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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-21 18:30:02 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-21 18:30:02 +0200 |
commit | 3ee034451a9349e7de26decc662afefd7ab8c460 (patch) | |
tree | a8bec3fbb06c2eaca05a075f5ffe2cdd2d94f04a /thirdparty/embree-aarch64/kernels/geometry/triangle.h | |
parent | 8fa07eae145e1e37eb8708ce8c117188b58e3ecc (diff) | |
parent | 767e374dced69b45db0afb30ca2ccf0bbbeef672 (diff) |
Merge pull request #48885 from JFonS/upgrade_embree
Upgrade Embree to the latest official release (3.13.0).
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/triangle.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/triangle.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle.h b/thirdparty/embree-aarch64/kernels/geometry/triangle.h deleted file mode 100644 index 0dedf6dc4c..0000000000 --- a/thirdparty/embree-aarch64/kernels/geometry/triangle.h +++ /dev/null @@ -1,162 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "primitive.h" - -namespace embree -{ - /* Precalculated representation for M triangles. Stores for each - triangle a base vertex, two edges, and the geometry normal to - speed up intersection calculations */ - template<int M> - struct TriangleM - { - public: - struct Type : public PrimitiveType - { - const char* name() const; - size_t sizeActive(const char* This) const; - size_t sizeTotal(const char* This) const; - size_t getBytes(const char* This) const; - }; - static Type type; - - public: - - /* Returns maximum number of stored triangles */ - static __forceinline size_t max_size() { return M; } - - /* Returns required number of primitive blocks for N primitives */ - static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); } - - public: - - /* Default constructor */ - __forceinline TriangleM() {} - - /* Construction from vertices and IDs */ - __forceinline TriangleM(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs) - : v0(v0), e1(v0-v1), e2(v2-v0), geomIDs(geomIDs), primIDs(primIDs) {} - - /* Returns a mask that tells which triangles are valid */ - __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); } - - /* Returns true if the specified triangle is valid */ - __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; } - - /* Returns the number of stored triangles */ - __forceinline size_t size() const { return bsf(~movemask(valid())); } - - /* Returns the geometry IDs */ - __forceinline vuint<M>& geomID() { return geomIDs; } - __forceinline const vuint<M>& geomID() const { return geomIDs; } - __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; } - - /* Returns the primitive IDs */ - __forceinline vuint<M>& primID() { return primIDs; } - __forceinline const vuint<M>& primID() const { return primIDs; } - __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; } - - /* Calculate the bounds of the triangle */ - __forceinline BBox3fa bounds() const - { - Vec3vf<M> p0 = v0; - Vec3vf<M> p1 = v0-e1; - Vec3vf<M> p2 = v0+e2; - Vec3vf<M> lower = min(p0,p1,p2); - Vec3vf<M> upper = max(p0,p1,p2); - vbool<M> mask = valid(); - lower.x = select(mask,lower.x,vfloat<M>(pos_inf)); - lower.y = select(mask,lower.y,vfloat<M>(pos_inf)); - lower.z = select(mask,lower.z,vfloat<M>(pos_inf)); - upper.x = select(mask,upper.x,vfloat<M>(neg_inf)); - upper.y = select(mask,upper.y,vfloat<M>(neg_inf)); - upper.z = select(mask,upper.z,vfloat<M>(neg_inf)); - return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)), - Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z))); - } - - /* Non temporal store */ - __forceinline static void store_nt(TriangleM* dst, const TriangleM& src) - { - vfloat<M>::store_nt(&dst->v0.x,src.v0.x); - vfloat<M>::store_nt(&dst->v0.y,src.v0.y); - vfloat<M>::store_nt(&dst->v0.z,src.v0.z); - vfloat<M>::store_nt(&dst->e1.x,src.e1.x); - vfloat<M>::store_nt(&dst->e1.y,src.e1.y); - vfloat<M>::store_nt(&dst->e1.z,src.e1.z); - vfloat<M>::store_nt(&dst->e2.x,src.e2.x); - vfloat<M>::store_nt(&dst->e2.y,src.e2.y); - vfloat<M>::store_nt(&dst->e2.z,src.e2.z); - vuint<M>::store_nt(&dst->geomIDs,src.geomIDs); - vuint<M>::store_nt(&dst->primIDs,src.primIDs); - } - - /* Fill triangle from triangle list */ - __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene) - { - vuint<M> vgeomID = -1, vprimID = -1; - Vec3vf<M> v0 = zero, v1 = zero, v2 = zero; - - for (size_t i=0; i<M && begin<end; i++, begin++) - { - const PrimRef& prim = prims[begin]; - const unsigned geomID = prim.geomID(); - const unsigned primID = prim.primID(); - const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID); - const TriangleMesh::Triangle& tri = mesh->triangle(primID); - const Vec3fa& p0 = mesh->vertex(tri.v[0]); - const Vec3fa& p1 = mesh->vertex(tri.v[1]); - const Vec3fa& p2 = mesh->vertex(tri.v[2]); - vgeomID [i] = geomID; - vprimID [i] = primID; - v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; - v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; - v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; - } - TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID)); - } - - /* Updates the primitive */ - __forceinline BBox3fa update(TriangleMesh* mesh) - { - BBox3fa bounds = empty; - vuint<M> vgeomID = -1, vprimID = -1; - Vec3vf<M> v0 = zero, v1 = zero, v2 = zero; - - for (size_t i=0; i<M; i++) - { - if (unlikely(geomID(i) == -1)) break; - const unsigned geomId = geomID(i); - const unsigned primId = primID(i); - const TriangleMesh::Triangle& tri = mesh->triangle(primId); - const Vec3fa p0 = mesh->vertex(tri.v[0]); - const Vec3fa p1 = mesh->vertex(tri.v[1]); - const Vec3fa p2 = mesh->vertex(tri.v[2]); - bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2))); - vgeomID [i] = geomId; - vprimID [i] = primId; - v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; - v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; - v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; - } - TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID)); - return bounds; - } - - public: - Vec3vf<M> v0; // base vertex of the triangles - Vec3vf<M> e1; // 1st edge of the triangles (v0-v1) - Vec3vf<M> e2; // 2nd edge of the triangles (v2-v0) - private: - vuint<M> geomIDs; // geometry IDs - vuint<M> primIDs; // primitive IDs - }; - - template<int M> - typename TriangleM<M>::Type TriangleM<M>::type; - - typedef TriangleM<4> Triangle4; -} |