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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-24 01:25:59 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-01 02:04:20 +0200
commite35e79b8025d1c35f5b8d0f891ccd6fd53f2d4c6 (patch)
tree56ee0375def294b81daffb6069d9fc385759506e /thirdparty/glslang/SPIRV
parent14828c331c6ce44a90160fbe9892346c4970116d (diff)
Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost.
Diffstat (limited to 'thirdparty/glslang/SPIRV')
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