diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:38:09 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 15:57:28 +0200 |
commit | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch) | |
tree | 854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h | |
parent | eeccab26c5641409092547e02ad11e6253ac1b87 (diff) |
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h new file mode 100644 index 0000000000..74e8c7720c --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h @@ -0,0 +1,566 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "quadv.h" +#include "triangle_intersector_moeller.h" + +namespace embree +{ + namespace isa + { + template<int M> + struct QuadHitM + { + __forceinline QuadHitM() {} + + __forceinline QuadHitM(const vbool<M>& valid, + const vfloat<M>& U, + const vfloat<M>& V, + const vfloat<M>& T, + const vfloat<M>& absDen, + const Vec3vf<M>& Ng, + const vbool<M>& flags) + : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {} + + __forceinline void finalize() + { + const vfloat<M> rcpAbsDen = rcp(absDen); + vt = T * rcpAbsDen; + const vfloat<M> u = min(U * rcpAbsDen,1.0f); + const vfloat<M> v = min(V * rcpAbsDen,1.0f); + const vfloat<M> u1 = vfloat<M>(1.0f) - u; + const vfloat<M> v1 = vfloat<M>(1.0f) - v; +#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING) + vu = select(flags,u1,u); + vv = select(flags,v1,v); + vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z); +#else + const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f)); + vv = select(flags,u1,v); + vu = select(flags,v1,u); + vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z); +#endif + } + + __forceinline Vec2f uv(const size_t i) + { + const float u = vu[i]; + const float v = vv[i]; + return Vec2f(u,v); + } + + __forceinline float t(const size_t i) { return vt[i]; } + __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } + + private: + vfloat<M> U; + vfloat<M> V; + vfloat<M> T; + vfloat<M> absDen; + Vec3vf<M> tri_Ng; + + public: + vbool<M> valid; + vfloat<M> vu; + vfloat<M> vv; + vfloat<M> vt; + Vec3vf<M> vNg; + + public: + const vbool<M> flags; + }; + + template<int K> + struct QuadHitK + { + __forceinline QuadHitK(const vfloat<K>& U, + const vfloat<K>& V, + const vfloat<K>& T, + const vfloat<K>& absDen, + const Vec3vf<K>& Ng, + const vbool<K>& flags) + : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {} + + __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const + { + const vfloat<K> rcpAbsDen = rcp(absDen); + const vfloat<K> t = T * rcpAbsDen; + const vfloat<K> u0 = min(U * rcpAbsDen,1.0f); + const vfloat<K> v0 = min(V * rcpAbsDen,1.0f); + const vfloat<K> u1 = vfloat<K>(1.0f) - u0; + const vfloat<K> v1 = vfloat<K>(1.0f) - v0; + const vfloat<K> u = select(flags,u1,u0); + const vfloat<K> v = select(flags,v1,v0); + const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z); + return std::make_tuple(u,v,t,Ng); + } + + private: + const vfloat<K> U; + const vfloat<K> V; + const vfloat<K> T; + const vfloat<K> absDen; + const vbool<K> flags; + const Vec3vf<K> tri_Ng; + }; + + /* ----------------------------- */ + /* -- single ray intersectors -- */ + /* ----------------------------- */ + + + template<int M, bool filter> + struct QuadMIntersector1MoellerTrumbore; + + /*! Intersects M quads with 1 ray */ + template<int M, bool filter> + struct QuadMIntersector1MoellerTrumbore + { + __forceinline QuadMIntersector1MoellerTrumbore() {} + + __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} + + __forceinline void intersect(RayHit& ray, IntersectContext* context, + const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, + const vuint<M>& geomID, const vuint<M>& primID) const + { + MoellerTrumboreHitM<M> hit; + MoellerTrumboreIntersector1<M> intersector(ray,nullptr); + Intersect1EpilogM<M,M,filter> epilog(ray,context,geomID,primID); + + /* intersect first triangle */ + if (intersector.intersect(ray,v0,v1,v3,hit)) + epilog(hit.valid,hit); + + /* intersect second triangle */ + if (intersector.intersect(ray,v2,v3,v1,hit)) + { + hit.U = hit.absDen - hit.U; + hit.V = hit.absDen - hit.V; + epilog(hit.valid,hit); + } + } + + __forceinline bool occluded(Ray& ray, IntersectContext* context, + const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, + const vuint<M>& geomID, const vuint<M>& primID) const + { + MoellerTrumboreHitM<M> hit; + MoellerTrumboreIntersector1<M> intersector(ray,nullptr); + Occluded1EpilogM<M,M,filter> epilog(ray,context,geomID,primID); + + /* intersect first triangle */ + if (intersector.intersect(ray,v0,v1,v3,hit)) + { + if (epilog(hit.valid,hit)) + return true; + } + + /* intersect second triangle */ + if (intersector.intersect(ray,v2,v3,v1,hit)) + { + hit.U = hit.absDen - hit.U; + hit.V = hit.absDen - hit.V; + if (epilog(hit.valid,hit)) + return true; + } + return false; + } + }; + +#if defined(__AVX512ER__) // KNL + + /*! Intersects 4 quads with 1 ray using AVX512 */ + template<bool filter> + struct QuadMIntersector1MoellerTrumbore<4,filter> + { + __forceinline QuadMIntersector1MoellerTrumbore() {} + + __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} + + template<typename Epilog> + __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const + { + const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)), + select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)), + select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z))); +#if !defined(EMBREE_BACKFACE_CULLING) + const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z)); + const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z)); +#else + const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)), + select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)), + select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z))); + const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)), + select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)), + select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z))); +#endif + const vbool16 flags(0xf0f0); + + MoellerTrumboreHitM<16> hit; + MoellerTrumboreIntersector1<16> intersector(ray,nullptr); + if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit))) + { + vfloat16 U = hit.U, V = hit.V, absDen = hit.absDen; +#if !defined(EMBREE_BACKFACE_CULLING) + hit.U = select(flags,absDen-V,U); + hit.V = select(flags,absDen-U,V); + hit.vNg *= select(flags,vfloat16(-1.0f),vfloat16(1.0f)); // FIXME: use XOR +#else + hit.U = select(flags,absDen-U,U); + hit.V = select(flags,absDen-V,V); +#endif + if (likely(epilog(hit.valid,hit))) + return true; + } + return false; + } + + __forceinline bool intersect(RayHit& ray, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID))); + } + + __forceinline bool occluded(Ray& ray, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID))); + } + }; + +#elif defined(__AVX__) + + /*! Intersects 4 quads with 1 ray using AVX */ + template<bool filter> + struct QuadMIntersector1MoellerTrumbore<4,filter> + { + __forceinline QuadMIntersector1MoellerTrumbore() {} + + __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} + + template<typename Epilog> + __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const + { + const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); +#if !defined(EMBREE_BACKFACE_CULLING) + const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); + const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); +#else + const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); + const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); +#endif + MoellerTrumboreHitM<8> hit; + MoellerTrumboreIntersector1<8> intersector(ray,nullptr); + const vbool8 flags(0,0,0,0,1,1,1,1); + if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit))) + { + vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen; + +#if !defined(EMBREE_BACKFACE_CULLING) + hit.U = select(flags,absDen-V,U); + hit.V = select(flags,absDen-U,V); + hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR +#else + hit.U = select(flags,absDen-U,U); + hit.V = select(flags,absDen-V,V); +#endif + if (unlikely(epilog(hit.valid,hit))) + return true; + } + return false; + } + + __forceinline bool intersect(RayHit& ray, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID))); + } + + __forceinline bool occluded(Ray& ray, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID))); + } + }; + +#endif + + /* ----------------------------- */ + /* -- ray packet intersectors -- */ + /* ----------------------------- */ + + + struct MoellerTrumboreIntersector1KTriangleM + { + /*! Intersect k'th ray from ray packet of size K with M triangles. */ + template<int M, int K, typename Epilog> + static __forceinline bool intersect(RayK<K>& ray, + size_t k, + const Vec3vf<M>& tri_v0, + const Vec3vf<M>& tri_e1, + const Vec3vf<M>& tri_e2, + const Vec3vf<M>& tri_Ng, + const vbool<M>& flags, + const Epilog& epilog) + { + /* calculate denominator */ + const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k); + const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k); + const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; + const Vec3vf<M> R = cross(C,D); + const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); + const vfloat<M> absDen = abs(den); + const vfloat<M> sgnDen = signmsk(den); + + /* perform edge tests */ + const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; + const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; + + /* perform backface culling */ +#if defined(EMBREE_BACKFACE_CULLING) + vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); +#else + vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); +#endif + if (likely(none(valid))) return false; + + /* perform depth test */ + const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; + valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); + if (likely(none(valid))) return false; + + /* calculate hit information */ + QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags); + return epilog(valid,hit); + } + + template<int M, int K, typename Epilog> + static __forceinline bool intersect1(RayK<K>& ray, + size_t k, + const Vec3vf<M>& v0, + const Vec3vf<M>& v1, + const Vec3vf<M>& v2, + const vbool<M>& flags, + const Epilog& epilog) + { + const Vec3vf<M> e1 = v0-v1; + const Vec3vf<M> e2 = v2-v0; + const Vec3vf<M> Ng = cross(e2,e1); + return intersect(ray,k,v0,e1,e2,Ng,flags,epilog); + } + }; + + template<int M, int K, bool filter> + struct QuadMIntersectorKMoellerTrumboreBase + { + __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} + + /*! Intersects K rays with one of M triangles. */ + template<typename Epilog> + __forceinline vbool<K> intersectK(const vbool<K>& valid0, + RayK<K>& ray, + const Vec3vf<K>& tri_v0, + const Vec3vf<K>& tri_e1, + const Vec3vf<K>& tri_e2, + const Vec3vf<K>& tri_Ng, + const vbool<K>& flags, + const Epilog& epilog) const + { + /* calculate denominator */ + vbool<K> valid = valid0; + const Vec3vf<K> C = tri_v0 - ray.org; + const Vec3vf<K> R = cross(C,ray.dir); + const vfloat<K> den = dot(tri_Ng,ray.dir); + const vfloat<K> absDen = abs(den); + const vfloat<K> sgnDen = signmsk(den); + + /* test against edge p2 p0 */ + const vfloat<K> U = dot(R,tri_e2) ^ sgnDen; + valid &= U >= 0.0f; + if (likely(none(valid))) return false; + + /* test against edge p0 p1 */ + const vfloat<K> V = dot(R,tri_e1) ^ sgnDen; + valid &= V >= 0.0f; + if (likely(none(valid))) return false; + + /* test against edge p1 p2 */ + const vfloat<K> W = absDen-U-V; + valid &= W >= 0.0f; + if (likely(none(valid))) return false; + + /* perform depth test */ + const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; + valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar); + if (unlikely(none(valid))) return false; + + /* perform backface culling */ +#if defined(EMBREE_BACKFACE_CULLING) + valid &= den < vfloat<K>(zero); + if (unlikely(none(valid))) return false; +#else + valid &= den != vfloat<K>(zero); + if (unlikely(none(valid))) return false; +#endif + + /* calculate hit information */ + QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags); + return epilog(valid,hit); + } + + /*! Intersects K rays with one of M quads. */ + template<typename Epilog> + __forceinline vbool<K> intersectK(const vbool<K>& valid0, + RayK<K>& ray, + const Vec3vf<K>& tri_v0, + const Vec3vf<K>& tri_v1, + const Vec3vf<K>& tri_v2, + const vbool<K>& flags, + const Epilog& epilog) const + { + const Vec3vf<K> e1 = tri_v0-tri_v1; + const Vec3vf<K> e2 = tri_v2-tri_v0; + const Vec3vf<K> Ng = cross(e2,e1); + return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog); + } + + /*! Intersects K rays with one of M quads. */ + template<typename Epilog> + __forceinline bool intersectK(const vbool<K>& valid0, + RayK<K>& ray, + const Vec3vf<K>& v0, + const Vec3vf<K>& v1, + const Vec3vf<K>& v2, + const Vec3vf<K>& v3, + const Epilog& epilog) const + { + intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog); + if (none(valid0)) return true; + intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog); + return none(valid0); + } + }; + + template<int M, int K, bool filter> + struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter> + { + __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) + : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} + + __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, + const vuint<M>& geomID, const vuint<M>& primID) const + { + Intersect1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID); + MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog); + MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog); + } + + __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, + const vuint<M>& geomID, const vuint<M>& primID) const + { + Occluded1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID); + if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true; + if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true; + return false; + } + }; + + +#if defined(__AVX512ER__) // KNL + + /*! Intersects 4 quads with 1 ray using AVX512 */ + template<int K, bool filter> + struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> + { + __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) + : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} + + template<typename Epilog> + __forceinline bool intersect1(RayK<K>& ray, size_t k, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const + { + const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)), + select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)), + select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z))); +#if !defined(EMBREE_BACKFACE_CULLING) + const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z)); + const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z)); +#else + const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)), + select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)), + select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z))); + const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)), + select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)), + select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z))); +#endif + const vbool16 flags(0xf0f0); + return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog); + } + + __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); + } + + __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); + } + }; + +#elif defined(__AVX__) + + /*! Intersects 4 quads with 1 ray using AVX */ + template<int K, bool filter> + struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> + { + __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) + : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} + + template<typename Epilog> + __forceinline bool intersect1(RayK<K>& ray, size_t k, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const + { + const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); +#if !defined(EMBREE_BACKFACE_CULLING) + const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); + const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); +#else + const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); + const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); +#endif + const vbool8 flags(0,0,0,0,1,1,1,1); + return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog); + } + + __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); + } + + __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, + const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, + const vuint4& geomID, const vuint4& primID) const + { + return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); + } + }; + +#endif + } +} |