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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-24 18:44:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-24 18:44:08 +0100
commit753754548a00fcf00bb38f33113ec4f491c0caca (patch)
treedc7672e5c4299824273dba0364d9a9a7e5d4b2bd /thirdparty/embree/kernels/subdiv/feature_adaptive_eval_simd.h
parent28174d531b7128f0281fc2b88da2f4962fd3513e (diff)
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from GDScript's generic typed arrays. `RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of PackedByteArray back in Godot 2.x).
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