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authorRémi Verschelde <rverschelde@gmail.com>2019-09-25 10:47:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-09-25 10:49:44 +0200
commit4112d6c1b4b146ac462ebac5ef6dc69f48607c63 (patch)
tree48e5999920ac817917a1e624aae7aa7fcb50b768 /thirdparty/bullet
parent8c0595b7220c28066bafec4e82f48a3449414c25 (diff)
Show C++ error condition in script editor debugger
This was removed by @RyanStein in #21884 in the case where an error message is provided, but this is actually useful information to have even when there is a custom error message. This PR makes it so that the "C++ Error" is shown whenever there is a custom error message provided. Also adds method name to the error item title, and re-adds the most relevant info in the tooltip for quick error checks without expanding. Renames C Error/Source to C++ Error/Source, since that's what it is. And fix untranslatable entry due to misuse of TTR(). And some more cleanup for readability. Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
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