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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-18 03:09:22 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-18 03:09:22 +0200 |
commit | a139e58f8c804d97ecff57b24911840305510687 (patch) | |
tree | 1c842d9d10ced84ec5eda61a077136721c37711c /thirdparty/glslang/OGLCompilersDLL | |
parent | b463ac747a22371136b426b42de03fd900a45cd8 (diff) |
Add comments at the top of each built-in shader to ease debugging
When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
Diffstat (limited to 'thirdparty/glslang/OGLCompilersDLL')
0 files changed, 0 insertions, 0 deletions