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author | jfons <joan.fonssanchez@gmail.com> | 2021-05-20 12:49:33 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-05-21 17:00:24 +0200 |
commit | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (patch) | |
tree | a712cecc2c8cc2c6d6ecdc4a50020d423ddb4c0c /thirdparty/embree/common/math/bbox.h | |
parent | 42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff) |
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
Diffstat (limited to 'thirdparty/embree/common/math/bbox.h')
-rw-r--r-- | thirdparty/embree/common/math/bbox.h | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/thirdparty/embree/common/math/bbox.h b/thirdparty/embree/common/math/bbox.h new file mode 100644 index 0000000000..bc43155358 --- /dev/null +++ b/thirdparty/embree/common/math/bbox.h @@ -0,0 +1,331 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "vec2.h" +#include "vec3.h" + +namespace embree +{ + namespace internal { + + template <typename T> __forceinline T divideByTwo(const T& v) { return v / T(2); } + template <> __forceinline float divideByTwo<float>(const float& v) { return v * 0.5f; } + template <> __forceinline double divideByTwo<double>(const double& v) { return v * 0.5; } + + } // namespace internal + template<typename T> + struct BBox + { + T lower, upper; + + //////////////////////////////////////////////////////////////////////////////// + /// Construction + //////////////////////////////////////////////////////////////////////////////// + + __forceinline BBox ( ) { } + template<typename T1> + __forceinline BBox ( const BBox<T1>& other ) : lower(other.lower), upper(other.upper) {} + __forceinline BBox& operator=( const BBox& other ) { lower = other.lower; upper = other.upper; return *this; } + + __forceinline BBox ( const T& v ) : lower(v), upper(v) {} + __forceinline BBox ( const T& lower, const T& upper ) : lower(lower), upper(upper) {} + + //////////////////////////////////////////////////////////////////////////////// + /// Extending Bounds + //////////////////////////////////////////////////////////////////////////////// + + __forceinline const BBox& extend(const BBox& other) { lower = min(lower,other.lower); upper = max(upper,other.upper); return *this; } + __forceinline const BBox& extend(const T & other) { lower = min(lower,other ); upper = max(upper,other ); return *this; } + + /*! tests if box is empty */ + __forceinline bool empty() const { for (int i=0; i<T::N; i++) if (lower[i] > upper[i]) return true; return false; } + + /*! computes the size of the box */ + __forceinline T size() const { return upper - lower; } + + /*! computes the center of the box */ + __forceinline T center() const { return internal::divideByTwo<T>(lower+upper); } + + /*! computes twice the center of the box */ + __forceinline T center2() const { return lower+upper; } + + /*! merges two boxes */ + __forceinline static const BBox merge (const BBox& a, const BBox& b) { + return BBox(min(a.lower, b.lower), max(a.upper, b.upper)); + } + + /*! enlarge box by some scaling factor */ + __forceinline BBox enlarge_by(const float a) const { + return BBox(lower - T(a)*abs(lower), upper + T(a)*abs(upper)); + } + + //////////////////////////////////////////////////////////////////////////////// + /// Constants + //////////////////////////////////////////////////////////////////////////////// + + __forceinline BBox( EmptyTy ) : lower(pos_inf), upper(neg_inf) {} + __forceinline BBox( FullTy ) : lower(neg_inf), upper(pos_inf) {} + __forceinline