summaryrefslogtreecommitdiff
path: root/thirdparty/glslang/OGLCompilersDLL
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2019-06-07 13:07:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commitfd188ddd5176390efb22ed041d8aedad25d81dee (patch)
tree18766edace54f7e3e5ed5c1efe1223de163cad86 /thirdparty/glslang/OGLCompilersDLL
parent3e3f8a47616327d7faeb17f558bb81a943385e82 (diff)
Initial work on Vulkan:
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
Diffstat (limited to 'thirdparty/glslang/OGLCompilersDLL')
-rw-r--r--thirdparty/glslang/OGLCompilersDLL/InitializeDll.cpp165
-rw-r--r--thirdparty/glslang/OGLCompilersDLL/InitializeDll.h49
2 files changed, 214 insertions, 0 deletions
diff --git a/thirdparty/glslang/OGLCompilersDLL/InitializeDll.cpp b/thirdparty/glslang/OGLCompilersDLL/InitializeDll.cpp
new file mode 100644
index 0000000000..abea9108b1
--- /dev/null
+++ b/thirdparty/glslang/OGLCompilersDLL/InitializeDll.cpp
@@ -0,0 +1,165 @@
+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+#define SH_EXPORTING
+
+#include <cassert>
+
+#include "InitializeDll.h"
+#include "../glslang/Include/InitializeGlobals.h"
+#include "../glslang/Public/ShaderLang.h"
+#include "../glslang/Include/PoolAlloc.h"
+
+namespace glslang {
+
+OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
+
+// Per-process initialization.
+// Needs to be called at least once before parsing, etc. is done.
+// Will also do thread initialization for the calling thread; other
+// threads will need to do that explicitly.
+bool InitProcess()
+{
+ glslang::GetGlobalLock();
+
+ if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
+ //
+ // Function is re-entrant.
+ //
+
+ glslang::ReleaseGlobalLock();
+ return true;
+ }
+
+ ThreadInitializeIndex = OS_AllocTLSIndex();
+
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
+ assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
+
+ glslang::ReleaseGlobalLock();
+ return false;
+ }
+
+ if (! InitializePoolIndex()) {
+ assert(0 && "InitProcess(): Failed to initialize global pool");
+
+ glslang::ReleaseGlobalLock();
+ return false;
+ }
+
+ if (! InitThread()) {
+ assert(0 && "InitProcess(): Failed to initialize thread");
+
+ glslang::ReleaseGlobalLock();
+ return false;
+ }
+
+ glslang::ReleaseGlobalLock();
+ return true;
+}
+
+// Per-thread scoped initialization.
+// Must be called at least once by each new thread sharing the
+// symbol tables, etc., needed to parse.
+bool InitThread()
+{
+ //
+ // This function is re-entrant
+ //
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
+ assert(0 && "InitThread(): Process hasn't been initalised.");
+ return false;
+ }
+
+ if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
+ return true;
+
+ if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
+ assert(0 && "InitThread(): Unable to set init flag.");
+ return false;
+ }
+
+ glslang::SetThreadPoolAllocator(nullptr);
+
+ return true;
+}
+
+// Not necessary to call this: InitThread() is reentrant, and the need
+// to do per thread tear down has been removed.
+//
+// This is kept, with memory management removed, to satisfy any exiting
+// calls to it that rely on it.
+bool DetachThread()
+{
+ bool success = true;
+
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
+ return true;
+
+ //
+ // Function is re-entrant and this thread may not have been initialized.
+ //
+ if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
+ if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
+ assert(0 && "DetachThread(): Unable to clear init flag.");
+ success = false;
+ }
+ }
+
+ return success;
+}
+
+// Not necessary to call this: InitProcess() is reentrant.
+//
+// This is kept, with memory management removed, to satisfy any exiting
+// calls to it that rely on it.
+//
+// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
+// process-scoped memory tear down.
+bool DetachProcess()
+{
+ bool success = true;
+
+ if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
+ return true;
+
+ success = DetachThread();
+
+ OS_FreeTLSIndex(ThreadInitializeIndex);
+ ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
+
+ return success;
+}
+
+} // end namespace glslang
diff --git a/thirdparty/glslang/OGLCompilersDLL/InitializeDll.h b/thirdparty/glslang/OGLCompilersDLL/InitializeDll.h
new file mode 100644
index 0000000000..661cee4d24
--- /dev/null
+++ b/thirdparty/glslang/OGLCompilersDLL/InitializeDll.h
@@ -0,0 +1,49 @@
+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+#ifndef __INITIALIZEDLL_H
+#define __INITIALIZEDLL_H
+
+#include "../glslang/OSDependent/osinclude.h"
+
+namespace glslang {
+
+bool InitProcess();
+bool InitThread();
+bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
+bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
+
+} // end namespace glslang
+
+#endif // __INITIALIZEDLL_H
+