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author | jfons <joan.fonssanchez@gmail.com> | 2021-05-20 12:49:33 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-05-21 17:00:24 +0200 |
commit | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (patch) | |
tree | a712cecc2c8cc2c6d6ecdc4a50020d423ddb4c0c /thirdparty/embree/kernels/common/default.h | |
parent | 42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff) |
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
Diffstat (limited to 'thirdparty/embree/kernels/common/default.h')
-rw-r--r-- | thirdparty/embree/kernels/common/default.h | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/common/default.h b/thirdparty/embree/kernels/common/default.h new file mode 100644 index 0000000000..f15d61b768 --- /dev/null +++ b/thirdparty/embree/kernels/common/default.h @@ -0,0 +1,268 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../../common/sys/platform.h" +#include "../../common/sys/sysinfo.h" +#include "../../common/sys/thread.h" +#include "../../common/sys/alloc.h" +#include "../../common/sys/ref.h" +#include "../../common/sys/intrinsics.h" +#include "../../common/sys/atomic.h" +#include "../../common/sys/mutex.h" +#include "../../common/sys/vector.h" +#include "../../common/sys/array.h" +#include "../../common/sys/string.h" +#include "../../common/sys/regression.h" +#include "../../common/sys/vector.h" + +#include "../../common/math/math.h" +#include "../../common/math/transcendental.h" +#include "../../common/simd/simd.h" +#include "../../common/math/vec2.h" +#include "../../common/math/vec3.h" +#include "../../common/math/vec4.h" +#include "../../common/math/vec2fa.h" +#include "../../common/math/vec3fa.h" +#include "../../common/math/interval.h" +#include "../../common/math/bbox.h" +#include "../../common/math/obbox.h" +#include "../../common/math/lbbox.h" +#include "../../common/math/linearspace2.h" +#include "../../common/math/linearspace3.h" +#include "../../common/math/affinespace.h" +#include "../../common/math/range.h" +#include "../../common/lexers/tokenstream.h" + +#include "../../common/tasking/taskscheduler.h" + +#define COMMA , + +#include "../config.h" +#include "isa.h" +#include "stat.h" +#include "profile.h" +#include "rtcore.h" +#include "vector.h" +#include "state.h" +#include "instance_stack.h" + +#include <vector> +#include <map> +#include <algorithm> +#include <functional> +#include <utility> +#include <sstream> + +namespace embree +{ + //////////////////////////////////////////////////////////////////////////////// + /// Vec2 shortcuts + //////////////////////////////////////////////////////////////////////////////// + + template<int N> using Vec2vf = Vec2<vfloat<N>>; + template<int N> using Vec2vd = Vec2<vdouble<N>>; + template<int N> using Vec2vr = Vec2<vreal<N>>; + template<int N> using Vec2vi = Vec2<vint<N>>; + template<int N> using Vec2vl = Vec2<vllong<N>>; + template<int N> using Vec2vb = Vec2<vbool<N>>; + template<int N> using Vec2vbf = Vec2<vboolf<N>>; + template<int N> using Vec2vbd = Vec2<vboold<N>>; + + typedef Vec2<vfloat4> Vec2vf4; + typedef Vec2<vdouble4> Vec2vd4; + typedef Vec2<vreal4> Vec2vr4; + typedef Vec2<vint4> Vec2vi4; + typedef Vec2<vllong4> Vec2vl4; + typedef Vec2<vbool4> Vec2vb4; + typedef Vec2<vboolf4> Vec2vbf4; + typedef Vec2<vboold4> Vec2vbd4; + + typedef Vec2<vfloat8> Vec2vf8; + typedef Vec2<vdouble8> Vec2vd8; + typedef