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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h')
-rw-r--r--thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h35
1 files changed, 0 insertions, 35 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h b/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h
deleted file mode 100644
index 3cc909c653..0000000000
--- a/thirdparty/bullet/src/BulletDynamics/Vehicle/btVehicleRaycaster.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability
- * of this software for any purpose.
- * It is provided "as is" without express or implied warranty.
-*/
-#ifndef BT_VEHICLE_RAYCASTER_H
-#define BT_VEHICLE_RAYCASTER_H
-
-#include "LinearMath/btVector3.h"
-
-/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
-struct btVehicleRaycaster
-{
-virtual ~btVehicleRaycaster()
-{
-}
- struct btVehicleRaycasterResult
- {
- btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
- btVector3 m_hitPointInWorld;
- btVector3 m_hitNormalInWorld;
- btScalar m_distFraction;
- };
-
- virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
-
-};
-
-#endif //BT_VEHICLE_RAYCASTER_H
-