diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-05-20 12:49:33 +0200 |
---|---|---|
committer | jfons <joan.fonssanchez@gmail.com> | 2021-05-21 17:00:24 +0200 |
commit | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (patch) | |
tree | a712cecc2c8cc2c6d6ecdc4a50020d423ddb4c0c /thirdparty/embree/kernels/common/scene_subdiv_mesh.h | |
parent | 42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff) |
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
Diffstat (limited to 'thirdparty/embree/kernels/common/scene_subdiv_mesh.h')
-rw-r--r-- | thirdparty/embree/kernels/common/scene_subdiv_mesh.h | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/common/scene_subdiv_mesh.h b/thirdparty/embree/kernels/common/scene_subdiv_mesh.h new file mode 100644 index 0000000000..1db170196d --- /dev/null +++ b/thirdparty/embree/kernels/common/scene_subdiv_mesh.h @@ -0,0 +1,326 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "geometry.h" +#include "buffer.h" +#include "../subdiv/half_edge.h" +#include "../subdiv/tessellation_cache.h" +#include "../subdiv/catmullclark_coefficients.h" +#include "../subdiv/patch.h" +#include "../../common/algorithms/parallel_map.h" +#include "../../common/algorithms/parallel_set.h" + +namespace embree +{ + class SubdivMesh : public Geometry + { + ALIGNED_CLASS_(16); + public: + + typedef HalfEdge::Edge Edge; + + /*! type of this geometry */ + static const Geometry::GTypeMask geom_type = Geometry::MTY_SUBDIV_MESH; + + /*! structure used to sort half edges using radix sort by their key */ + struct KeyHalfEdge + { + KeyHalfEdge() {} + + KeyHalfEdge (uint64_t key, HalfEdge* edge) + : key(key), edge(edge) {} + + __forceinline operator uint64_t() const { + return key; + } + + friend __forceinline bool operator<(const KeyHalfEdge& e0, const KeyHalfEdge& e1) { + return e0.key < e1.key; + } + + public: + uint64_t key; + HalfEdge* edge; + }; + + public: + + /*! subdiv mesh construction */ + SubdivMesh(Device* device); + + public: + void setMask (unsigned mask); + void setSubdivisionMode (unsigned int topologyID, RTCSubdivisionMode mode); + void setVertexAttributeTopology(unsigned int vertexAttribID, unsigned int topologyID); + void setNumTimeSteps (unsigned int numTimeSteps); + void setVertexAttributeCount (unsigned int N); + void setTopologyCount (unsigned int N); + void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num); + void* getBuffer(RTCBufferType type, unsigned int slot); + void updateBuffer(RTCBufferType type, unsigned int slot); + void setTessellationRate(float N); + bool verify(); + void commit(); + void addElementsToCount (GeometryCounts & counts) const; + void setDisplacementFunction (RTCDisplacementFunctionN func); + unsigned int getFirstHalfEdge(unsigned int faceID); + unsigned int getFace(unsigned int edgeID); + unsigned int getNextHalfEdge(unsigned int edgeID); + unsigned int getPreviousHalfEdge(unsigned int edgeID); + unsigned int getOppositeHalfEdge(unsigned int topologyID, unsigned int edgeID); + + public: + + /*! return the number of faces */ + size_t numFaces() const { + return faceVertices.size(); + } + + /*! return the number of edges */ + size_t numEdges() const { + return topology[0].vertexIndices.size(); + } + + /*! return the number of vertices */ + size_t numVertices() const { + return vertices[0].size(); + } + + /*! calculates the bounds of the i'th subdivision patch at the j'th timestep */ + __forceinline BBox3fa bounds(size_t i, size_t j = 0) const { + return topology[0].getHalfEdge(i)->bounds(vertices[j]); + } + + /*! check if the i'th primitive is valid */ + __forceinline bool valid(size_t i) const { + return topology[0].valid(i) && !invalidFace(i); + } + + /*! check if the i'th primitive is valid for the j'th time range */ + __forceinline bool valid(size_t i, size_t j) const { + return topology[0].valid(i) && !invalidFace(i,j); + } + + /*! prints some statistics */ + void printStatistics(); + + /*! initializes the half edge data structure */ + void initializeHalfEdgeStructures (); + + public: + + /*! returns the vertex buffer for some time step */ + __forceinline const BufferView<Vec3fa>& getVertexBuffer( const size_t t = 0 ) const { + return vertices[t]; + } + + /* returns tessellation level of edge */ + __forceinline float getEdgeLevel(const size_t i) const + { + if (levels) return clamp(levels[i],1.0f,4096.0f); // FIXME: do we want to limit edge level? + else return clamp(tessellationRate,1.0f,4096.0f); // FIXME: do we want to limit edge level? + } + + public: + RTCDisplacementFunctionN displFunc; //!< displacement function + + /*! all buffers in this section are provided by the application */ + public: + + /*! the topology contains all data that may differ when + * interpolating different user data buffers */ + struct Topology + { + public: + + /*! Default topology construction */ + Topology () : halfEdges(nullptr,0) {} + + /*! Topology initialization */ + Topology (SubdivMesh* mesh); + + /*! make the class movable */ + public: + Topology (Topology&& other) // FIXME: this is only required to workaround compilation issues under Windows + : mesh(std::move(other.mesh)), + vertexIndices(std::move(other.vertexIndices)), + subdiv_mode(std::move(other.subdiv_mode)), + halfEdges(std::move(other.halfEdges)), + halfEdges0(std::move(other.halfEdges0)), + halfEdges1(std::move(other.halfEdges1)) {} + + Topology& operator= (Topology&& other) // FIXME: