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author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:38:09 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 15:57:28 +0200 |
commit | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch) | |
tree | 854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h | |
parent | eeccab26c5641409092547e02ad11e6253ac1b87 (diff) |
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h new file mode 100644 index 0000000000..079817335e --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h @@ -0,0 +1,136 @@ +// ======================================================================== // +// Copyright 2009-2020 Intel Corporation // +// // +// Licensed under the Apache License, Version 2.0 (the "License"); // +// you may not use this file except in compliance with the License. // +// You may obtain a copy of the License at // +// // +// http://www.apache.org/licenses/LICENSE-2.0 // +// // +// Unless required by applicable law or agreed to in writing, software // +// distributed under the License is distributed on an "AS IS" BASIS, // +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // +// See the License for the specific language governing permissions and // +// limitations under the License. // +// ======================================================================== // + +#pragma once + +#include "roundline_intersector.h" +#include "intersector_epilog.h" + +namespace embree +{ + namespace isa + { + template<int M, int Mx, bool filter> + struct RoundLinearCurveMiIntersector1 + { + typedef LineMi<M> Primitive; + typedef CurvePrecalculations1 Precalculations; + + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) + { + STAT3(normal.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); + const vbool<Mx> valid = line.template valid<Mx>(); + RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID())); + } + + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) + { + STAT3(shadow.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); + const vbool<Mx> valid = line.template valid<Mx>(); + return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID())); + } + + static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) + { + return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); + } + }; + + template<int M, int Mx, bool filter> + struct RoundLinearCurveMiMBIntersector1 + { + typedef LineMi<M> Primitive; + typedef CurvePrecalculations1 Precalculations; + + static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) + { + STAT3(normal.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); + const vbool<Mx> valid = line.template valid<Mx>(); + RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID())); + } + + static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) + { + STAT3(shadow.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); + const vbool<Mx> valid = line.template valid<Mx>(); + return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID())); + } + + static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) + { + return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); + } + }; + + template<int M, int Mx, int K, bool filter> + struct RoundLinearCurveMiIntersectorK + { + typedef LineMi<M> Primitive; + typedef CurvePrecalculationsK<K> Precalculations; + + static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) + { + STAT3(normal.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); + const vbool<Mx> valid = line.template valid<Mx>(); + RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID())); + } + + static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) + { + STAT3(shadow.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); + const vbool<Mx> valid = line.template valid<Mx>(); + return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID())); + } + }; + + template<int M, int Mx, int K, bool filter> + struct RoundLinearCurveMiMBIntersectorK + { + typedef LineMi<M> Primitive; + typedef CurvePrecalculationsK<K> Precalculations; + + static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) + { + STAT3(normal.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); + const vbool<Mx> valid = line.template valid<Mx>(); + RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID())); + } + + static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) + { + STAT3(shadow.trav_prims,1,1,1); + const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); + Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); + const vbool<Mx> valid = line.template valid<Mx>(); + return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID())); + } + }; + } +} |