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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-14 16:45:14 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-14 16:50:02 +0200 |
commit | 638cfec853cfdbc95b5ccc67477afbaa3a53bc33 (patch) | |
tree | 68e408f59de168080efbb5e4ecdb2fca4bf7a1c9 /thirdparty/etcpak/Error.hpp | |
parent | 8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff) |
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.
So we don't need to compile or vendor the rest.
Diffstat (limited to 'thirdparty/etcpak/Error.hpp')
-rw-r--r-- | thirdparty/etcpak/Error.hpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/thirdparty/etcpak/Error.hpp b/thirdparty/etcpak/Error.hpp deleted file mode 100644 index 9817754b74..0000000000 --- a/thirdparty/etcpak/Error.hpp +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef __ERROR_HPP__ -#define __ERROR_HPP__ - -#include "Bitmap.hpp" - -float CalcMSE3( const Bitmap& bmp, const Bitmap& out ); -float CalcMSE1( const Bitmap& bmp, const Bitmap& out ); - -#endif |