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author | jfons <joan.fonssanchez@gmail.com> | 2021-05-20 12:49:33 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-05-21 17:00:24 +0200 |
commit | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (patch) | |
tree | a712cecc2c8cc2c6d6ecdc4a50020d423ddb4c0c /thirdparty/embree/kernels/bvh/bvh_collider.h | |
parent | 42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff) |
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
Diffstat (limited to 'thirdparty/embree/kernels/bvh/bvh_collider.h')
-rw-r--r-- | thirdparty/embree/kernels/bvh/bvh_collider.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/bvh/bvh_collider.h b/thirdparty/embree/kernels/bvh/bvh_collider.h new file mode 100644 index 0000000000..3c42f211c1 --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_collider.h @@ -0,0 +1,72 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "bvh.h" +#include "../geometry/trianglev.h" +#include "../geometry/object.h" + +namespace embree +{ + namespace isa + { + template<int N> + class BVHNCollider + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::AABBNode AABBNode; + + struct CollideJob + { + CollideJob () {} + + CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0, + NodeRef ref1, const BBox3fa& bounds1, size_t depth1) + : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {} + + NodeRef ref0; + BBox3fa bounds0; + size_t depth0; + NodeRef ref1; + BBox3fa bounds1; + size_t depth1; + }; + + typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector; + + void split(const CollideJob& job, jobvector& jobs); + + public: + __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) + : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {} + + public: + virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0; + void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1); + void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1); + + protected: + Scene* scene0; + Scene* scene1; + RTCCollideFunc callback; + void* userPtr; + }; + + template<int N> + class BVHNColliderUserGeom : public BVHNCollider<N> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::AABBNode AABBNode; + + __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) + : BVHNCollider<N>(scene0,scene1,callback,userPtr) {} + + virtual void processLeaf(NodeRef leaf0, NodeRef leaf1); + public: + static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr); + }; + } +} |