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authorRémi Verschelde <rverschelde@gmail.com>2019-10-31 15:14:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-10-31 15:16:02 +0100
commit565f7183aab390986e678dfb909e2481e94e441f (patch)
tree23837d00b693904cab1eeddc84c2ce15158f2ab1 /thirdparty/enet/godot.cpp
parent55fd63d9de05afd311c981df52bd50262aace9b5 (diff)
Prevent crash when we can't write to editor cache or config path
This can happen if users somehow got wrong user permissions assigned to their Godot cache, config or data paths (e.g. `~/.config/godot`). The error messages should give them a hint as to what the issue may be. Fixes #33199. There may be other situations that still lead to a crash, we need to review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to ensure that proper pointer validation is done.
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