BBox( FalseTy ) : lower(pos_inf), upper(neg_inf) {} + __forceinline BBox( TrueTy ) : lower(neg_inf), upper(pos_inf) {} + __forceinline BBox( NegInfTy ): lower(pos_inf), upper(neg_inf) {} + __forceinline BBox( PosInfTy ): lower(neg_inf), upper(pos_inf) {} + }; + + template<> __forceinline bool BBox<float>::empty() const { + return lower > upper; + } + +#if defined(__SSE__) + template<> __forceinline bool BBox<Vec3fa>::empty() const { + return !all(le_mask(lower,upper)); + } + template<> __forceinline bool BBox<Vec3fx>::empty() const { + return !all(le_mask(lower,upper)); + } +#endif + + /*! tests if box is finite */ + __forceinline bool isvalid( const BBox<Vec3fa>& v ) { + return all(gt_mask(v.lower,Vec3fa_t(-FLT_LARGE)) & lt_mask(v.upper,Vec3fa_t(+FLT_LARGE))); + } + + /*! tests if box is finite and non-empty*/ + __forceinline bool isvalid_non_empty( const BBox<Vec3fa>& v ) { + return all(gt_mask(v.lower,Vec3fa_t(-FLT_LARGE)) & lt_mask(v.upper,Vec3fa_t(+FLT_LARGE)) & le_mask(v.lower,v.upper)); + } + + /*! tests if box has finite entries */ + __forceinline bool is_finite( const BBox<Vec3fa>& b) { + return is_finite(b.lower) && is_finite(b.upper); + } + + /*! test if point contained in box */ + __forceinline bool inside ( const BBox<Vec3fa>& b, const Vec3fa& p ) { return all(ge_mask(p,b.lower) & le_mask(p,b.upper)); } + + /*! computes the center of the box */ + template<typename T> __forceinline const T center2(const BBox<T>& box) { return box.lower + box.upper; } + template<typename T> __forceinline const T center (const BBox<T>& box) { return internal::divideByTwo<T>(center2(box)); } + + /*! computes the volume of a bounding box */ + __forceinline float volume ( const BBox<Vec3fa>& b ) { return reduce_mul(b.size()); } + __forceinline float safeVolume( const BBox<Vec3fa>& b ) { if (b.empty()) return 0.0f; else return volume(b); } + + /*! computes the volume of a bounding box */ + __forceinline float volume( const BBox<Vec3f>& b ) { return reduce_mul(b.size()); } + + /*! computes the surface area of a bounding box */ + template<typename T> __forceinline const T area( const BBox<Vec2<T> >& b ) { const Vec2<T> d = b.size(); return d.x*d.y; } + + template<typename T> __forceinline const T halfArea( const BBox<Vec3<T> >& b ) { return halfArea(b.size()); } + template<typename T> __forceinline const T area( const BBox<Vec3<T> >& b ) { return T(2)*halfArea(b); } + + __forceinline float halfArea( const BBox<Vec3fa>& b ) { return halfArea(b.size()); } + __forceinline float area( const BBox<Vec3fa>& b ) { return 2.0f*halfArea(b); } + + __forceinline float halfArea( const BBox<Vec3fx>& b ) { return halfArea(b.size()); } + __forceinline float area( const BBox<Vec3fx>& b ) { return 2.0f*halfArea(b); } + + template<typename Vec> __forceinline float safeArea( const BBox<Vec>& b ) { if (b.empty()) return 0.0f; else return area(b); } + + template<typename T> __forceinline float expectedApproxHalfArea(const BBox<T>& box) { + return halfArea(box); + } + + /*! merges bounding boxes and points */ + template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const T& b ) { return BBox<T>(min(a.lower, b ), max(a.upper, b )); } + template<typename T> __forceinline const BBox<T> merge( const T& a, const BBox<T>& b ) { return BBox<T>(min(a , b.lower), max(a , b.upper)); } + template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(min(a.lower, b.lower), max(a.upper, b.upper)); } + + /*! Merges three boxes. */ + template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c ) { return merge(a,merge(b,c)); } + + /*! Merges four boxes. */ + template<typename T> __forceinline BBox<T> merge(const BBox<T>& a, const BBox<T>& b, const BBox<T>& c, const BBox<T>& d) { + return merge(merge(a,b),merge(c,d)); + } + + /*! Comparison Operators */ + template<typename T> __forceinline bool operator==( const BBox<T>& a, const BBox<T>& b ) { return a.lower == b.lower && a.upper == b.upper; } + template<typename T> __forceinline bool operator!