedShaderOutputResources = */ 8, + /* .MaxImageSamples = */ 0, + /* .MaxVertexImageUniforms = */ 0, + /* .MaxTessControlImageUniforms = */ 0, + /* .MaxTessEvaluationImageUniforms = */ 0, + /* .MaxGeometryImageUniforms = */ 0, + /* .MaxFragmentImageUniforms = */ 8, + /* .MaxCombinedImageUniforms = */ 8, + /* .MaxGeometryTextureImageUnits = */ 16, + /* .MaxGeometryOutputVertices = */ 256, + /* .MaxGeometryTotalOutputComponents = */ 1024, + /* .MaxGeometryUniformComponents = */ 1024, + /* .MaxGeometryVaryingComponents = */ 64, + /* .MaxTessControlInputComponents = */ 128, + /* .MaxTessControlOutputComponents = */ 128, + /* .MaxTessControlTextureImageUnits = */ 16, + /* .MaxTessControlUniformComponents = */ 1024, + /* .MaxTessControlTotalOutputComponents = */ 4096, + /* .MaxTessEvaluationInputComponents = */ 128, + /* .MaxTessEvaluationOutputComponents = */ 128, + /* .MaxTessEvaluationTextureImageUnits = */ 16, + /* .MaxTessEvaluationUniformComponents = */ 1024, + /* .MaxTessPatchComponents = */ 120, + /* .MaxPatchVertices = */ 32, + /* .MaxTessGenLevel = */ 64, + /* .MaxViewports = */ 16, + /* .MaxVertexAtomicCounters = */ 0, + /* .MaxTessControlAtomicCounters = */ 0, + /* .MaxTessEvaluationAtomicCounters = */ 0, + /* .MaxGeometryAtomicCounters = */ 0, + /* .MaxFragmentAtomicCounters = */ 8, + /* .MaxCombinedAtomicCounters = */ 8, + /* .MaxAtomicCounterBindings = */ 1, + /* .MaxVertexAtomicCounterBuffers = */ 0, + /* .MaxTessControlAtomicCounterBuffers = */ 0, + /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, + /* .MaxGeometryAtomicCounterBuffers = */ 0, + /* .MaxFragmentAtomicCounterBuffers = */ 1, + /* .MaxCombinedAtomicCounterBuffers = */ 1, + /* .MaxAtomicCounterBufferSize = */ 16384, + /* .MaxTransformFeedbackBuffers = */ 4, + /* .MaxTransformFeedbackInterleavedComponents = */ 64, + /* .MaxCullDistances = */ 8, + /* .MaxCombinedClipAndCullDistances = */ 8, + /* .MaxSamples = */ 4, + /* .maxMeshOutputVerticesNV = */ 256, + /* .maxMeshOutputPrimitivesNV = */ 512, + /* .maxMeshWorkGroupSizeX_NV = */ 32, + /* .maxMeshWorkGroupSizeY_NV = */ 1, + /* .maxMeshWorkGroupSizeZ_NV = */ 1, + /* .maxTaskWorkGroupSizeX_NV = */ 32, + /* .maxTaskWorkGroupSizeY_NV = */ 1, + /* .maxTaskWorkGroupSizeZ_NV = */ 1, + /* .maxMeshViewCountNV = */ 4, + /* .maxDualSourceDrawBuffersEXT = */ 1, + + /* .limits = */ { + /* .nonInductiveForLoops = */ 1, + /* .whileLoops = */ 1, + /* .doWhileLoops = */ 1, + /* .generalUniformIndexing = */ 1, + /* .generalAttributeMatrixVectorIndexing = */ 1, + /* .generalVaryingIndexing = */ 1, + /* .generalSamplerIndexing = */ 1, + /* .generalVariableIndexing = */ 1, + /* .generalConstantMatrixVectorIndexing = */ 1, + }}; + +std::string GetDefaultTBuiltInResourceString() +{ + std::ostringstream ostream; + + ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n" + << "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n" + << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n" + << "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n" + << "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n" + << "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" + << "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" + << "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" + << "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n" + << "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n" + << "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n" + << "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n" + << "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" + << "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n" + << "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n" + << "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n" + << "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n" + << "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n" + << "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n" + << "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n" + << "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n" + << "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n" + << "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n" + << "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n" + << "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n" + << "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n" + << "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n" + << "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n" + << "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n" + << "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n" + << "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n" + << "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n" + << "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n" + << "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n" + << "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n" + << "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n" + << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n" + << "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n" + << "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n" + << "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n" + << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" + << "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