diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:38:09 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 15:57:28 +0200 |
commit | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch) | |
tree | 854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h | |
parent | eeccab26c5641409092547e02ad11e6253ac1b87 (diff) |
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h new file mode 100644 index 0000000000..883cedc3d2 --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h @@ -0,0 +1,362 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../common/ray.h" +#include "cylinder.h" +#include "plane.h" +#include "line_intersector.h" +#include "curve_intersector_precalculations.h" + +namespace embree +{ + namespace isa + { + static const size_t numJacobianIterations = 5; +#if defined(__AVX__) + static const size_t numBezierSubdivisions = 2; +#else + static const size_t numBezierSubdivisions = 3; +#endif + + struct BezierCurveHit + { + __forceinline BezierCurveHit() {} + + __forceinline BezierCurveHit(const float t, const float u, const Vec3fa& Ng) + : t(t), u(u), v(0.0f), Ng(Ng) {} + + __forceinline BezierCurveHit(const float t, const float u, const float v, const Vec3fa& Ng) + : t(t), u(u), v(v), Ng(Ng) {} + + __forceinline void finalize() {} + + public: + float t; + float u; + float v; + Vec3fa Ng; + }; + + template<typename NativeCurve3ff, typename Ray, typename Epilog> + __forceinline bool intersect_bezier_iterative_debug(const Ray& ray, const float dt, const NativeCurve3ff& curve, size_t i, + const vfloatx& u, const BBox<vfloatx>& tp, const BBox<vfloatx>& h0, const BBox<vfloatx>& h1, + const Vec3vfx& Ng, const Vec4vfx& dP0du, const Vec4vfx& dP3du, + const Epilog& epilog) + { + if (tp.lower[i]+dt > ray.tfar) return false; + Vec3fa Ng_o = Vec3fa(Ng.x[i],Ng.y[i],Ng.z[i]); + if (h0.lower[i] == tp.lower[i]) Ng_o = -Vec3fa(dP0du.x[i],dP0du.y[i],dP0du.z[i]); + if (h1.lower[i] == tp.lower[i]) Ng_o = +Vec3fa(dP3du.x[i],dP3du.y[i],dP3du.z[i]); + BezierCurveHit hit(tp.lower[i]+dt,u[i],Ng_o); + return epilog(hit); + } + + template<typename NativeCurve3ff, typename Ray, typename Epilog> + __forceinline bool intersect_bezier_iterative_jacobian(const Ray& ray, const float dt, const NativeCurve3ff& curve, float u, float t, const Epilog& epilog) + { + const Vec3fa org = zero; + const Vec3fa dir = ray.dir; + const float length_ray_dir = length(dir); + + /* error of curve evaluations is propertional to largest coordinate */ + const BBox3ff box = curve.bounds(); + const float P_err = 16.0f*float(ulp)*reduce_max(max(abs(box.lower),abs(box.upper))); + + for (size_t i=0; i<numJacobianIterations; i++) + { + const Vec3fa Q = madd(Vec3fa(t),dir,org); + //const Vec3fa dQdu = zero; + const Vec3fa dQdt = dir; + const float Q_err = 16.0f*float(ulp)*length_ray_dir*t; // works as org=zero here + + Vec3ff P,dPdu,ddPdu; curve.eval(u,P,dPdu,ddPdu); + //const Vec3fa dPdt = zero; + + const Vec3fa R = Q-P; + const float len_R = length(R); //reduce_max(abs(R)); + const float R_err = max(Q_err,P_err); + const Vec3fa dRdu = /*dQdu*/-dPdu; + const Vec3fa dRdt = dQdt;//-dPdt; + + const Vec3fa T = normalize(dPdu); + const Vec3fa dTdu = dnormalize(dPdu,ddPdu); + //const Vec3fa dTdt = zero; + const float cos_err = P_err/length(dPdu); + + /* Error estimate for