Vec2<vreal8> Vec2vr8; + typedef Vec2<vint8> Vec2vi8; + typedef Vec2<vllong8> Vec2vl8; + typedef Vec2<vbool8> Vec2vb8; + typedef Vec2<vboolf8> Vec2vbf8; + typedef Vec2<vboold8> Vec2vbd8; + + typedef Vec2<vfloat16> Vec2vf16; + typedef Vec2<vdouble16> Vec2vd16; + typedef Vec2<vreal16> Vec2vr16; + typedef Vec2<vint16> Vec2vi16; + typedef Vec2<vllong16> Vec2vl16; + typedef Vec2<vbool16> Vec2vb16; + typedef Vec2<vboolf16> Vec2vbf16; + typedef Vec2<vboold16> Vec2vbd16; + + typedef Vec2<vfloatx> Vec2vfx; + typedef Vec2<vdoublex> Vec2vdx; + typedef Vec2<vrealx> Vec2vrx; + typedef Vec2<vintx> Vec2vix; + typedef Vec2<vllongx> Vec2vlx; + typedef Vec2<vboolx> Vec2vbx; + typedef Vec2<vboolfx> Vec2vbfx; + typedef Vec2<vbooldx> Vec2vbdx; + + //////////////////////////////////////////////////////////////////////////////// + /// Vec3 shortcuts + //////////////////////////////////////////////////////////////////////////////// + + template<int N> using Vec3vf = Vec3<vfloat<N>>; + template<int N> using Vec3vd = Vec3<vdouble<N>>; + template<int N> using Vec3vr = Vec3<vreal<N>>; + template<int N> using Vec3vi = Vec3<vint<N>>; + template<int N> using Vec3vl = Vec3<vllong<N>>; + template<int N> using Vec3vb = Vec3<vbool<N>>; + template<int N> using Vec3vbf = Vec3<vboolf<N>>; + template<int N> using Vec3vbd = Vec3<vboold<N>>; + + typedef Vec3<vfloat4> Vec3vf4; + typedef Vec3<vdouble4> Vec3vd4; + typedef Vec3<vreal4> Vec3vr4; + typedef Vec3<vint4> Vec3vi4; + typedef Vec3<vllong4> Vec3vl4; + typedef Vec3<vbool4> Vec3vb4; + typedef Vec3<vboolf4> Vec3vbf4; + typedef Vec3<vboold4> Vec3vbd4; + + typedef Vec3<vfloat8> Vec3vf8; + typedef Vec3<vdouble8> Vec3vd8; + typedef Vec3<vreal8> Vec3vr8; + typedef Vec3<vint8> Vec3vi8; + typedef Vec3<vllong8> Vec3vl8; + typedef Vec3<vbool8> Vec3vb8; + typedef Vec3<vboolf8> Vec3vbf8; + typedef Vec3<vboold8> Vec3vbd8; + + typedef Vec3<vfloat16> Vec3vf16; + typedef Vec3<vdouble16> Vec3vd16; + typedef Vec3<vreal16> Vec3vr16; + typedef Vec3<vint16> Vec3vi16; + typedef Vec3<vllong16> Vec3vl16; + typedef Vec3<vbool16> Vec3vb16; + typedef Vec3<vboolf16> Vec3vbf16; + typedef Vec3<vboold16> Vec3vbd16; + + typedef Vec3<vfloatx> Vec3vfx; + typedef Vec3<vdoublex> Vec3vdx; + typedef Vec3<vrealx> Vec3vrx; + typedef Vec3<vintx> Vec3vix; + typedef Vec3<vllongx> Vec3vlx; + typedef Vec3<vboolx> Vec3vbx; + typedef Vec3<vboolfx> Vec3vbfx; + typedef Vec3<vbooldx> Vec3vbdx; + + //////////////////////////////////////////////////////////////////////////////// + /// Vec4 shortcuts + //////////////////////////////////////////////////////////////////////////////// + + template<int N> using Vec4vf = Vec4<vfloat<N>>; + template<int N> using Vec4vd = Vec4<vdouble<N>>; + template<int N> using Vec4vr = Vec4<vreal<N>>; + template<int N> using Vec4vi = Vec4<vint<N>>; + template<int N> using Vec4vl = Vec4<vllong<N>>; + template<int N> using Vec4vb = Vec4<vbool<N>>; + template<int N> using Vec4vbf = Vec4<vboolf<N>>; + template<int N> using Vec4vbd = Vec4<vboold<N>>; + + typedef Vec4<vfloat4> Vec4vf4; + typedef Vec4<vdouble4> Vec4vd4; + typedef Vec4<vreal4> Vec4vr4; + typedef Vec4<vint4> Vec4vi4; + typedef Vec4<vllong4> Vec4vl4; + typedef Vec4<vbool4> Vec4vb4; + typedef Vec4<vboolf4> Vec4vbf4; + typedef Vec4<vboold4> Vec4vbd4; + + typedef Vec4<vfloat8> Vec4vf8; + typedef Vec4<vdouble8> Vec4vd8; + typedef Vec4<vreal8> Vec4vr8; + typedef Vec4<vint8> Vec4vi8; + typedef