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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-27 19:07:12 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-27 19:07:12 +0200 |
commit | 95cfce661bbe9700209c09dfe297ab7ef5ebfe09 (patch) | |
tree | 9f3c8a98b619e2a0dd171d6cb6d8dc2e791baa14 /thirdparty/embree-aarch64/kernels/common/scene.h | |
parent | b999fbc4bd349cce153c2133dd0487694add1a05 (diff) | |
parent | 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (diff) |
Merge pull request #48050 from JFonS/occlusion_culling
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/common/scene.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/common/scene.h | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/common/scene.h b/thirdparty/embree-aarch64/kernels/common/scene.h new file mode 100644 index 0000000000..b41c6cde91 --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/common/scene.h @@ -0,0 +1,390 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "default.h" +#include "device.h" +#include "builder.h" +#include "../../common/algorithms/parallel_any_of.h" +#include "scene_triangle_mesh.h" +#include "scene_quad_mesh.h" +#include "scene_user_geometry.h" +#include "scene_instance.h" +#include "scene_curves.h" +#include "scene_line_segments.h" +#include "scene_subdiv_mesh.h" +#include "scene_grid_mesh.h" +#include "scene_points.h" +#include "../subdiv/tessellation_cache.h" + +#include "acceln.h" +#include "geometry.h" + +namespace embree +{ + /*! Base class all scenes are derived from */ + class Scene : public AccelN + { + ALIGNED_CLASS_(std::alignment_of<Scene>::value); + + public: + template<typename Ty, bool mblur = false> + class Iterator + { + public: + Iterator () {} + + Iterator (Scene* scene, bool all = false) + : scene(scene), all(all) {} + + __forceinline Ty* at(const size_t i) + { + Geometry* geom = scene->geometries[i].ptr; + if (geom == nullptr) return nullptr; + if (!all && !geom->isEnabled()) return nullptr; + const size_t mask = geom->getTypeMask() & Ty::geom_type; + if (!(mask)) return nullptr; + if ((geom->numTimeSteps != 1) != mblur) return nullptr; + return (Ty*) geom; + } + + __forceinline Ty* operator[] (const size_t i) { + return at(i); + } + + __forceinline size_t size() const { + return scene->size(); + } + + __forceinline size_t numPrimitives() const { + return scene->getNumPrimitives(Ty::geom_type,mblur); + } + + __forceinline size_t maxPrimitivesPerGeometry() + { + size_t ret = 0; + for (size_t i=0; i<scene->size(); i++) { + Ty* mesh = at(i); + if (mesh == nullptr) continue; + ret = max(ret,mesh->size()); + } + return ret; + } + + __forceinline unsigned int maxGeomID() + { + unsigned int ret = 0; + for (size_t i=0; i<scene->size(); i++) { + Ty* mesh = at(i); + if (mesh == nullptr) continue; + ret = max(ret,(unsigned int)i); + } + return ret; + } + + __forceinline unsigned maxTimeStepsPerGeometry() + { + unsigned ret = 0; + for (size_t i=0; i<scene->size(); i++) { + Ty* mesh = at(i); + if (mesh == nullptr) continue; + ret = max(ret,mesh->numTimeSteps); + } + return ret; + } + + private: + Scene* scene; + bool all; + }; + + class Iterator2 + { + public: + Iterator2 () {} + + Iterator2 (Scene* scene, Geometry::GTypeMask typemask, bool mblur) + : scene(scene), typemask(typemask), mblur(mblur) {} + + __forceinline Geometry* at(const size_t i) + { + Geometry* geom = scene->geometries[i].ptr; + if (geom == nullptr) return nullptr; + if (!geom->isEnabled()) return nullptr; + if (!