diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:38:09 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 15:57:28 +0200 |
commit | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (patch) | |
tree | 854a526a5ba2d6128e44d995d1bc138cf84ee722 /thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp | |
parent | eeccab26c5641409092547e02ad11e6253ac1b87 (diff) |
Add Embree-aarch64 thirdparty library
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp | 531 |
1 files changed, 531 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp new file mode 100644 index 0000000000..64759c1294 --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp @@ -0,0 +1,531 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh.h" +#include "bvh_statistics.h" +#include "bvh_rotate.h" +#include "../common/profile.h" +#include "../../common/algorithms/parallel_prefix_sum.h" + +#include "../builders/primrefgen.h" +#include "../builders/bvh_builder_morton.h" + +#include "../geometry/triangle.h" +#include "../geometry/trianglev.h" +#include "../geometry/trianglei.h" +#include "../geometry/quadv.h" +#include "../geometry/quadi.h" +#include "../geometry/object.h" +#include "../geometry/instance.h" + +#if defined(__X86_64__) || defined(__aarch64__) +# define ROTATE_TREE 1 // specifies number of tree rotation rounds to perform +#else +# define ROTATE_TREE 0 // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues +#endif + +namespace embree +{ + namespace isa + { + template<int N> + struct SetBVHNBounds + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + typedef typename BVH::AABBNode AABBNode; + + BVH* bvh; + __forceinline SetBVHNBounds (BVH* bvh) : bvh(bvh) {} + + __forceinline NodeRecord operator() (NodeRef ref, const NodeRecord* children, size_t num) + { + AABBNode* node = ref.getAABBNode(); + + BBox3fa res = empty; + for (size_t i=0; i<num; i++) { + const BBox3fa b = children[i].bounds; + res.extend(b); + node->setRef(i,children[i].ref); + node->setBounds(i,b); + } + + BBox3fx result = (BBox3fx&)res; +#if ROTATE_TREE + if (N == 4) + { + size_t n = 0; + for (size_t i=0; i<num; i++) + n += children[i].bounds.lower.a; + + if (n >= 4096) { + for (size_t i=0; i<num; i++) { + if (children[i].bounds.lower.a < 4096) { + for (int j=0; j<ROTATE_TREE; j++) + BVHNRotate<N>::rotate(node->child(i)); + node->child(i).setBarrier(); + } + } + } + result.lower.a = unsigned(n); + } +#endif + + return NodeRecord(ref,result); + } + }; + + template<int N, typename Primitive> + struct CreateMortonLeaf; + + template<int N> + struct CreateMortonLeaf<N,Triangle4> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + assert(items<=4); + + /* allocate leaf node */ + Triangle4* accel = (Triangle4*) alloc.malloc1(sizeof(Triangle4),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,1); + vuint4 vgeomID = -1, vprimID = -1; + Vec3vf4 v0 = zero, v1 = zero, v2 = zero; + const TriangleMesh* __restrict__ const mesh = this->mesh; + + for (size_t i=0; i<items; i++) + { + const unsigned int primID = morton[start+i].index; + const TriangleMesh::Triangle& tri = mesh->triangle(primID); + const Vec3fa& p0 = mesh->vertex(tri.v[0]); + const Vec3fa& p1 = mesh->vertex(tri.v[1]); + const Vec3fa& p2 = mesh->vertex(tri.v[2]); + lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + vgeomID [i] = geomID_; + vprimID [i] = primID; + v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; + v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; + v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; + } + + Triangle4::store_nt(accel,Triangle4(v0,v1,v2,vgeomID,vprimID)); + BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = unsigned(current.size()); +#endif + return NodeRecord(ref,box_o); + } + + private: + TriangleMesh* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<int N> + struct CreateMortonLeaf<N,Triangle4v> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + assert(items<=4); + + /* allocate leaf node */ + Triangle4v* accel = (Triangle4v*) alloc.malloc1(sizeof(Triangle4v),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,1); + vuint4 vgeomID = -1, vprimID = -1; + Vec3vf4 v0 = zero, v1 = zero, v2 = zero; + const TriangleMesh* __restrict__ mesh = this->mesh; + + for (size_t i=0; i<items; i++) + { + const unsigned int primID = morton[start+i].index; + const TriangleMesh::Triangle& tri = mesh->triangle(primID); + const Vec3fa& p0 = mesh->vertex(tri.v[0]); + const Vec3fa& p1 = mesh->vertex(tri.v[1]); + const Vec3fa& p2 = mesh->vertex(tri.v[2]); + lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + vgeomID [i] = geomID_; + vprimID [i] = primID; + v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; + v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; + v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; + } + Triangle4v::store_nt(accel,Triangle4v(v0,v1,v2,vgeomID,vprimID)); + BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = current.size(); +#endif + return