diff options
author | DeeJayLSP <djlsplays@gmail.com> | 2022-11-24 11:45:59 -0300 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-11-25 13:09:04 +0100 |
commit | 5e4158eb4869427ac13a0fe57e9b688ea4c3b0f1 (patch) | |
tree | 1a659e532fcba81af33d1f874c65311f093e4535 /thirdparty/embree/kernels/geometry | |
parent | f16c5b564b569497d04deb965a4fd63b3ea2ab2f (diff) |
Update embree to 3.13.5
Diffstat (limited to 'thirdparty/embree/kernels/geometry')
8 files changed, 44 insertions, 46 deletions
diff --git a/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h b/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h index 3d8900c2aa..75532f5ae0 100644 --- a/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h +++ b/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h @@ -225,7 +225,7 @@ namespace embree /* exit if convergence cannot get proven, but terminate if we are very small */ if (unlikely(!subset(K,x) && !very_small)) return false; - /* solve using newton raphson iteration of convergence is guarenteed */ + /* solve using newton raphson iteration of convergence is guaranteed */ solve_newton_raphson_loop(cu,cv,c1,dfdu,dfdv,rcp_J); return true; } diff --git a/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h b/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h index 2d4abd73ac..ed827d583f 100644 --- a/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h +++ b/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h @@ -60,7 +60,7 @@ namespace embree const Vec3fa dir = ray.dir; const float length_ray_dir = length(dir); - /* error of curve evaluations is propertional to largest coordinate */ + /* error of curve evaluations is proportional to largest coordinate */ const BBox3ff box = curve.bounds(); const float P_err = 16.0f*float(ulp)*reduce_max(max(abs(box.lower),abs(box.upper))); diff --git a/thirdparty/embree/kernels/geometry/disc_intersector.h b/thirdparty/embree/kernels/geometry/disc_intersector.h index 816c066899..ec6fa9c4f3 100644 --- a/thirdparty/embree/kernels/geometry/disc_intersector.h +++ b/thirdparty/embree/kernels/geometry/disc_intersector.h @@ -68,15 +68,15 @@ namespace embree const Vec3vf<M> center = v0.xyz(); const vfloat<M> radius = v0.w; + /* compute ray distance projC0 to hit point with ray oriented plane */ const Vec3vf<M> c0 = center - ray_org; const vfloat<M> projC0 = dot(c0, ray_dir) * rd2; valid &= (vfloat<M>(ray.tnear()) <= projC0) & (projC0 <= vfloat<M>(ray.tfar)); - if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) - valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale; // ignore self intersections if (unlikely(none(valid))) return false; - + + /* check if hit point lies inside disc */ const Vec3vf<M> perp = c0 - projC0 * ray_dir; const vfloat<M> l2 = dot(perp, perp); const vfloat<M> r2 = radius * radius; @@ -84,6 +84,15 @@ namespace embree if (unlikely(none(valid))) return false; + /* We reject hits where the ray origin lies inside the ray + * oriented disc to avoid self intersections. */ +#if defined(EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE) + const vfloat<M> m2 = dot(c0, c0); + valid &= (m2 > r2); + if (unlikely(none(valid))) + return false; +#endif + DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir); return epilog(valid, hit); } @@ -152,15 +161,15 @@ namespace embree const Vec3vf<M> center = v0.xyz(); const vfloat<M> radius = v0.w; + /* compute ray distance projC0 to hit point with ray oriented plane */ const Vec3vf<M> c0 = center - ray_org; const vfloat<M> projC0 = dot(c0, ray_dir) * rd2; valid &= (vfloat<M>(ray.tnear()[k]) <= projC0) & (projC0 <= vfloat<M>(ray.tfar[k])); - if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) - valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale[k]; // ignore self intersections if (unlikely(none(valid))) return false; + /* check if hit point lies inside disc */ const Vec3vf<M> perp = c0 - projC0 * ray_dir; const vfloat<M> l2 = dot(perp, perp); const vfloat<M> r2 = radius * radius; @@ -168,6 +177,15 @@ namespace embree if (unlikely(none(valid))) return false; + /* We reject hits where the ray origin lies inside the ray + * oriented disc to avoid self intersections. */ +#if defined(EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE) + const vfloat<M> m2 = dot(c0, c0); + valid &= (m2 > r2); + if (unlikely(none(valid))) + return false; +#endif + DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir); return epilog(valid, hit); } diff --git a/thirdparty/embree/kernels/geometry/filter.h b/thirdparty/embree/kernels/geometry/filter.h index 3b4d924ea7..d64320bf78 100644 --- a/thirdparty/embree/kernels/geometry/filter.h +++ b/thirdparty/embree/kernels/geometry/filter.h @@ -51,20 +51,11 @@ namespace embree __forceinline void reportIntersection1(IntersectFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args) { #if defined(EMBREE_FILTER_FUNCTION) - IntersectContext* MAYBE_UNUSED context = args->internal_context; - const Geometry* const geometry = args->geometry; - if (geometry->intersectionFilterN) { - assert(context->scene->hasGeometryFilterFunction()); - geometry->intersectionFilterN(filter_args); - } + if (args->geometry->intersectionFilterN) + args->geometry->intersectionFilterN(filter_args); - //if (args->valid[0] == 0) - // return; - - if (context->user->filter) { - assert(context->scene->hasContextFilterFunction()); - context->user->filter(filter_args); - } + if (args->context->filter) + args->context->filter(filter_args); #endif } @@ -105,20 +96,11 @@ namespace embree __forceinline void reportOcclusion1(OccludedFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args) { #if defined(EMBREE_FILTER_FUNCTION) - IntersectContext* MAYBE_UNUSED context = args->internal_context; - const Geometry* const geometry = args->geometry; - if (geometry->occlusionFilterN) { - assert(context->scene->hasGeometryFilterFunction()); - geometry->occlusionFilterN(filter_args); - } - - //if (args->valid[0] == 0) - // return false; + if (args->geometry->occlusionFilterN) + args->geometry->occlusionFilterN(filter_args); - if (context->user->filter) { - assert(context->scene->hasContextFilterFunction()); - context->user->filter(filter_args); - } + if (args->context->filter) + args->context->filter(filter_args); #endif } diff --git a/thirdparty/embree/kernels/geometry/object_intersector.h b/thirdparty/embree/kernels/geometry/object_intersector.h index 11ceb2f7fe..e4ad01852f 100644 --- a/thirdparty/embree/kernels/geometry/object_intersector.h +++ b/thirdparty/embree/kernels/geometry/object_intersector.h @@ -32,7 +32,7 @@ namespace embree return; #endif - accel->intersect(ray,prim.geomID(),prim.primID(),context,reportIntersection1); + accel->intersect(ray,prim.geomID(),prim.primID(),context); } static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) @@ -44,7 +44,7 @@ namespace embree return false; #endif - accel->occluded(ray,prim.geomID(),prim.primID(),context,&reportOcclusion1); + accel->occluded(ray,prim.geomID(),prim.primID(),context); return ray.tfar < 0.0f; } @@ -89,7 +89,7 @@ namespace embree valid &= (ray.mask & accel->mask) != 0; if (none(valid)) return; #endif - accel->intersect(valid,ray,prim.geomID(),prim.primID(),context,&reportIntersection1); + accel->intersect(valid,ray,prim.geomID(),prim.primID(),context); } static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim) @@ -102,7 +102,7 @@ namespace embree valid &= (ray.mask & accel->mask) != 0; if (none(valid)) return false; #endif - accel->occluded(valid,ray,prim.geomID(),prim.primID(),context,&reportOcclusion1); + accel->occluded(valid,ray,prim.geomID(),prim.primID(),context); return ray.tfar < 0.0f; } diff --git a/thirdparty/embree/kernels/geometry/quadv.h b/thirdparty/embree/kernels/geometry/quadv.h index 2137356ff2..514e519b0c 100644 --- a/thirdparty/embree/kernels/geometry/quadv.h +++ b/thirdparty/embree/kernels/geometry/quadv.h @@ -152,7 +152,7 @@ namespace embree Vec3vf<M> v0; // 1st vertex of the quads Vec3vf<M> v1; // 2nd vertex of the quads Vec3vf<M> v2; // 3rd vertex of the quads - Vec3vf<M> v3; // 4rd vertex of the quads + Vec3vf<M> v3; // 4th vertex of the quads private: vuint<M> geomIDs; // geometry ID vuint<M> primIDs; // primitive ID diff --git a/thirdparty/embree/kernels/geometry/roundline_intersector.h b/thirdparty/embree/kernels/geometry/roundline_intersector.h index 0e9393442b..764ff93fec 100644 --- a/thirdparty/embree/kernels/geometry/roundline_intersector.h +++ b/thirdparty/embree/kernels/geometry/roundline_intersector.h @@ -19,7 +19,7 @@ For multiple connected round linear curve segments this construction yield a proper shape when viewed from the outside. Using the - following CSG we can also handle the interiour in most common cases: + following CSG we can also handle the interior in most common cases: round_linear_curve(pl,rl,p0,r0,p1,r1,pr,rr) = cone_sphere(p0,r0,p1,r1) - cone(pl,rl,p0,r0) - cone(p1,r1,pr,rr) @@ -431,7 +431,7 @@ namespace embree Ng' = (h-u*dP) - (w0+u*dw)*dw/dP^2*dP Inserting the definition of w0 and dw and refactoring - yield a furhter scaled Ng'': + yield a further scaled Ng'': Ng'' = (dP^2 - dr^2) (h-q) - (r0+u*dr)*dr*dP diff --git a/thirdparty/embree/kernels/geometry/subgrid_intersector.h b/thirdparty/embree/kernels/geometry/subgrid_intersector.h index ad5fee2e4e..e241073812 100644 --- a/thirdparty/embree/kernels/geometry/subgrid_intersector.h +++ b/thirdparty/embree/kernels/geometry/subgrid_intersector.h @@ -264,8 +264,8 @@ namespace embree const Vec3vf<K> p2 = vtx[i*4+2]; const Vec3vf<K> p3 = vtx[i*4+3]; STAT3(shadow.trav_prims,1,popcnt(valid0),K); - if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i))) - break; + pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); + if (none(valid0)) break; } return !valid0; } @@ -408,10 +408,8 @@ namespace embree const Vec3vf<K> p2 = vtx[i*4+2]; const Vec3vf<K> p3 = vtx[i*4+3]; STAT3(shadow.trav_prims,1,popcnt(valid0),K); - //if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i))) - if (pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i))) - - break; + pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); + if (none(valid0)) break; } return !valid0; } |