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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-25 08:26:38 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-25 09:51:57 -0700
commit7032cf06378c81a16407cba78e5c50851cac60e8 (patch)
treeb6b697cbf36300aadcf3b9a621cddfa248645610 /thirdparty/enet
parentb3ec5a16ea3a9d8ae95b2d1686eb36f71c5f70f5 (diff)
Fix RigidDynamicBody gaining momentum with bounce
Bounce calculation now uses the previous frame's velocity, so it's consistent with the actual motion of the bodies involved and not the yet-to-be-applied forces. When bounce is 1, using the current velocity was causing the new forces (including gravity) to be taken into account, which lead to the bounce velocity to be higher than the falling velocity at the moment of impact, adding more and more energy over time.
Diffstat (limited to 'thirdparty/enet')
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