Vec4<vllong8> Vec4vl8; + typedef Vec4<vbool8> Vec4vb8; + typedef Vec4<vboolf8> Vec4vbf8; + typedef Vec4<vboold8> Vec4vbd8; + + typedef Vec4<vfloat16> Vec4vf16; + typedef Vec4<vdouble16> Vec4vd16; + typedef Vec4<vreal16> Vec4vr16; + typedef Vec4<vint16> Vec4vi16; + typedef Vec4<vllong16> Vec4vl16; + typedef Vec4<vbool16> Vec4vb16; + typedef Vec4<vboolf16> Vec4vbf16; + typedef Vec4<vboold16> Vec4vbd16; + + typedef Vec4<vfloatx> Vec4vfx; + typedef Vec4<vdoublex> Vec4vdx; + typedef Vec4<vrealx> Vec4vrx; + typedef Vec4<vintx> Vec4vix; + typedef Vec4<vllongx> Vec4vlx; + typedef Vec4<vboolx> Vec4vbx; + typedef Vec4<vboolfx> Vec4vbfx; + typedef Vec4<vbooldx> Vec4vbdx; + + //////////////////////////////////////////////////////////////////////////////// + /// Other shortcuts + //////////////////////////////////////////////////////////////////////////////// + + template<int N> using BBox3vf = BBox<Vec3vf<N>>; + typedef BBox<Vec3vf4> BBox3vf4; + typedef BBox<Vec3vf8> BBox3vf8; + typedef BBox<Vec3vf16> BBox3vf16; + + /* calculate time segment itime and fractional time ftime */ + __forceinline int getTimeSegment(float time, float numTimeSegments, float& ftime) + { + const float timeScaled = time * numTimeSegments; + const float itimef = clamp(floorf(timeScaled), 0.0f, numTimeSegments-1.0f); + ftime = timeScaled - itimef; + return int(itimef); + } + + __forceinline int getTimeSegment(float time, float start_time, float end_time, float numTimeSegments, float& ftime) + { + const float timeScaled = (time-start_time)/(end_time-start_time) * numTimeSegments; + const float itimef = clamp(floorf(timeScaled), 0.0f, numTimeSegments-1.0f); + ftime = timeScaled - itimef; + return int(itimef); + } + + template<int N> + __forceinline vint<N> getTimeSegment(const vfloat<N>& time, const vfloat<N>& numTimeSegments, vfloat<N>& ftime) + { + const vfloat<N> timeScaled = time * numTimeSegments; + const vfloat<N> itimef = clamp(floor(timeScaled), vfloat<N>(zero), numTimeSegments-1.0f); + ftime = timeScaled - itimef; + return vint<N>(itimef); + } + + template<int N> + __forceinline vint<N> getTimeSegment(const vfloat<N>& time, const vfloat<N>& start_time, const vfloat<N>& end_time, const vfloat<N>& numTimeSegments, vfloat<N>& ftime) + { + const vfloat<N> timeScaled = (time-start_time)/(end_time-start_time) * numTimeSegments; + const vfloat<N> itimef = clamp(floor(timeScaled), vfloat<N>(zero), numTimeSegments-1.0f); + ftime = timeScaled - itimef; + return vint<N>(itimef); + } + + /* calculate overlapping time segment range */ + __forceinline range<int> getTimeSegmentRange(const BBox1f& time_range, float numTimeSegments) + { + const float round_up = 1.0f+2.0f*float(ulp); // corrects inaccuracies to precisely match time step + const float round_down = 1.0f-2.0f*float(ulp); + const int itime_lower = (int)max(floor(round_up *time_range.lower*numTimeSegments), 0.0f); + const int itime_upper = (int)min(ceil (round_down*time_range.upper*numTimeSegments), numTimeSegments); + return make_range(itime_lower, itime_upper); + } + + /* calculate overlapping time segment range */ + __forceinline range<int> getTimeSegmentRange(const BBox1f& range, BBox1f time_range, float numTimeSegments) + { + const float lower = (range.lower-time_range.lower)/time_range.size(); + const float upper = (range.upper-time_range.lower)/time_range.size(); + return getTimeSegmentRange(BBox1f(lower,upper),numTimeSegments); + } +} |