diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-09 08:01:55 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-09 08:02:03 +0100 |
commit | a20aabf84a9327d5c37d9b7df1414608dcd39753 (patch) | |
tree | 276ac62acc356551d9b002e3af27eaa4dd7d709c /thirdparty/embree/patches | |
parent | 2d02cb67ee904b7614a6a5396669c575193fb73f (diff) |
Web: Fix side module build with Embree
Using `EM_ASM` here would cause this error in template builds:
```
EM_ASM is not supported in side modules
```
We use our own method for this since it already handles this properly.
Diffstat (limited to 'thirdparty/embree/patches')
-rw-r--r-- | thirdparty/embree/patches/emscripten-nthreads.patch | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/thirdparty/embree/patches/emscripten-nthreads.patch b/thirdparty/embree/patches/emscripten-nthreads.patch new file mode 100644 index 0000000000..e42f203475 --- /dev/null +++ b/thirdparty/embree/patches/emscripten-nthreads.patch @@ -0,0 +1,42 @@ +diff --git a/thirdparty/embree/common/sys/sysinfo.cpp b/thirdparty/embree/common/sys/sysinfo.cpp +index c98f61fa53..7f7a009a1e 100644 +--- a/thirdparty/embree/common/sys/sysinfo.cpp ++++ b/thirdparty/embree/common/sys/sysinfo.cpp +@@ -640,6 +640,12 @@ namespace embree + + #if defined(__EMSCRIPTEN__) + #include <emscripten.h> ++ ++// -- GODOT start -- ++extern "C" { ++extern int godot_js_os_hw_concurrency_get(); ++} ++// -- GODOT end -- + #endif + + namespace embree +@@ -653,21 +659,9 @@ namespace embree + nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container + assert(nThreads); + #elif defined(__EMSCRIPTEN__) +- // WebAssembly supports pthreads, but not pthread_getaffinity_np. Get the number of logical +- // threads from the browser or Node.js using JavaScript. +- nThreads = MAIN_THREAD_EM_ASM_INT({ +- const isBrowser = typeof window !== 'undefined'; +- const isNode = typeof process !== 'undefined' && process.versions != null && +- process.versions.node != null; +- if (isBrowser) { +- // Return 1 if the browser does not expose hardwareConcurrency. +- return window.navigator.hardwareConcurrency || 1; +- } else if (isNode) { +- return require('os').cpus().length; +- } else { +- return 1; +- } +- }); ++ // -- GODOT start -- ++ nThreads = godot_js_os_hw_concurrency_get(); ++ // -- GODOT end -- + #else + cpu_set_t set; + if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0) |