this is only required to workaround compilation issues under Windows + { + mesh = std::move(other.mesh); + vertexIndices = std::move(other.vertexIndices); + subdiv_mode = std::move(other.subdiv_mode); + halfEdges = std::move(other.halfEdges); + halfEdges0 = std::move(other.halfEdges0); + halfEdges1 = std::move(other.halfEdges1); + return *this; + } + + public: + /*! check if the i'th primitive is valid in this topology */ + __forceinline bool valid(size_t i) const + { + if (unlikely(subdiv_mode == RTC_SUBDIVISION_MODE_NO_BOUNDARY)) { + if (getHalfEdge(i)->faceHasBorder()) return false; + } + return true; + } + + /*! updates the interpolation mode for the topology */ + void setSubdivisionMode (RTCSubdivisionMode mode); + + /*! marks all buffers as modified */ + void update (); + + /*! verifies index array */ + bool verify (size_t numVertices); + + /*! initializes the half edge data structure */ + void initializeHalfEdgeStructures (); + + private: + + /*! recalculates the half edges */ + void calculateHalfEdges(); + + /*! updates half edges when recalculation is not necessary */ + void updateHalfEdges(); + + /*! user input data */ + public: + + SubdivMesh* mesh; + + /*! indices of the vertices composing each face */ + BufferView<unsigned int> vertexIndices; + + /*! subdiv interpolation mode */ + RTCSubdivisionMode subdiv_mode; + + /*! generated data */ + public: + + /*! returns the start half edge for face f */ + __forceinline const HalfEdge* getHalfEdge ( const size_t f ) const { + return &halfEdges[mesh->faceStartEdge[f]]; + } + + /*! Half edge structure, generated by initHalfEdgeStructures */ + mvector<HalfEdge> halfEdges; + + /*! the following data is only required during construction of the + * half edge structure and can be cleared for static scenes */ + private: + + /*! two arrays used to sort the half edges */ + std::vector<KeyHalfEdge> halfEdges0; + std::vector<KeyHalfEdge> halfEdges1; + }; + + /*! returns the start half edge for topology t and face f */ + __forceinline const HalfEdge* getHalfEdge ( const size_t t , const size_t f ) const { + return topology[t].getHalfEdge(f); + } + + /*! buffer containing the number of vertices for each face */ + BufferView<unsigned int> faceVertices; + + /*! array of topologies */ + vector<Topology> topology; + + /*! vertex buffer (one buffer for each time step) */ + vector<BufferView<Vec3fa>> vertices; + + /*! user data buffers */ + vector<RawBufferView> vertexAttribs; + + /*! edge crease buffer containing edges (pairs of vertices) that carry edge crease weights */ + BufferView<Edge> edge_creases; + + /*! edge crease weights for each edge of the edge_creases buffer */ + BufferView<float> edge_crease_weights; + + /*! vertex crease buffer containing all vertices that carry vertex crease weights */ + BufferView<unsigned int> vertex_creases; + + /*! vertex crease weights for each vertex of the vertex_creases buffer */ + BufferView<float> vertex_crease_weights; + + /*! subdivision level for each half edge of the vertexIndices buffer */ + BufferView<float> levels; + float tessellationRate; // constant rate that is used when levels is not set + + /*! buffer that marks specific faces as holes */ + BufferView<unsigned> holes; + + /*! all data in this section is generated by initializeHalfEdgeStructures function */ + private: + + /*! number of half edges used by faces */ + size_t numHalfEdges; + + /*! fast lookup table to find the first half edge for some face */ + mvector<uint32_t> faceStartEdge; + + /*! fast lookup table to find the face for some half edge */ + mvector<uint32_t> halfEdgeFace; + + /*! set with all holes */ + parallel_set<uint32_t> holeSet; + + /*! fast lookup table to detect invalid faces */ + mvector<char> invalid_face; + + /*! test if face i is invalid in timestep j */ + __forceinline char& invalidFace(size_t i, size_t j = 0) { return invalid_face[i*numTimeSteps+j]; } + __forceinline const char& invalidFace(size_t i, size_t j = 0) const { return invalid_face[i*numTimeSteps+j]; } + + /*! interpolation cache */ + public: + static __forceinline size_t numInterpolationSlots4(size_t stride) { return (stride+15)/16; } + static __forceinline size_t numInterpolationSlots8(size_t stride) { return (stride+31)/32; } + static __forceinline size_t interpolationSlot(size_t prim, size_t slot, size_t stride) { + const size_t slots = numInterpolationSlots4(stride); + assert(slot < slots); + return slots*prim+slot; + } + std::vector<std::vector<SharedLazyTessellationCache::CacheEntry>> vertex_buffer_tags; + std::vector<std::vector<SharedLazyTessellationCache::CacheEntry>> vertex_attrib_buffer_tags; + std::vector<Patch3fa::Ref> patch_eval_trees; + + /*! the following data is only required during construction of the + * half edge structure and can be cleared for static scenes */ + private: + + /*! map with all vertex creases */ + parallel_map<uint32_t,float> vertexCreaseMap; + + /*! map with all edge creases */ + parallel_map<uint64_t,float> edgeCreaseMap; + + protected: + + /*! counts number of geometry commits */ + size_t commitCounter; + }; + + namespace isa + { + struct SubdivMeshISA : public SubdivMesh + { + SubdivMeshISA (Device* device) + : SubdivMesh(device) {} + + void interpolate(const RTCInterpolateArguments* const args); + void interpolateN(const RTCInterpolateNArguments* const args); + }; + } + + DECLARE_ISA_FUNCTION(SubdivMesh*, createSubdivMesh, Device*); +}; |