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authorRyan Roden-Corrent <ryan@rcorre.net>2021-02-09 08:30:27 -0500
committerRyan Roden-Corrent <ryan@rcorre.net>2021-02-11 11:13:17 +0100
commit9676650f2f7943ebbf9363fa65e47be62fb22164 (patch)
treee6f452609a57b1a48f583823cd079e15d03e360c /thirdparty/bullet
parentd39f6386ce3a7916dbb94fef5ff65e7599e060f0 (diff)
Clarify EditorImportPlugin.get_visible_name.
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it.
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