=( const BBox<T>& a, const BBox<T>& b ) { return a.lower != b.lower || a.upper != b.upper; } + + /*! scaling */ + template<typename T> __forceinline BBox<T> operator *( const float& a, const BBox<T>& b ) { return BBox<T>(a*b.lower,a*b.upper); } + template<typename T> __forceinline BBox<T> operator *( const T& a, const BBox<T>& b ) { return BBox<T>(a*b.lower,a*b.upper); } + + /*! translations */ + template<typename T> __forceinline BBox<T> operator +( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(a.lower+b.lower,a.upper+b.upper); } + template<typename T> __forceinline BBox<T> operator -( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(a.lower-b.lower,a.upper-b.upper); } + template<typename T> __forceinline BBox<T> operator +( const BBox<T>& a, const T & b ) { return BBox<T>(a.lower+b ,a.upper+b ); } + template<typename T> __forceinline BBox<T> operator -( const BBox<T>& a, const T & b ) { return BBox<T>(a.lower-b ,a.upper-b ); } + + /*! extension */ + template<typename T> __forceinline BBox<T> enlarge(const BBox<T>& a, const T& b) { return BBox<T>(a.lower-b, a.upper+b); } + + /*! intersect bounding boxes */ + template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(max(a.lower, b.lower), min(a.upper, b.upper)); } + template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c ) { return intersect(a,intersect(b,c)); } + template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c, const BBox<T>& d ) { return intersect(intersect(a,b),intersect(c,d)); } + + /*! subtract bounds from each other */ + template<typename T> __forceinline void subtract(const BBox<T>& a, const BBox<T>& b, BBox<T>& c, BBox<T>& d) + { + c.lower = a.lower; + c.upper = min(a.upper,b.lower); + d.lower = max(a.lower,b.upper); + d.upper = a.upper; + } + + /*! tests if bounding boxes (and points) are disjoint (empty intersection) */ + template<typename T> __inline bool disjoint( const BBox<T>& a, const BBox<T>& b ) { return intersect(a,b).empty(); } + template<typename T> __inline bool disjoint( const BBox<T>& a, const T& b ) { return disjoint(a,BBox<T>(b)); } + template<typename T> __inline bool disjoint( const T& a, const BBox<T>& b ) { return disjoint(BBox<T>(a),b); } + + /*! tests if bounding boxes (and points) are conjoint (non-empty intersection) */ + template<typename T> __inline bool conjoint( const BBox<T>& a, const BBox<T>& b ) { return !intersect(a,b).empty(); } + template<typename T> __inline bool conjoint( const BBox<T>& a, const T& b ) { return conjoint(a,BBox<T>(b)); } + template<typename T> __inline bool conjoint( const T& a, const BBox<T>& b ) { return conjoint(BBox<T>(a),b); } + + /*! subset relation */ + template<typename T> __inline bool subset( const BBox<T>& a, const BBox<T>& b ) + { + for ( size_t i = 0; i < T::N; i++ ) if ( a.lower[i] < b.lower[i] ) return false; + for ( size_t i = 0; i < T::N; i++ ) if ( a.upper[i] > b.upper[i] ) return false; + return true; + } + + template<> __inline bool subset( const BBox<Vec3fa>& a, const BBox<Vec3fa>& b ) { + return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper)); + } + + template<> __inline bool subset( const BBox<Vec3fx>& a, const BBox<Vec3fx>& b ) { + return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper)); + } + + /*! blending */ + template<typename T> + __forceinline BBox<T> lerp(const BBox<T>& b0, const BBox<T>& b1, const float t) { + return BBox<T>(lerp(b0.lower,b1.lower,t),lerp(b0.upper,b1.upper,t)); + } + + /*! output operator */ + template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const BBox<T>& box) { + return cout << "[" << box.lower << "; " << box.upper << "]"; + } + + /*! default template instantiations */ + typedef BBox<float> BBox1f; + typedef BBox<Vec2f> BBox2f; + typedef BBox<Vec2fa> BBox2fa; + typedef BBox<Vec3f> BBox3f; + typedef BBox<Vec3fa> BBox3fa; + typedef BBox<Vec3fx> BBox3fx; + typedef BBox<Vec3ff> BBox3ff; +} + +//////////////////////////////////////////////////////////////////////////////// +/// SSE / AVX / MIC specializations +//////////////////////////////////////////////////////////////////////////////// + +#if defined __SSE__ +#include "../simd/sse.h" +#endif + +#if defined __AVX__ +#include "../simd/avx.h" +#endif + +#if defined(__AVX512F__) +#include "../simd/avx512.h" +#endif + +namespace embree +{ + template<int N> + __forceinline BBox<Vec3<vfloat<N>>> transpose(const BBox3fa* bounds); + + template<> + __forceinline BBox<Vec3<vfloat4>> transpose<4>(const BBox3fa* bounds) + { + BBox<Vec3<vfloat4>> dest; + + transpose((vfloat4&)bounds[0].lower, + (vfloat4&)bounds[1].lower, + (vfloat4&)bounds[2].lower, + (vfloat4&)bounds[3].lower, + dest.lower.x, + dest.lower.y, + dest.lower.z); + + transpose((vfloat4&)bounds[0].upper, + (vfloat4&)bounds[1].upper, + (vfloat4&)bounds[2].upper, + (vfloat4&)bounds[3].upper, + dest.upper.x, + dest.upper.y, + dest.upper.z); + + return dest; + } + +#if defined(__AVX__) + template<> + __forceinline BBox<Vec3<vfloat8>> transpose<8>(const BBox3fa* bounds) + { + BBox<Vec3<vfloat8>> dest; + + transpose((vfloat4&)bounds[0].lower, + (vfloat4&)bounds[1].lower, + (vfloat4&)bounds[2].lower, + (vfloat4&)bounds[3].lower, + (vfloat4&)bounds[4].lower, + (vfloat4&)bounds[5].lower, + (vfloat4&)bounds[6].lower, + (vfloat4&)bounds[7].lower, + dest.lower.x, + dest.lower.y, + dest.lower.z); + + transpose((vfloat4&)bounds[0].upper, + (vfloat4&)bounds[1].upper, + (vfloat4&)bounds[2].upper, + (vfloat4&)bounds[3].upper, + (vfloat4&)bounds[4].upper, + (vfloat4&)bounds[5].upper, + (vfloat4&)bounds[6].upper, + (vfloat4&)bounds[7].upper, + dest.upper.x, + dest.upper.y, + dest.upper.z); + + return dest; + } +#endif + + template<int N> + __forceinline BBox3fa merge(const BBox3fa* bounds); + + template<> + __forceinline BBox3fa merge<4>(const BBox3fa* bounds) + { + const Vec3fa lower = min(min(bounds[0].lower,bounds[1].lower), + min(bounds[2].lower,bounds[3].lower)); + const Vec3fa upper = max(max(bounds[0].upper,bounds[1].upper), + max(bounds[2].upper,bounds[3].upper)); + return BBox3fa(lower,upper); + } + +#if defined(__AVX__) + template<> + __forceinline BBox3fa merge<8>(const BBox3fa* bounds) + { + const Vec3fa lower = min(min(min(bounds[0].lower,bounds[1].lower),min(bounds[2].lower,bounds[3].lower)), + min(min(bounds[4].lower,bounds[5].lower),min(bounds[6].lower,bounds[7].lower))); + const Vec3fa upper = max(max(max(bounds[0].upper,bounds[1].upper),max(bounds[2].upper,bounds[3].upper)), + max(max(bounds[4].upper,bounds[5].upper),max(bounds[6].upper,bounds[7].upper))); + return BBox3fa(lower,upper); + } +#endif +} + |