(geom->getTypeMask() & typemask)) return nullptr; + if ((geom->numTimeSteps != 1) != mblur) return nullptr; + return geom; + } + + __forceinline Geometry* operator[] (const size_t i) { + return at(i); + } + + __forceinline size_t size() const { + return scene->size(); + } + + private: + Scene* scene; + Geometry::GTypeMask typemask; + bool mblur; + }; + + public: + + /*! Scene construction */ + Scene (Device* device); + + /*! Scene destruction */ + ~Scene () noexcept; + + private: + /*! class is non-copyable */ + Scene (const Scene& other) DELETED; // do not implement + Scene& operator= (const Scene& other) DELETED; // do not implement + + public: + void createTriangleAccel(); + void createTriangleMBAccel(); + void createQuadAccel(); + void createQuadMBAccel(); + void createHairAccel(); + void createHairMBAccel(); + void createSubdivAccel(); + void createSubdivMBAccel(); + void createUserGeometryAccel(); + void createUserGeometryMBAccel(); + void createInstanceAccel(); + void createInstanceMBAccel(); + void createInstanceExpensiveAccel(); + void createInstanceExpensiveMBAccel(); + void createGridAccel(); + void createGridMBAccel(); + + /*! prints statistics about the scene */ + void printStatistics(); + + /*! clears the scene */ + void clear(); + + /*! detaches some geometry */ + void detachGeometry(size_t geomID); + + void setBuildQuality(RTCBuildQuality quality_flags); + RTCBuildQuality getBuildQuality() const; + + void setSceneFlags(RTCSceneFlags scene_flags); + RTCSceneFlags getSceneFlags() const; + + void commit (bool join); + void commit_task (); + void build () {} + + void updateInterface(); + + /* return number of geometries */ + __forceinline size_t size() const { return geometries.size(); } + + /* bind geometry to the scene */ + unsigned int bind (unsigned geomID, Ref<Geometry> geometry); + + /* determines if scene is modified */ + __forceinline bool isModified() const { return modified; } + + /* sets modified flag */ + __forceinline void setModified(bool f = true) { + modified = f; + } + + __forceinline bool isGeometryModified(size_t geomID) + { + Ref<Geometry>& g = geometries[geomID]; + if (!g) return false; + return g->getModCounter() > geometryModCounters_[geomID]; + } + + protected: + + __forceinline void checkIfModifiedAndSet () + { + if (isModified ()) return; + + auto geometryIsModified = [this](size_t geomID)->bool { + return isGeometryModified(geomID); + }; + + if (parallel_any_of (size_t(0), geometries.size (), geometryIsModified)) { + setModified (); + } + } + + public: + + /* get mesh by ID */ + __forceinline Geometry* get(size_t i) { assert(i < geometries.size()); return geometries[i].ptr; } + __forceinline const Geometry* get(size_t i) const { assert(i < geometries.size()); return geometries[i].ptr; } + + template<typename Mesh> + __forceinline Mesh* get(size_t i) { + assert(i < geometries.size()); + assert(geometries[i]->getTypeMask() & Mesh::geom_type); + return (Mesh*)geometries[i].ptr; + } + template<typename Mesh> + __forceinline const Mesh* get(size_t i) const { + assert(i < geometries.size()); + assert(geometries[i]->getTypeMask() & Mesh::geom_type); + return (Mesh*)geometries[i].ptr; + } + + template<typename Mesh> + __forceinline Mesh* getSafe(size_t i) { + assert(i < geometries.size()); + if (geometries[i] == null) return nullptr; + if (!(geometries[i]->getTypeMask() & Mesh::geom_type)) return nullptr; + else return (Mesh*) geometries[i].ptr; + } + + __forceinline Ref<Geometry> get_locked(size_t i) { + Lock<SpinLock> lock(geometriesMutex); + assert(i < geometries.size()); + return geometries[i]; + } + + /* flag decoding */ + __forceinline bool isFastAccel() const { return !isCompactAccel() && !isRobustAccel(); } + __forceinline bool isCompactAccel() const { return scene_flags & RTC_SCENE_FLAG_COMPACT; } + __forceinline bool isRobustAccel() const { return scene_flags & RTC_SCENE_FLAG_ROBUST; } + __forceinline bool isStaticAccel() const { return !