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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-17 14:32:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-17 14:32:42 +0100 |
commit | eb7c3e1ad395c2dcfe9e5b91c06089265c9aef2c (patch) | |
tree | d4013c70dc56aaed678aceb85f54d6e088e5ee1f /thirdparty/glslang/OGLCompilersDLL | |
parent | 0b27173919b583fdebee5eeca8ef4144b5a08011 (diff) |
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0.
Fixes #67034.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'thirdparty/glslang/OGLCompilersDLL')
0 files changed, 0 insertions, 0 deletions