dot(R,T): + + dot(R,T) = cos(R,T) |R| |T| + = (cos(R,T) +- cos_error) * (|R| +- |R|_err) * (|T| +- |T|_err) + = cos(R,T)*|R|*|T| + +- cos(R,T)*(|R|*|T|_err + |T|*|R|_err) + +- cos_error*(|R| + |T|) + +- lower order terms + with cos(R,T) being in [0,1] and |T| = 1 we get: + dot(R,T)_err = |R|*|T|_err + |R|_err = cos_error*(|R|+1) + */ + + const float f = dot(R,T); + const float f_err = len_R*P_err + R_err + cos_err*(1.0f+len_R); + const float dfdu = dot(dRdu,T) + dot(R,dTdu); + const float dfdt = dot(dRdt,T);// + dot(R,dTdt); + + const float K = dot(R,R)-sqr(f); + const float dKdu = /*2.0f*/(dot(R,dRdu)-f*dfdu); + const float dKdt = /*2.0f*/(dot(R,dRdt)-f*dfdt); + const float rsqrt_K = rsqrt(K); + + const float g = sqrt(K)-P.w; + const float g_err = R_err + f_err + 16.0f*float(ulp)*box.upper.w; + const float dgdu = /*0.5f*/dKdu*rsqrt_K-dPdu.w; + const float dgdt = /*0.5f*/dKdt*rsqrt_K;//-dPdt.w; + + const LinearSpace2f J = LinearSpace2f(dfdu,dfdt,dgdu,dgdt); + const Vec2f dut = rcp(J)*Vec2f(f,g); + const Vec2f ut = Vec2f(u,t) - dut; + u = ut.x; t = ut.y; + + if (abs(f) < f_err && abs(g) < g_err) + { + t+=dt; + if (!(ray.tnear() <= t && t <= ray.tfar)) return false; // rejects NaNs + if (!(u >= 0.0f && u <= 1.0f)) return false; // rejects NaNs + const Vec3fa R = normalize(Q-P); + const Vec3fa U = madd(Vec3fa(dPdu.w),R,dPdu); + const Vec3fa V = cross(dPdu,R); + BezierCurveHit hit(t,u,cross(V,U)); + return epilog(hit); + } + } + return false; + } + + template<typename NativeCurve3ff, typename Ray, typename Epilog> + bool intersect_bezier_recursive_jacobian(const Ray& ray, const float dt, const NativeCurve3ff& curve, + float u0, float u1, unsigned int depth, const Epilog& epilog) + { +#if defined(__AVX__) + typedef vbool8 vboolx; // maximally 8-wide to work around KNL issues + typedef vint8 vintx; + typedef vfloat8 vfloatx; +#else + typedef vbool4 vboolx; + typedef vint4 vintx; + typedef vfloat4 vfloatx; +#endif + typedef Vec3<vfloatx> Vec3vfx; + typedef Vec4<vfloatx> Vec4vfx; + + unsigned int maxDepth = numBezierSubdivisions; + bool found = false; + const Vec3fa org = zero; + const Vec3fa dir = ray.dir; + + unsigned int sptr = 0; + const unsigned int stack_size = numBezierSubdivisions+1; // +1 because of unstable workaround below + struct StackEntry { + vboolx valid; + vfloatx tlower; + float u0; + float u1; + unsigned int depth; + }; + StackEntry stack[stack_size]; + goto entry; + + /* terminate if stack is empty */ + while (sptr) + { + /* pop from stack */ + { + sptr--; + vboolx valid = stack[sptr].valid; + const vfloatx tlower = stack[sptr].tlower; + valid &= tlower+dt <= ray.tfar; + if (none(valid)) continue; + u0 = stack[sptr].u0; + u1 = stack[sptr].u1; + depth = stack[sptr].depth; + const size_t i = select_min(valid,tlower); clear(valid,i); + stack[sptr].valid = valid; + if (any(valid)) sptr++; // there are still items on the stack + + /* process next segment */ + const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(vfloatx::size-1))); + u0 = vu0[i+0]; + u1 = vu0[i+1]; + } + entry: + + /* subdivide curve */ + const float dscale = (u1-u0)*(1.0f/(3.0f*(vfloatx::size-1))); + const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(vfloatx::size-1))); + Vec4vfx P0, dP0du; curve.veval(vu0,P0,dP0du); dP0du = dP0du * Vec4vfx(dscale); + const Vec4vfx P3 = shift_right_1(P0); + const Vec4vfx dP3du = shift_right_1(dP0du); + const Vec4vfx P1 = P0 + dP0du; + const Vec4vfx P2 = P3 - dP3du; + + /* calculate bounding cylinders */ + const vfloatx rr1 = sqr_point_to_line_distance(Vec3vfx(dP0du),Vec3vfx(P3-P0)); + const vfloatx rr2 = sqr_point_to_line_distance(Vec3vfx(dP3du),Vec3vfx(P3-P0)); + const vfloatx maxr12 = sqrt(max(rr1,rr2)); + const vfloatx one_plus_ulp = 1.0f+2.0f*float(ulp); + const vfloatx one_minus_ulp = 1.0f-2.0f*float(ulp); + vfloatx r_outer = max(P0.w,P1.w,P2.w,P3.w)+maxr12; + vfloatx r_inner = min(P0.w,P1.w,P2.w,P3.w)-maxr12; + r_outer = one_plus_ulp*r_outer; + r_inner = max(0.0f,one_minus_ulp*r_inner); + const CylinderN<vfloatx::size> cylinder_outer(Vec3vfx(P0),Vec3vfx(P3),r_outer); + const CylinderN<vfloatx::size> cylinder_inner(Vec3vfx(P0),Vec3vfx(P3),r_inner); + vboolx valid = true; clear(valid,vfloatx::size-1); + + /* intersect with outer cylinder */ + BBox<vfloatx> tc_outer; vfloatx u_outer0; Vec3vfx Ng_outer0; vfloatx u_outer1; Vec3vfx Ng_outer1; + valid &= cylinder_outer.intersect(org,dir,tc_outer,u_outer0,Ng_outer0,u_outer1,Ng_outer1); + if (none(valid)) continue; + + /* intersect with cap-planes */ + BBox<vfloatx> tp(ray.tnear()-dt,ray.tfar-dt); + tp = embree::intersect(tp,tc_outer); + BBox<vfloatx> h0 = HalfPlaneN<vfloatx::size>(Vec3vfx(P0),+Vec3vfx(dP0du)).intersect(org,dir); + tp = embree::intersect(tp,h0); + BBox<vfloatx> h1 = HalfPlaneN<vfloatx::size>(Vec3vfx(P3),-Vec3vfx(dP3du)).intersect(org,dir); + tp = embree::intersect(tp,h1); + valid &= tp.lower <= tp.upper; + if (none(valid)) continue; + + /* clamp and correct u parameter */ + u_outer0 = clamp(u_outer0,vfloatx(0.0f),vfloatx(1.0f)); + u_outer1 = clamp(u_outer1,vfloatx(0.0f),vfloatx(1.0f)); + u_outer0 = lerp(u0,u1,(vfloatx(step)+u_outer0)*(1.0f/float(vfloatx::size))); + u_outer1 = lerp(u0,u1,(vfloatx(step)+u_outer1)*(1.0f/float(vfloatx::size))); + + /* intersect with inner cylinder */ + BBox<vfloatx> tc_inner; + vfloatx u_inner0 = zero; Vec3vfx Ng_inner0 = zero; vfloatx u_inner1 = zero; Vec3vfx Ng_inner1 = zero; + const vboolx valid_inner = cylinder_inner.intersect(org,dir,tc_inner,u_inner0,Ng_inner0,u_inner1,Ng_inner1); + + /* at the unstable area we subdivide deeper */ + const vboolx unstable0 = (!valid_inner) | (abs(dot(Vec3vfx(Vec3fa(ray.dir)),Ng_inner0)) < 0.3f); + const vboolx unstable1 = (!valid_inner) | (abs(dot(Vec3vfx(Vec3fa(ray.dir)),Ng_inner1)) < 0.3f); + + /* subtract the inner interval from the current hit interval */ + BBox<vfloatx> tp0, tp1; + subtract(tp,tc_inner,tp0,tp1); + vboolx valid0 = valid & (tp0.lower <= tp0.upper); + vboolx valid1 = valid & (tp1.lower <= tp1.upper); + if (none(valid0 | valid1)) continue; + + /* iterate over all first hits front to back */ + const vintx termDepth0 = select(unstable0,vintx(maxDepth+1),vintx(maxDepth)); + vboolx recursion_valid0 = valid0 & (depth < termDepth0); + valid0 &= depth >= termDepth0; + + while (any(valid0)) + { + const size_t i = select_min(valid0,tp0.lower); clear(valid0,i); + found = found | intersect_bezier_iterative_jacobian(ray,dt,curve,u_outer0[i],tp0.lower[i],epilog); + //found = found | intersect_bezier_iterative_debug (ray,dt,curve,i,u_outer0,tp0,h0,h1,Ng_outer0,dP0du,dP3du,epilog); + valid0 &= tp0.lower+dt <= ray.tfar; + } + valid1 &= tp1.lower+dt <= ray.tfar; + + /* iterate over all second hits front to back */ + const vintx termDepth1 = select(unstable1,vintx(maxDepth+1),vintx(maxDepth)); + vboolx recursion_valid1 = valid1 & (depth < termDepth1); + valid1 &= depth >= termDepth1; + while (any(valid1)) + { + const size_t i = select_min(valid1,tp1.lower); clear(valid1,i); + found = found | intersect_bezier_iterative_jacobian(ray,dt,curve,u_outer1[i],tp1.upper[i],epilog); + //found = found | intersect_bezier_iterative_debug (ray,dt,curve,i,u_outer1,tp1,h0,h1,Ng_outer1,dP0du,dP3du,epilog); + valid1 &= tp1.lower+dt <= ray.tfar; + } + + /* push valid segments to stack */ + recursion_valid0 &= tp0.lower+dt <= ray.tfar; + recursion_valid1 &= tp1.lower+dt <= ray.tfar; + const vboolx recursion_valid = recursion_valid0 | recursion_valid1; + if (any(recursion_valid)) + { + assert(sptr < stack_size); + stack[sptr].valid = recursion_valid; + stack[sptr].tlower = select(recursion_valid0,tp0.lower,tp1.lower); + stack[sptr].u0 = u0; + stack[sptr].u1 = u1; + stack[sptr].depth = depth+1; + sptr++; + } + } + return found; + } + + template<template<typename Ty> class NativeCurve> + struct SweepCurve1Intersector1 + { + typedef NativeCurve<Vec3ff> NativeCurve3ff; + + template<typename Epilog> + __noinline bool intersect(const CurvePrecalculations1& pre, Ray& ray, + IntersectContext* context, + const CurveGeometry* geom, const unsigned int primID, + const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3, + const Epilog& epilog) + { + STAT3(normal.trav_prims,1,1,1); + + /* move ray closer to make intersection stable */ + NativeCurve3ff curve0(v0,v1,v2,v3); + curve0 = enlargeRadiusToMinWidth(context,geom,ray.org,curve0); + const float dt = dot(curve0.center()-ray.org,ray.dir)*rcp(dot(ray.dir,ray.dir)); + const Vec3ff ref(madd(Vec3fa(dt),ray.dir,ray.org),0.0f); + const NativeCurve3ff curve1 = curve0-ref; + return intersect_bezier_recursive_jacobian(ray,dt,curve1,0.0f,1.0f,1,epilog); + } + }; + + template<template<typename Ty> class NativeCurve, int K> + struct SweepCurve1IntersectorK + { + typedef NativeCurve<Vec3ff> NativeCurve3ff; + + struct Ray1 + { + __forceinline Ray1(RayK<K>& ray, size_t k) + : org(ray.org.x[k],ray.org.y[k],ray.org.z[k]), dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]), _tnear(ray.tnear()[k]), tfar(ray.tfar[k]) {} + + Vec3fa org; + Vec3fa dir; + float _tnear; + float& tfar; + + __forceinline float& tnear() { return _tnear; } + //__forceinline float& tfar() { return _tfar; } + __forceinline const float& tnear() const { return _tnear; } + //__forceinline const float& tfar() const { return _tfar; } + + }; + + template<typename Epilog> + __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& vray, size_t k, + IntersectContext* context, + const CurveGeometry* geom, const unsigned int primID, + const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3, + const Epilog& epilog) + { + STAT3(normal.trav_prims,1,1,1); + Ray1 ray(vray,k); + + /* move ray closer to make intersection stable */ + NativeCurve3ff curve0(v0,v1,v2,v3); + curve0 = enlargeRadiusToMinWidth(context,geom,ray.org,curve0); + const float dt = dot(curve0.center()-ray.org,ray.dir)*rcp(dot(ray.dir,ray.dir)); + const Vec3ff ref(madd(Vec3fa(dt),ray.dir,ray.org),0.0f); + const NativeCurve3ff curve1 = curve0-ref; + return intersect_bezier_recursive_jacobian(ray,dt,curve1,0.0f,1.0f,1,epilog); + } + }; + } +} |