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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-21 18:30:02 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-21 18:30:02 +0200 |
commit | 3ee034451a9349e7de26decc662afefd7ab8c460 (patch) | |
tree | a8bec3fbb06c2eaca05a075f5ffe2cdd2d94f04a /thirdparty/embree/kernels/common/scene_triangle_mesh.h | |
parent | 8fa07eae145e1e37eb8708ce8c117188b58e3ecc (diff) | |
parent | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (diff) |
Merge pull request #48885 from JFonS/upgrade_embree
Upgrade Embree to the latest official release (3.13.0).
Diffstat (limited to 'thirdparty/embree/kernels/common/scene_triangle_mesh.h')
-rw-r--r-- | thirdparty/embree/kernels/common/scene_triangle_mesh.h | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/common/scene_triangle_mesh.h b/thirdparty/embree/kernels/common/scene_triangle_mesh.h new file mode 100644 index 0000000000..ad3f602fde --- /dev/null +++ b/thirdparty/embree/kernels/common/scene_triangle_mesh.h @@ -0,0 +1,318 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "geometry.h" +#include "buffer.h" + +namespace embree +{ + /*! Triangle Mesh */ + struct TriangleMesh : public Geometry + { + /*! type of this geometry */ + static const Geometry::GTypeMask geom_type = Geometry::MTY_TRIANGLE_MESH; + + /*! triangle indices */ + struct Triangle + { + uint32_t v[3]; + + /*! outputs triangle indices */ + __forceinline friend embree_ostream operator<<(embree_ostream cout, const Triangle& t) { + return cout << "Triangle { " << t.v[0] << ", " << t.v[1] << ", " << t.v[2] << " }"; + } + }; + + public: + + /*! triangle mesh construction */ + TriangleMesh (Device* device); + + /* geometry interface */ + public: + void setMask(unsigned mask); + void setNumTimeSteps (unsigned int numTimeSteps); + void setVertexAttributeCount (unsigned int N); + void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num); + void* getBuffer(RTCBufferType type, unsigned int slot); + void updateBuffer(RTCBufferType type, unsigned int slot); + void commit(); + bool verify(); + void interpolate(const RTCInterpolateArguments* const args); + void addElementsToCount (GeometryCounts & counts) const; + + template<int N> + void interpolate_impl(const RTCInterpolateArguments* const args) + { + unsigned int primID = args->primID; + float u = args->u; + float v = args->v; + RTCBufferType bufferType = args->bufferType; + unsigned int bufferSlot = args->bufferSlot; + float* P = args->P; + float* dPdu = args->dPdu; + float* dPdv = args->dPdv; + float* ddPdudu = args->ddPdudu; + float* ddPdvdv = args->ddPdvdv; + float* ddPdudv = args->ddPdudv; + unsigned int valueCount = args->valueCount; + + /* calculate base pointer and stride */ + assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < numTimeSteps) || + (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot <= vertexAttribs.size())); + const char* src = nullptr; + size_t stride = 0; + if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) { + src = vertexAttribs[bufferSlot].getPtr(); + stride = vertexAttribs[bufferSlot].getStride(); + } else { + src = vertices[bufferSlot].getPtr(); + stride = vertices[bufferSlot].getStride(); + } + + for (unsigned int i=0; i<valueCount; i+=N) + { + size_t ofs = i*sizeof(float); + const float w = 1.0f-u-v; + const Triangle& tri = triangle(primID); + const vbool<N> valid = vint<N>((int)i)+vint<N>(step) < vint<N>(int(valueCount)); + const vfloat<N> p0 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]); + const vfloat<N> p1 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]); + const vfloat<N> p2 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]); + + if (P) { + mem<vfloat<N>>::storeu(valid,P+i,madd(w,p0,madd(u,p1,v*p2))); + } + if (dPdu) { + assert(dPdu); mem<vfloat<N>>::storeu(valid,dPdu+i,p1-p0); + assert(dPdv); mem<vfloat<N>>::storeu(valid,dPdv+i,p2-p0); + } + if (ddPdudu) { + assert(ddPdudu); mem<vfloat<N>>::storeu(valid,ddPdudu+i,vfloat<N>(zero)); + assert(ddPdvdv); mem<vfloat<N>>::storeu(valid,ddPdvdv+i,vfloat<N>(zero)); + assert(ddPdudv); mem<vfloat<N>>::storeu(valid,ddPdudv+i,vfloat<N>(zero)); + } + } + } + + public: + + /*! returns number of vertices */ + __forceinline size_t numVertices() const { + return vertices[0].size(); + } + + /*! returns i'th triangle*/ + __forceinline const Triangle& triangle(size_t i) const { + return triangles[i]; + } + + /*! returns i'th vertex of the first time step */ + __forceinline const Vec3fa vertex(size_t i) const { + return vertices0[i]; + } + + /*! returns i'th vertex of the first time step */ + __forceinline const char* vertexPtr(size_t i) const { + return vertices0.getPtr(i); + } + + /*! returns i'th vertex of itime'th timestep */ + __forceinline const Vec3fa vertex(size_t i, size_t itime) const { + return vertices[itime][i]; + } + + /*! returns i'th vertex of itime'th timestep */ + __forceinline const char* vertexPtr(size_t i, size_t itime) const { + return vertices[itime].getPtr(i); + } + + /*! calculates the bounds of the i'th triangle */ + __forceinline BBox3fa bounds(size_t i) const + { + const Triangle& tri = triangle(i); + const Vec3fa v0 = vertex(tri.v[0]); + const Vec3fa v1 = vertex(tri.v[1]); + const Vec3fa v2 = vertex(tri.v[2]); + return BBox3fa(min(v0,v1,v2),max(v0,v1,v2)); + } + + /*! calculates the bounds of the i'th triangle at the itime'th timestep */ + __forceinline BBox3fa bounds(size_t i, size_t itime) const + { + const Triangle& tri = triangle(i); + const Vec3fa v0 = vertex(tri.v[0],itime); + const