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author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:38:09 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 15:57:28 +0200 |
commit | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch) | |
tree | 854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h | |
parent | eeccab26c5641409092547e02ad11e6253ac1b87 (diff) |
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h new file mode 100644 index 0000000000..e20da2882e --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h @@ -0,0 +1,181 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "curveNv.h" +#include "curveNi_intersector.h" + +namespace embree +{ + namespace isa + { + template<int M> + struct CurveNvIntersector1 : public CurveNiIntersector1<M> + { + typedef CurveNv<M> Primitive; + typedef CurvePrecalculations1 Precalculations; + + template<typename Intersector, typename Epilog> + static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) + { + vfloat<M> tNear; + vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); + + const size_t N = prim.N; + size_t mask = movemask(valid); + while (mask) + { + const size_t i = bscf(mask); + STAT3(normal.trav_prims,1,1,1); + const unsigned int geomID = prim.geomID(N); + const unsigned int primID = prim.primID(N)[i]; + const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); + const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); + const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); + const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); + const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); + + size_t mask1 = mask; + const size_t i1 = bscf(mask1); + if (mask) { + prefetchL1(&prim.vertices(i1,N)[0]); + prefetchL1(&prim.vertices(i1,N)[4]); + if (mask1) { + const size_t i2 = bsf(mask1); + prefetchL2(&prim.vertices(i2,N)[0]); + prefetchL2(&prim.vertices(i2,N)[4]); + } + } + + Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); + mask &= movemask(tNear <= vfloat<M>(ray.tfar)); + } + } + + template<typename Intersector, typename Epilog> + static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) + { + vfloat<M> tNear; + vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); + + const size_t N = prim.N; + size_t mask = movemask(valid); + while (mask) + { + const size_t i = bscf(mask); + STAT3(shadow.trav_prims,1,1,1); + const unsigned int geomID = prim.geomID(N); + const unsigned int primID = prim.primID(N)[i]; + const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); + const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); + const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); + const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); + const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); + + size_t mask1 = mask; + const size_t i1 = bscf(mask1); + if (mask) { + prefetchL1(&prim.vertices(i1,N)[0]); + prefetchL1(&prim.vertices(i1,N)[4]); + if (mask1) { + const size_t i2 = bsf(mask1); + prefetchL2(&prim.vertices(i2,N)[0]); + prefetchL2(&prim.vertices(i2,N)[4]); + } + } + + if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) + return true; + + mask &= movemask(tNear <= vfloat<M>(ray.tfar)); + } + return false; + } + }; + + template<int M, int K> + struct CurveNvIntersectorK : public CurveNiIntersectorK<M,K> + { + typedef CurveNv<M> Primitive; + typedef CurvePrecalculationsK<K> Precalculations; + + template<typename Intersector, typename Epilog> + static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) + { + vfloat<M> tNear; + vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); + + const size_t N = prim.N; + size_t mask = movemask(valid); + while (mask) + { + const size_t i = bscf(mask); + STAT3(normal.trav_prims,1,1,1); + const unsigned int geomID = prim.geomID(N); + const unsigned int primID = prim.primID(N)[i]; + const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); + const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); + const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); + const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); + const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); + + size_t mask1 = mask; + const size_t i1 = bscf(mask1); + if (mask) { + prefetchL1(&prim.vertices(i1,N)[0]); + prefetchL1(&prim.vertices(i1,N)[4]); + if (mask1) { + const size_t i2 = bsf(mask1); + prefetchL2(&prim.vertices(i2,N)[0]); + prefetchL2(&prim.vertices(i2,N)[4]); + } + } + + Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); + mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); + } + } + + template<typename Intersector, typename Epilog> + static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) + { + vfloat<M> tNear; + vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); + + const size_t N = prim.N; + size_t mask = movemask(valid); + while (mask) + { + const size_t i = bscf(mask); + STAT3(shadow.trav_prims,1,1,1); + const unsigned int geomID = prim.geomID(N); + const unsigned int primID = prim.primID(N)[i]; + const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); + const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); + const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); + const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); + const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); + + size_t mask1 = mask; + const size_t i1 = bscf(mask1); + if (mask) { + prefetchL1(&prim.vertices(i1,N)[0]); + prefetchL1(&prim.vertices(i1,N)[4]); + if (mask1) { + const size_t i2 = bsf(mask1); + prefetchL2(&prim.vertices(i2,N)[0]); + prefetchL2(&prim.vertices(i2,N)[4]); + } + } + + if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) + return true; + + mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); + } + return false; + } + }; + } +} |