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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-24 01:25:59 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-01 02:04:20 +0200 |
commit | e35e79b8025d1c35f5b8d0f891ccd6fd53f2d4c6 (patch) | |
tree | 56ee0375def294b81daffb6069d9fc385759506e /thirdparty/glslang/SPIRV | |
parent | 14828c331c6ce44a90160fbe9892346c4970116d (diff) |
Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make
adjustments more visible.
- Use a less saturated non-volumetric fog color by default
(a mix of the sky and horizon colors of the new default
ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
in more realistic appearance of volumetric fog, at a very low
performance cost.
Diffstat (limited to 'thirdparty/glslang/SPIRV')
0 files changed, 0 insertions, 0 deletions