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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-11-25 21:13:52 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-11-25 21:14:35 +0100 |
commit | 922cf9fbb0395417168b2e40c204384274ab1b77 (patch) | |
tree | 4dbcd6e6ff62c06f40eb814d2d4c8f62d07d45ff /thirdparty/glad/glad.c | |
parent | 9738ebcda047fd9b4ddf71a0da5d682ade1a2666 (diff) |
Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282.
Diffstat (limited to 'thirdparty/glad/glad.c')
0 files changed, 0 insertions, 0 deletions