Vec3fa v1 = vertex(tri.v[1],itime); + const Vec3fa v2 = vertex(tri.v[2],itime); + return BBox3fa(min(v0,v1,v2),max(v0,v1,v2)); + } + + /*! check if the i'th primitive is valid at the itime'th timestep */ + __forceinline bool valid(size_t i, size_t itime) const { + return valid(i, make_range(itime, itime)); + } + + /*! check if the i'th primitive is valid between the specified time range */ + __forceinline bool valid(size_t i, const range<size_t>& itime_range) const + { + const Triangle& tri = triangle(i); + if (unlikely(tri.v[0] >= numVertices())) return false; + if (unlikely(tri.v[1] >= numVertices())) return false; + if (unlikely(tri.v[2] >= numVertices())) return false; + + for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++) + { + if (!isvalid(vertex(tri.v[0],itime))) return false; + if (!isvalid(vertex(tri.v[1],itime))) return false; + if (!isvalid(vertex(tri.v[2],itime))) return false; + } + + return true; + } + + /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */ + __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const { + return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1)); + } + + /*! calculates the build bounds of the i'th primitive, if it's valid */ + __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const + { + const Triangle& tri = triangle(i); + if (unlikely(tri.v[0] >= numVertices())) return false; + if (unlikely(tri.v[1] >= numVertices())) return false; + if (unlikely(tri.v[2] >= numVertices())) return false; + + for (size_t t=0; t<numTimeSteps; t++) + { + const Vec3fa v0 = vertex(tri.v[0],t); + const Vec3fa v1 = vertex(tri.v[1],t); + const Vec3fa v2 = vertex(tri.v[2],t); + if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2))) + return false; + } + + if (likely(bbox)) + *bbox = bounds(i); + + return true; + } + + /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */ + __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const + { + const Triangle& tri = triangle(i); + if (unlikely(tri.v[0] >= numVertices())) return false; + if (unlikely(tri.v[1] >= numVertices())) return false; + if (unlikely(tri.v[2] >= numVertices())) return false; + + assert(itime+1 < numTimeSteps); + const Vec3fa a0 = vertex(tri.v[0],itime+0); if (unlikely(!isvalid(a0))) return false; + const Vec3fa a1 = vertex(tri.v[1],itime+0); if (unlikely(!isvalid(a1))) return false; + const Vec3fa a2 = vertex(tri.v[2],itime+0); if (unlikely(!isvalid(a2))) return false; + const Vec3fa b0 = vertex(tri.v[0],itime+1); if (unlikely(!isvalid(b0))) return false; + const Vec3fa b1 = vertex(tri.v[1],itime+1); if (unlikely(!isvalid(b1))) return false; + const Vec3fa b2 = vertex(tri.v[2],itime+1); if (unlikely(!isvalid(b2))) return false; + + /* use bounds of first time step in builder */ + bbox = BBox3fa(min(a0,a1,a2),max(a0,a1,a2)); + return true; + } + + /*! calculates the linear bounds of the i'th primitive for the specified time range */ + __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const { + return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments); + } + + /*! calculates the linear bounds of the i'th primitive for the specified time range */ + __forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const { + if (!valid(i, timeSegmentRange(dt))) return false; + bbox = linearBounds(i, dt); + return true; + } + + /*! get fast access to first vertex buffer */ + __forceinline float * getCompactVertexArray () const { + return (float*) vertices0.getPtr(); + } + + /* gets version info of topology */ + unsigned int getTopologyVersion() const { + return triangles.modCounter; + } + + /* returns true if topology changed */ + bool topologyChanged(unsigned int otherVersion) const { + return triangles.isModified(otherVersion); // || numPrimitivesChanged; + } + + /* returns the projected area */ + __forceinline float projectedPrimitiveArea(const size_t i) const { + const Triangle& tri = triangle(i); + const Vec3fa v0 = vertex(tri.v[0]); + const Vec3fa v1 = vertex(tri.v[1]); + const Vec3fa v2 = vertex(tri.v[2]); + return areaProjectedTriangle(v0,v1,v2); + } + + public: + BufferView<Triangle> triangles; //!< array of triangles + BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer + vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep + vector<RawBufferView> vertexAttribs; //!< vertex attributes + }; + + namespace isa + { + struct TriangleMeshISA : public TriangleMesh + { + TriangleMeshISA (Device* device) + : TriangleMesh(device) {} + + PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const + { + PrimInfo pinfo(empty); + for (size_t j=r.begin(); j<r.end(); j++) + { + BBox3fa bounds = empty; + if (!buildBounds(j,&bounds)) continue; + const PrimRef prim(bounds,geomID,unsigned(j)); + pinfo.add_center2(prim); + prims[k++] = prim; + } + return pinfo; + } + + PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const + { + PrimInfo pinfo(empty); + for (size_t j=r.begin(); j<r.end(); j++) + { + BBox3fa bounds = empty; + if (!buildBounds(j,itime,bounds)) continue; + const PrimRef prim(bounds,geomID,unsigned(j)); + pinfo.add_center2(prim); + prims[k++] = prim; + } + return pinfo; + } + + PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const + { + PrimInfoMB pinfo(empty); + for (size_t j=r.begin(); j<r.end(); j++) + { + if (!valid(j, timeSegmentRange(t0t1))) continue; + const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j)); + pinfo.add_primref(prim); + prims[k++] = prim; + } + return pinfo; + } + }; + } + + DECLARE_ISA_FUNCTION(TriangleMesh*, createTriangleMesh, Device*); +} |