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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-16 20:34:48 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-17 15:19:13 +0200 |
commit | d211c05111eed90baa7e70cb4e818fd328e97770 (patch) | |
tree | 39fa4e825c21df9ba0b7bc0d7465536141ff50f4 /thirdparty/fonts/OpenSans_SemiBold.ttf | |
parent | c6bef537274e65620b40b9f5f1937d2332a249df (diff) |
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.
The OpenSans SemiBold font was chosen for two reasons:
- Small file size, yet its character set supports Latin-1 and Cyrillic
text.
- A heavier font weight looks better in most "game" scenarios and is
more readable against mixed-color backgrounds.
This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
Diffstat (limited to 'thirdparty/fonts/OpenSans_SemiBold.ttf')
-rw-r--r-- | thirdparty/fonts/OpenSans_SemiBold.ttf | bin | 0 -> 100820 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/thirdparty/fonts/OpenSans_SemiBold.ttf b/thirdparty/fonts/OpenSans_SemiBold.ttf Binary files differnew file mode 100644 index 0000000000..54e7059cf3 --- /dev/null +++ b/thirdparty/fonts/OpenSans_SemiBold.ttf |