n" + << "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n" + << "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n" + << "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" + << "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n" + << "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n" + << "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n" + << "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n" + << "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" + << "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n" + << "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n" + << "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n" + << "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n" + << "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n" + << "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n" + << "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n" + << "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n" + << "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n" + << "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n" + << "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n" + << "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n" + << "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n" + << "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n" + << "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n" + << "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n" + << "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n" + << "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n" + << "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n" + << "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n" + << "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n" + << "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n" + << "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n" + << "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n" + << "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n" + << "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n" + << "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n" + << "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n" + << "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n" + << "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n" + << "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n" + << "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n" + << "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n" + << "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n" + << "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n" + << "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n" + << "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n" + << "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n" + << "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n" + << "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n" + << "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n" + << "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n" + << "MaxDualSourceDrawBuffersEXT " << DefaultTBuiltInResource.maxDualSourceDrawBuffersEXT << "\n" + << "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n" + << "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n" + << "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n" + << "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n" + << "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n" + << "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n" + << "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n" + << "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n" + << "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n" + ; + + return ostream.str(); +} + +void DecodeResourceLimits(TBuiltInResource* resources, char* config) +{ + static const char* delims = " \t\n\r"; + + size_t pos = 0; + std::string configStr(config); + + while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) { + const size_t token_s = pos; + const size_t token_e = configStr.find_first_of(delims, token_s); + const size_t value_s = configStr.find_first_not_of(delims, token_e); + const size_t value_e = configStr.find_first_of(delims, value_s); + pos = value_e; + + // Faster to use compare(), but prefering readability. + const std::string tokenStr = configStr.substr(token_s, token_e-token_s); + const std::string valueStr = configStr.substr(value_s, value_e-value_s); + + if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) { + printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n", + valueStr.c_str()); + return; + } + + const int value = std::atoi(valueStr.c_str()); + + if (tokenStr == "MaxLights") + resources->maxLights = value; + else if (tokenStr == "MaxClipPlanes") + resources->maxClipPlanes = value; + else if (tokenStr == "MaxTextureUnits") + resources->maxTextureUnits = value; + else if (tokenStr == "MaxTextureCoords") + resources->maxTextureCoords = value; + else if (tokenStr == "MaxVertexAttribs") + resources->maxVertexAttribs = value; + else if (tokenStr == "MaxVertexUniformComponents") + resources->maxVertexUniformComponents = value; + else if (tokenStr == "MaxVaryingFloats") + resources->maxVaryingFloats = value; + else if (tokenStr == "MaxVertexTextureImageUnits") + resources->maxVertexTextureImageUnits = value; + else if (tokenStr == "MaxCombinedTextureImageUnits") + resources->maxCombinedTextureImageUnits = value; + else if (tokenStr == "MaxTextureImageUnits") + resources->maxTextureImageUnits = value; + else if (tokenStr == "MaxFragmentUniformComponents") + resources->maxFragmentUniformComponents = value; + else if (tokenStr == "MaxDrawBuffers") + resources->maxDrawBuffers = value; + else if (tokenStr == "MaxVertexUniformVectors") + resources->maxVertexUniformVectors = value; + else if (tokenStr == "MaxVaryingVectors") + resources->maxVaryingVectors = value; + else if (tokenStr == "MaxFragmentUniformVectors") + resources->maxFragmentUniformVectors = value; + else if (tokenStr == "MaxVertexOutputVectors") + resources->maxVertexOutputVectors = value; + else if (tokenStr == "MaxFragmentInputVectors") + resources->maxFragmentInputVectors = value; + else if (tokenStr == "MinProgramTexelOffset") + resources->minProgramTexelOffset = value; + else if (tokenStr == "MaxProgramTexelOffset") + resources->maxProgramTexelOffset = value; + else if (tokenStr == "MaxClipDistances") + resources->maxClipDistances = value; + else if (tokenStr == "MaxComputeWorkGroupCountX") + resources->maxComputeWorkGroupCountX = value; + else if (tokenStr == "MaxComputeWorkGroupCountY") + resources->maxComputeWorkGroupCountY = value; + else if (tokenStr == "MaxComputeWorkGroupCountZ") + resources->maxComputeWorkGroupCountZ = value; + else if (tokenStr == "MaxComputeWorkGroupSizeX") + resources->maxComputeWorkGroupSizeX = value; + else if (tokenStr == "MaxComputeWorkGroupSizeY") + resources->maxComputeWorkGroupSizeY = value; + else if (tokenStr == "MaxComputeWorkGroupSizeZ") + resources->maxComputeWorkGroupSizeZ = value; + else if (tokenStr == "MaxComputeUniformComponents") + resources->maxComputeUniformComponents = value; + else if (tokenStr == "MaxComputeTextureImageUnits") + resources->maxComputeTextureImageUnits = value; + else if (tokenStr == "MaxComputeImageUniforms") + resources->maxComputeImageUniforms = value; + else if (tokenStr == "MaxComputeAtomicCounters") + resources->maxComputeAtomicCounters = value; + else if (tokenStr == "MaxComputeAtomicCounterBuffers") + resources->maxComputeAtomicCounterBuffers = value; + else if (tokenStr == "MaxVaryingComponents") + resources->maxVaryingComponents = value; + else if (tokenStr == "MaxVertexOutputComponents") + resources->maxVertexOutputComponents = value; + else if (tokenStr == "MaxGeometryInputComponents") + resources->maxGeometryInputComponents = value; + else if (tokenStr == "MaxGeometryOutputComponents") + resources->maxGeometryOutputComponents = value; + else if (tokenStr == "MaxFragmentInputComponents") + resources->maxFragmentInputComponents = value; + else if (tokenStr == "MaxImageUnits") + resources->maxImageUnits = value; + else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs") + resources->maxCombinedImageUnitsAndFragmentOutputs = value; + else if (tokenStr == "MaxCombinedShaderOutputResources") + resources->maxCombinedShaderOutputResources = value; + else if (tokenStr == "MaxImageSamples") + resources->maxImageSamples = value; + else if (tokenStr == "MaxVertexImageUniforms") + resources->maxVertexImageUniforms = value; + else if (tokenStr == "MaxTessControlImageUniforms") + resources->maxTessControlImageUniforms = value; + else if (tokenStr == "MaxTessEvaluationImageUniforms") + resources->maxTessEvaluationImageUniforms = value; + else if (tokenStr == "MaxGeometryImageUniforms") + resources->maxGeometryImageUniforms = value; + else if (tokenStr == "MaxFragmentImageUniforms") + resources->maxFragmentImageUniforms = value; + else if (tokenStr == "MaxCombinedImageUniforms") + resources->maxCombinedImageUniforms = value; + else if (tokenStr == "MaxGeometryTextureImageUnits") + resources->maxGeometryTextureImageUnits = value; + else if (tokenStr == "MaxGeometryOutputVertices") + resources->maxGeometryOutputVertices = value; + else if (tokenStr == "MaxGeometryTotalOutputComponents") + resources->maxGeometryTotalOutputComponents = value; + else if (tokenStr == "MaxGeometryUniformComponents") + resources->maxGeometryUniformComponents = value; + else if (tokenStr == "MaxGeometryVaryingComponents") + resources->maxGeometryVaryingComponents = value; + else if (tokenStr == "MaxTessControlInputComponents") + resources->maxTessControlInputComponents = value; + else if (tokenStr == "MaxTessControlOutputComponents") + resources->maxTessControlOutputComponents = value; + else if (tokenStr == "MaxTessControlTextureImageUnits") + resources->maxTessControlTextureImageUnits = value; + else if (tokenStr == "MaxTessControlUniformComponents") + resources->maxTessControlUniformComponents = value; + else if (tokenStr == "MaxTessControlTotalOutputComponents") + resources->maxTessControlTotalOutputComponents = value; + else if (tokenStr == "MaxTessEvaluationInputComponents") + resources->maxTessEvaluationInputComponents = value; + else if (tokenStr == "MaxTessEvaluationOutputComponents") + resources->maxTessEvaluationOutputComponents = value; + else if (tokenStr == "MaxTessEvaluationTextureImageUnits") + resources->maxTessEvaluationTextureImageUnits = value; + else if (tokenStr == "MaxTessEvaluationUniformComponents") + resources->maxTessEvaluationUniformComponents = value; + else if (tokenStr == "MaxTessPatchComponents") + resources->maxTessPatchComponents = value; + else if (tokenStr == "MaxPatchVertices") + resources->maxPatchVertices = value; + else if (tokenStr == "MaxTessGenLevel") + resources->maxTessGenLevel = value; + else if (tokenStr == "MaxViewports") + resources->maxViewports = value; + else if (tokenStr == "MaxVertexAtomicCounters") + resources->maxVertexAtomicCounters = value; + else if (tokenStr == "MaxTessControlAtomicCounters") + resources->maxTessControlAtomicCounters = value; + else if (tokenStr == "MaxTessEvaluationAtomicCounters") + resources->maxTessEvaluationAtomicCounters = value; + else if (tokenStr == "MaxGeometryAtomicCounters") + resources->maxGeometryAtomicCounters = value; + else if (tokenStr == "MaxFragmentAtomicCounters") + resources->maxFragmentAtomicCounters = value; + else if (tokenStr == "MaxCombinedAtomicCounters") + resources->maxCombinedAtomicCounters = value; + else if (tokenStr == "MaxAtomicCounterBindings") + resources->maxAtomicCounterBindings = value; + else if (tokenStr == "MaxVertexAtomicCounterBuffers") + resources->maxVertexAtomicCounterBuffers = value; + else if (tokenStr == "MaxTessControlAtomicCounterBuffers") + resources->maxTessControlAtomicCounterBuffers = value; + else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers") + resources->maxTessEvaluationAtomicCounterBuffers = value; + else if (tokenStr == "MaxGeometryAtomicCounterBuffers") + resources->maxGeometryAtomicCounterBuffers = value; + else if (tokenStr == "MaxFragmentAtomicCounterBuffers") + resources->maxFragmentAtomicCounterBuffers = value; + else if (tokenStr == "MaxCombinedAtomicCounterBuffers") + resources->maxCombinedAtomicCounterBuffers = value; + else if (tokenStr == "MaxAtomicCounterBufferSize") + resources->maxAtomicCounterBufferSize = value; + else if (tokenStr == "MaxTransformFeedbackBuffers") + resources->maxTransformFeedbackBuffers = value; + else if (tokenStr == "MaxTransformFeedbackInterleavedComponents") + resources->maxTransformFeedbackInterleavedComponents = value; + else if (tokenStr == "MaxCullDistances") + resources->maxCullDistances = value; + else if (tokenStr == "MaxCombinedClipAndCullDistances") + resources->maxCombinedClipAndCullDistances = value; + else if (tokenStr == "MaxSamples") + resources->maxSamples = value; + else if (tokenStr == "MaxMeshOutputVerticesNV") + resources->maxMeshOutputVerticesNV = value; + else if (tokenStr == "MaxMeshOutputPrimitivesNV") + resources->maxMeshOutputPrimitivesNV = value; + else if (tokenStr == "MaxMeshWorkGroupSizeX_NV") + resources->maxMeshWorkGroupSizeX_NV = value; + else if (tokenStr == "MaxMeshWorkGroupSizeY_NV") + resources->maxMeshWorkGroupSizeY_NV = value; + else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV") + resources->maxMeshWorkGroupSizeZ_NV = value; + else if (tokenStr == "MaxTaskWorkGroupSizeX_NV") + resources->maxTaskWorkGroupSizeX_NV = value; + else if (tokenStr == "MaxTaskWorkGroupSizeY_NV") + resources->maxTaskWorkGroupSizeY_NV = value; + else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV") + resources->maxTaskWorkGroupSizeZ_NV = value; + else if (tokenStr == "MaxMeshViewCountNV") + resources->maxMeshViewCountNV = value; + else if (tokenStr == "nonInductiveForLoops") + resources->limits.nonInductiveForLoops = (value != 0); + else if (tokenStr == "whileLoops") + resources->limits.whileLoops = (value != 0); + else if (tokenStr == "doWhileLoops") + resources->limits.doWhileLoops = (value != 0); + else if (tokenStr == "generalUniformIndexing") + resources->limits.generalUniformIndexing = (value != 0); + else if (tokenStr == "generalAttributeMatrixVectorIndexing") + resources->limits.generalAttributeMatrixVectorIndexing = (value != 0); + else if (tokenStr == "generalVaryingIndexing") + resources->limits.generalVaryingIndexing = (value != 0); + else if (tokenStr == "generalSamplerIndexing") + resources->limits.generalSamplerIndexing = (value != 0); + else if (tokenStr == "generalVariableIndexing") + resources->limits.generalVariableIndexing = (value != 0); + else if (tokenStr == "generalConstantMatrixVectorIndexing") + resources->limits.generalConstantMatrixVectorIndexing = (value != 0); + else + printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str()); + + } +} + +} // end namespace glslang diff --git a/thirdparty/glslang/StandAlone/ResourceLimits.h b/thirdparty/glslang/StandAlone/ResourceLimits.h new file mode 100644 index 0000000000..736248eb39 --- /dev/null +++ b/thirdparty/glslang/StandAlone/ResourceLimits.h @@ -0,0 +1,57 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ +#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ + +#include <string> + +#include "../glslang/Include/ResourceLimits.h" + +namespace glslang { + +// These are the default resources for TBuiltInResources, used for both +// - parsing this string for the case where the user didn't supply one, +// - dumping out a template for user construction of a config file. +extern const TBuiltInResource DefaultTBuiltInResource; + +// Returns the DefaultTBuiltInResource as a human-readable string. +std::string GetDefaultTBuiltInResourceString(); + +// Decodes the resource limits from |config| to |resources|. +void DecodeResourceLimits(TBuiltInResource* resources, char* config); + +} // end namespace glslang + +#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ |