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authorjfons <joan.fonssanchez@gmail.com>2021-04-20 18:38:09 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-04-23 15:57:28 +0200
commit34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch)
tree854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h
parenteeccab26c5641409092547e02ad11e6253ac1b87 (diff)
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h')
-rw-r--r--thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h566
1 files changed, 566 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h
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+++ b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h
@@ -0,0 +1,566 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "quadv.h"
+#include "triangle_intersector_moeller.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct QuadHitM
+ {
+ __forceinline QuadHitM() {}
+
+ __forceinline QuadHitM(const vbool<M>& valid,
+ const vfloat<M>& U,
+ const vfloat<M>& V,
+ const vfloat<M>& T,
+ const vfloat<M>& absDen,
+ const Vec3vf<M>& Ng,
+ const vbool<M>& flags)
+ : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {}
+
+ __forceinline void finalize()
+ {
+ const vfloat<M> rcpAbsDen = rcp(absDen);
+ vt = T * rcpAbsDen;
+ const vfloat<M> u = min(U * rcpAbsDen,1.0f);
+ const vfloat<M> v = min(V * rcpAbsDen,1.0f);
+ const vfloat<M> u1 = vfloat<M>(1.0f) - u;
+ const vfloat<M> v1 = vfloat<M>(1.0f) - v;
+#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING)
+ vu = select(flags,u1,u);
+ vv = select(flags,v1,v);
+ vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+#else
+ const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f));
+ vv = select(flags,u1,v);
+ vu = select(flags,v1,u);
+ vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z);
+#endif
+ }
+
+ __forceinline Vec2f uv(const size_t i)
+ {
+ const float u = vu[i];
+ const float v = vv[i];
+ return Vec2f(u,v);
+ }
+
+ __forceinline float t(const size_t i) { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ private:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> T;
+ vfloat<M> absDen;
+ Vec3vf<M> tri_Ng;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+
+ public:
+ const vbool<M> flags;
+ };
+
+ template<int K>
+ struct QuadHitK
+ {
+ __forceinline QuadHitK(const vfloat<K>& U,
+ const vfloat<K>& V,
+ const vfloat<K>& T,
+ const vfloat<K>& absDen,
+ const Vec3vf<K>& Ng,
+ const vbool<K>& flags)
+ : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vfloat<K> rcpAbsDen = rcp(absDen);
+ const vfloat<K> t = T * rcpAbsDen;
+ const vfloat<K> u0 = min(U * rcpAbsDen,1.0f);
+ const vfloat<K> v0 = min(V * rcpAbsDen,1.0f);
+ const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
+ const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
+ const vfloat<K> u = select(flags,u1,u0);
+ const vfloat<K> v = select(flags,v1,v0);
+ const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> T;
+ const vfloat<K> absDen;
+ const vbool<K> flags;
+ const Vec3vf<K> tri_Ng;
+ };
+
+ /* ----------------------------- */
+ /* -- single ray intersectors -- */
+ /* ----------------------------- */
+
+
+ template<int M, bool filter>
+ struct QuadMIntersector1MoellerTrumbore;
+
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMIntersector1MoellerTrumbore
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ __forceinline void intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Intersect1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ epilog(hit.valid,hit);
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ epilog(hit.valid,hit);
+ }
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Occluded1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ {
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+ return false;
+ }
+ };
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<bool filter>
+ struct QuadMIntersector1MoellerTrumbore<4,filter>
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+ const vbool16 flags(0xf0f0);
+
+ MoellerTrumboreHitM<16> hit;
+ MoellerTrumboreIntersector1<16> intersector(ray,nullptr);
+ if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
+ {
+ vfloat16 U = hit.U, V = hit.V, absDen = hit.absDen;
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat16(-1.0f),vfloat16(1.0f)); // FIXME: use XOR
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+ if (likely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<bool filter>
+ struct QuadMIntersector1MoellerTrumbore<4,filter>
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ MoellerTrumboreHitM<8> hit;
+ MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
+ {
+ vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
+
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+ if (unlikely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+
+ /* ----------------------------- */
+ /* -- ray packet intersectors -- */
+ /* ----------------------------- */
+
+
+ struct MoellerTrumboreIntersector1KTriangleM
+ {
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ template<int M, int K, typename Epilog>
+ static __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Vec3vf<M>& tri_Ng,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ /* calculate denominator */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
+ const Vec3vf<M> R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
+ const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
+ if (likely(none(valid))) return false;
+
+ /* calculate hit information */
+ QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags);
+ return epilog(valid,hit);
+ }
+
+ template<int M, int K, typename Epilog>
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ const Vec3vf<M> Ng = cross(e2,e1);
+ return intersect(ray,k,v0,e1,e2,Ng,flags,epilog);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumboreBase
+ {
+ __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Vec3vf<K>& tri_Ng,
+ const vbool<K>& flags,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> C = tri_v0 - ray.org;
+ const Vec3vf<K> R = cross(C,ray.dir);
+ const vfloat<K> den = dot(tri_Ng,ray.dir);
+ const vfloat<K> absDen = abs(den);
+ const vfloat<K> sgnDen = signmsk(den);
+
+ /* test against edge p2 p0 */
+ const vfloat<K> U = dot(R,tri_e2) ^ sgnDen;
+ valid &= U >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p0 p1 */
+ const vfloat<K> V = dot(R,tri_e1) ^ sgnDen;
+ valid &= V >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p1 p2 */
+ const vfloat<K> W = absDen-U-V;
+ valid &= W >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
+ valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= den < vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#else
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* calculate hit information */
+ QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersects K rays with one of M quads. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const vbool<K>& flags,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = tri_v0-tri_v1;
+ const Vec3vf<K> e2 = tri_v2-tri_v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog);
+ }
+
+ /*! Intersects K rays with one of M quads. */
+ template<typename Epilog>
+ __forceinline bool intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const Vec3vf<K>& v3,
+ const Epilog& epilog) const
+ {
+ intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog);
+ if (none(valid0)) return true;
+ intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog);
+ return none(valid0);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {}
+
+ __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Intersect1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog);
+ MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog);
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Occluded1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true;
+ if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true;
+ return false;
+ }
+ };
+
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+ const vbool16 flags(0xf0f0);
+ return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+ }
+}