NodeRecord(ref,box_o); + } + private: + TriangleMesh* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<int N> + struct CreateMortonLeaf<N,Triangle4i> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + assert(items<=4); + + /* allocate leaf node */ + Triangle4i* accel = (Triangle4i*) alloc.malloc1(sizeof(Triangle4i),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,1); + + vuint4 v0 = zero, v1 = zero, v2 = zero; + vuint4 vgeomID = -1, vprimID = -1; + const TriangleMesh* __restrict__ const mesh = this->mesh; + + for (size_t i=0; i<items; i++) + { + const unsigned int primID = morton[start+i].index; + const TriangleMesh::Triangle& tri = mesh->triangle(primID); + const Vec3fa& p0 = mesh->vertex(tri.v[0]); + const Vec3fa& p1 = mesh->vertex(tri.v[1]); + const Vec3fa& p2 = mesh->vertex(tri.v[2]); + lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); + vgeomID[i] = geomID_; + vprimID[i] = primID; + unsigned int int_stride = mesh->vertices0.getStride()/4; + v0[i] = tri.v[0] * int_stride; + v1[i] = tri.v[1] * int_stride; + v2[i] = tri.v[2] * int_stride; + } + + for (size_t i=items; i<4; i++) + { + vgeomID[i] = vgeomID[0]; + vprimID[i] = -1; + v0[i] = 0; + v1[i] = 0; + v2[i] = 0; + } + Triangle4i::store_nt(accel,Triangle4i(v0,v1,v2,vgeomID,vprimID)); + BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = current.size(); +#endif + return NodeRecord(ref,box_o); + } + private: + TriangleMesh* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<int N> + struct CreateMortonLeaf<N,Quad4v> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (QuadMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + assert(items<=4); + + /* allocate leaf node */ + Quad4v* accel = (Quad4v*) alloc.malloc1(sizeof(Quad4v),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,1); + + vuint4 vgeomID = -1, vprimID = -1; + Vec3vf4 v0 = zero, v1 = zero, v2 = zero, v3 = zero; + const QuadMesh* __restrict__ mesh = this->mesh; + + for (size_t i=0; i<items; i++) + { + const unsigned int primID = morton[start+i].index; + const QuadMesh::Quad& tri = mesh->quad(primID); + const Vec3fa& p0 = mesh->vertex(tri.v[0]); + const Vec3fa& p1 = mesh->vertex(tri.v[1]); + const Vec3fa& p2 = mesh->vertex(tri.v[2]); + const Vec3fa& p3 = mesh->vertex(tri.v[3]); + lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3); + upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3); + vgeomID [i] = geomID_; + vprimID [i] = primID; + v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; + v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; + v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; + v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z; + } + Quad4v::store_nt(accel,Quad4v(v0,v1,v2,v3,vgeomID,vprimID)); + BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = current.size(); +#endif + return NodeRecord(ref,box_o); + } + private: + QuadMesh* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<int N> + struct CreateMortonLeaf<N,Object> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (UserGeometry* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + + /* allocate leaf node */ + Object* accel = (Object*) alloc.malloc1(items*sizeof(Object),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,items); + const UserGeometry* mesh = this->mesh; + + BBox3fa bounds = empty; + for (size_t i=0; i<items; i++) + { + const unsigned int index = morton[start+i].index; + const unsigned int primID = index; + bounds.extend(mesh->bounds(primID)); + new (&accel[i]) Object(geomID_,primID); + } + + BBox3fx box_o = (BBox3fx&)bounds; +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = current.size(); +#endif + return NodeRecord(ref,box_o); + } + private: + UserGeometry* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<int N> + struct CreateMortonLeaf<N,InstancePrimitive> + { + typedef BVHN<N> BVH; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + __forceinline CreateMortonLeaf (Instance* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) + : mesh(mesh), morton(morton), geomID_(geomID) {} + + __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) + { + vfloat4 lower(pos_inf); + vfloat4 upper(neg_inf); + size_t items = current.size(); + size_t start = current.begin(); + assert(items <= 1); + + /* allocate leaf node */ + InstancePrimitive* accel = (InstancePrimitive*) alloc.malloc1(items*sizeof(InstancePrimitive),BVH::byteAlignment); + NodeRef ref = BVH::encodeLeaf((char*)accel,items); + const Instance* instance = this->mesh; + + BBox3fa bounds = empty; + for (size_t i=0; i<items; i++) + { + const unsigned int primID = morton[start+i].index; + bounds.extend(instance->bounds(primID)); + new (&accel[i]) InstancePrimitive(instance, geomID_); + } + + BBox3fx box_o = (BBox3fx&)bounds; +#if ROTATE_TREE + if (N == 4) + box_o.lower.a = current.size(); +#endif + return NodeRecord(ref,box_o); + } + private: + Instance* mesh; + BVHBuilderMorton::BuildPrim* morton; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + }; + + template<typename Mesh> + struct CalculateMeshBounds + { + __forceinline CalculateMeshBounds (Mesh* mesh) + : mesh(mesh) {} + + __forceinline const BBox3fa operator() (const BVHBuilderMorton::BuildPrim& morton) { + return mesh->bounds(morton.index); + } + + private: + Mesh* mesh; + }; + + template<int N, typename Mesh, typename Primitive> + class BVHNMeshBuilderMorton : public Builder + { + typedef BVHN<N> BVH; + typedef typename BVH::AABBNode AABBNode; + typedef typename BVH::NodeRef NodeRef; + typedef typename BVH::NodeRecord NodeRecord; + + public: + + BVHNMeshBuilderMorton (BVH* bvh, Mesh* mesh, unsigned int geomID, const size_t minLeafSize, const size_t maxLeafSize, const size_t singleThreadThreshold = DEFAULT_SINGLE_THREAD_THRESHOLD) + : bvh(bvh), mesh(mesh), morton(bvh->device,0), settings(N,BVH::maxBuildDepth,minLeafSize,min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks),singleThreadThreshold), geomID_(geomID) {} + + /* build function */ + void build() + { + /* we reset the allocator when the mesh size changed */ + if (mesh->numPrimitives != numPreviousPrimitives) { + bvh->alloc.clear(); + morton.clear(); + } + size_t numPrimitives = mesh->size(); + numPreviousPrimitives = numPrimitives; + + /* skip build for empty scene */ + if (numPrimitives == 0) { + bvh->set(BVH::emptyNode,empty,0); + return; + } + + /* preallocate arrays */ + morton.resize(numPrimitives); + size_t bytesEstimated = numPrimitives*sizeof(AABBNode)/(4*N) + size_t(1.2f*Primitive::blocks(numPrimitives)*sizeof(Primitive)); + size_t bytesMortonCodes = numPrimitives*sizeof(BVHBuilderMorton::BuildPrim); + bytesEstimated = max(bytesEstimated,bytesMortonCodes); // the first allocation block is reused to sort the morton codes + bvh->alloc.init(bytesMortonCodes,bytesMortonCodes,bytesEstimated); + + /* create morton code array */ + BVHBuilderMorton::BuildPrim* dest = (BVHBuilderMorton::BuildPrim*) bvh->alloc.specialAlloc(bytesMortonCodes); + size_t numPrimitivesGen = createMortonCodeArray<Mesh>(mesh,morton,bvh->scene->progressInterface); + + /* create BVH */ + SetBVHNBounds<N> setBounds(bvh); + CreateMortonLeaf<N,Primitive> createLeaf(mesh,geomID_,morton.data()); + CalculateMeshBounds<Mesh> calculateBounds(mesh); + auto root = BVHBuilderMorton::build<NodeRecord>( + typename BVH::CreateAlloc(bvh), + typename BVH::AABBNode::Create(), + setBounds,createLeaf,calculateBounds,bvh->scene->progressInterface, + morton.data(),dest,numPrimitivesGen,settings); + + bvh->set(root.ref,LBBox3fa(root.bounds),numPrimitives); + +#if ROTATE_TREE + if (N == 4) + { + for (int i=0; i<ROTATE_TREE; i++) + BVHNRotate<N>::rotate(bvh->root); + bvh->clearBarrier(bvh->root); + } +#endif + + /* clear temporary data for static geometry */ + if (bvh->scene->isStaticAccel()) { + morton.clear(); + } + bvh->cleanup(); + } + + void clear() { + morton.clear(); + } + + private: + BVH* bvh; + Mesh* mesh; + mvector<BVHBuilderMorton::BuildPrim> morton; + BVHBuilderMorton::Settings settings; + unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); + unsigned int numPreviousPrimitives = 0; + }; + +#if defined(EMBREE_GEOMETRY_TRIANGLE) + Builder* BVH4Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4> ((BVH4*)bvh,mesh,geomID,4,4); } + Builder* BVH4Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4v>((BVH4*)bvh,mesh,geomID,4,4); } + Builder* BVH4Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4i>((BVH4*)bvh,mesh,geomID,4,4); } +#if defined(__AVX__) + Builder* BVH8Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4> ((BVH8*)bvh,mesh,geomID,4,4); } + Builder* BVH8Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4v>((BVH8*)bvh,mesh,geomID,4,4); } + Builder* BVH8Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4i>((BVH8*)bvh,mesh,geomID,4,4); } +#endif +#endif + +#if defined(EMBREE_GEOMETRY_QUAD) + Builder* BVH4Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,QuadMesh,Quad4v>((BVH4*)bvh,mesh,geomID,4,4); } +#if defined(__AVX__) + Builder* BVH8Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,QuadMesh,Quad4v>((BVH8*)bvh,mesh,geomID,4,4); } +#endif +#endif + +#if defined(EMBREE_GEOMETRY_USER) + Builder* BVH4VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,UserGeometry,Object>((BVH4*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); } +#if defined(__AVX__) + Builder* BVH8VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,UserGeometry,Object>((BVH8*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); } +#endif +#endif + +#if defined(EMBREE_GEOMETRY_INSTANCE) + Builder* BVH4InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,Instance,InstancePrimitive>((BVH4*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); } +#if defined(__AVX__) + Builder* BVH8InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,Instance,InstancePrimitive>((BVH8*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); } +#endif +#endif + + } +} |