(scene_flags & RTC_SCENE_FLAG_DYNAMIC); } + __forceinline bool isDynamicAccel() const { return scene_flags & RTC_SCENE_FLAG_DYNAMIC; } + + __forceinline bool hasContextFilterFunction() const { + return scene_flags & RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION; + } + + __forceinline bool hasGeometryFilterFunction() { + return world.numFilterFunctions != 0; + } + + __forceinline bool hasFilterFunction() { + return hasContextFilterFunction() || hasGeometryFilterFunction(); + } + + /* test if scene got already build */ + __forceinline bool isBuild() const { return is_build; } + + public: + IDPool<unsigned,0xFFFFFFFE> id_pool; + vector<Ref<Geometry>> geometries; //!< list of all user geometries + vector<unsigned int> geometryModCounters_; + vector<float*> vertices; + + public: + Device* device; + + /* these are to detect if we need to recreate the acceleration structures */ + bool flags_modified; + unsigned int enabled_geometry_types; + + RTCSceneFlags scene_flags; + RTCBuildQuality quality_flags; + MutexSys buildMutex; + SpinLock geometriesMutex; + bool is_build; + private: + bool modified; //!< true if scene got modified + + public: + + /*! global lock step task scheduler */ +#if defined(TASKING_INTERNAL) + MutexSys schedulerMutex; + Ref<TaskScheduler> scheduler; +#elif defined(TASKING_TBB) && TASKING_TBB_USE_TASK_ISOLATION + tbb::isolated_task_group group; +#elif defined(TASKING_TBB) + tbb::task_group group; +#elif defined(TASKING_PPL) + concurrency::task_group group; +#endif + + public: + struct BuildProgressMonitorInterface : public BuildProgressMonitor { + BuildProgressMonitorInterface(Scene* scene) + : scene(scene) {} + void operator() (size_t dn) const { scene->progressMonitor(double(dn)); } + private: + Scene* scene; + }; + BuildProgressMonitorInterface progressInterface; + RTCProgressMonitorFunction progress_monitor_function; + void* progress_monitor_ptr; + std::atomic<size_t> progress_monitor_counter; + void progressMonitor(double nprims); + void setProgressMonitorFunction(RTCProgressMonitorFunction func, void* ptr); + + private: + GeometryCounts world; //!< counts for geometry + + public: + + __forceinline size_t numPrimitives() const { + return world.size(); + } + + __forceinline size_t getNumPrimitives(Geometry::GTypeMask mask, bool mblur) const + { + size_t count = 0; + + if (mask & Geometry::MTY_TRIANGLE_MESH) + count += mblur ? world.numMBTriangles : world.numTriangles; + + if (mask & Geometry::MTY_QUAD_MESH) + count += mblur ? world.numMBQuads : world.numQuads; + + if (mask & Geometry::MTY_CURVE2) + count += mblur ? world.numMBLineSegments : world.numLineSegments; + + if (mask & Geometry::MTY_CURVE4) + count += mblur ? world.numMBBezierCurves : world.numBezierCurves; + + if (mask & Geometry::MTY_POINTS) + count += mblur ? world.numMBPoints : world.numPoints; + + if (mask & Geometry::MTY_SUBDIV_MESH) + count += mblur ? world.numMBSubdivPatches : world.numSubdivPatches; + + if (mask & Geometry::MTY_USER_GEOMETRY) + count += mblur ? world.numMBUserGeometries : world.numUserGeometries; + + if (mask & Geometry::MTY_INSTANCE_CHEAP) + count += mblur ? world.numMBInstancesCheap : world.numInstancesCheap; + + if (mask & Geometry::MTY_INSTANCE_EXPENSIVE) + count += mblur ? world.numMBInstancesExpensive : world.numInstancesExpensive; + + if (mask & Geometry::MTY_GRID_MESH) + count += mblur ? world.numMBGrids : world.numGrids; + + return count; + } + + template<typename Mesh, bool mblur> + __forceinline unsigned getNumTimeSteps() + { + if (!mblur) + return 1; + + Scene::Iterator<Mesh,mblur> iter(this); + return iter.maxTimeStepsPerGeometry(); + } + + template<typename Mesh, bool mblur> + __forceinline unsigned int getMaxGeomID() + { + Scene::Iterator<Mesh,mblur> iter(this); + return iter.maxGeomID(); + } + }; +} |