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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-13 14:01:53 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-13 14:08:45 +0100 |
commit | e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch) | |
tree | af68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/btBulletDynamicsCommon.h | |
parent | 53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff) |
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/btBulletDynamicsCommon.h')
-rw-r--r-- | thirdparty/bullet/src/btBulletDynamicsCommon.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/thirdparty/bullet/src/btBulletDynamicsCommon.h b/thirdparty/bullet/src/btBulletDynamicsCommon.h deleted file mode 100644 index 50282bf210..0000000000 --- a/thirdparty/bullet/src/btBulletDynamicsCommon.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BULLET_DYNAMICS_COMMON_H -#define BULLET_DYNAMICS_COMMON_H - -///Common headerfile includes for Bullet Dynamics, including Collision Detection -#include "btBulletCollisionCommon.h" - -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" - -#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" -#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" -#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" -#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h" -#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h" -#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h" -#include "BulletDynamics/ConstraintSolver/btGearConstraint.h" -#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h" - - -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" - - -///Vehicle simulation, with wheel contact simulated by raycasts -#include "BulletDynamics/Vehicle/btRaycastVehicle.h" - - - - - - -#endif //BULLET_DYNAMICS_COMMON_H - |