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| author | Marios Staikopoulos <marios@staik.net> | 2019-09-21 21:45:38 -0700 | 
|---|---|---|
| committer | Marios Staikopoulos <marios@staik.net> | 2019-09-21 21:45:38 -0700 | 
| commit | 72d2468d68565d0041dbb75c253f43d877524106 (patch) | |
| tree | 978857affa7a0c300059a8367d4d4c05068366c8 /thirdparty/embree/common/sys/alloc.cpp | |
| parent | 6fc5647bc31352132011fcc7e6e7ed7093dd5e0b (diff) | |
More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
  - Bone names now unique and seperate from scene names
  - Due to mixture of fake joints and joints, new bone sanitizing for names added
  - Fixed an issue where some disjoint skins were not being joined due to a logic error
  - Deterministic and Depth-first bone creation order
3: Skins
  - Removed duplicate skins when possible
4: Animations
  - Fixed invalid morph target names
Diffstat (limited to 'thirdparty/embree/common/sys/alloc.cpp')
0 files changed, 0 insertions, 0 deletions