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authorRémi Verschelde <rverschelde@gmail.com>2021-04-14 16:45:14 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-14 16:50:02 +0200
commit638cfec853cfdbc95b5ccc67477afbaa3a53bc33 (patch)
tree68e408f59de168080efbb5e4ecdb2fca4bf7a1c9 /thirdparty/etcpak/Error.hpp
parent8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff)
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already, so the only components we need from etcpak (at least as of now) are the `Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`. So we don't need to compile or vendor the rest.
Diffstat (limited to 'thirdparty/etcpak/Error.hpp')
-rw-r--r--thirdparty/etcpak/Error.hpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/thirdparty/etcpak/Error.hpp b/thirdparty/etcpak/Error.hpp
deleted file mode 100644
index 9817754b74..0000000000
--- a/thirdparty/etcpak/Error.hpp
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef __ERROR_HPP__
-#define __ERROR_HPP__
-
-#include "Bitmap.hpp"
-
-float CalcMSE3( const Bitmap& bmp, const Bitmap& out );
-float CalcMSE1( const Bitmap& bmp, const Bitmap& out );
-
-#endif