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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-05 09:25:33 +0100
committerGitHub <noreply@github.com>2017-11-05 09:25:33 +0100
commita89fa34c21103430b1d140ee04c3ae6a433d77ce (patch)
tree9ecfb36702c2044937c2063f4ef09da62bd7ca1f /thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
parentf7a41c1e309226bd0deb6381e71a5ce005cbe4ef (diff)
parentfb4871c919571d719d27738cc4d7db496a575b57 (diff)
Merge pull request #12641 from AndreaCatania/bullet
Bullet physics wrapper
Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h')
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diff --git a/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
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+++ b/thirdparty/bullet/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SIMPLE_DYNAMICS_WORLD_H
+#define BT_SIMPLE_DYNAMICS_WORLD_H
+
+#include "btDynamicsWorld.h"
+
+class btDispatcher;
+class btOverlappingPairCache;
+class btConstraintSolver;
+
+///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
+///Please use btDiscreteDynamicsWorld instead
+class btSimpleDynamicsWorld : public btDynamicsWorld
+{
+protected:
+
+ btConstraintSolver* m_constraintSolver;
+
+ bool m_ownsConstraintSolver;
+
+ void predictUnconstraintMotion(btScalar timeStep);
+
+ void integrateTransforms(btScalar timeStep);
+
+ btVector3 m_gravity;
+
+public:
+
+
+
+ ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
+ btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+
+ virtual ~btSimpleDynamicsWorld();
+
+ ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
+ virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
+
+ virtual void setGravity(const btVector3& gravity);
+
+ virtual btVector3 getGravity () const;
+
+ virtual void addRigidBody(btRigidBody* body);
+
+ virtual void addRigidBody(btRigidBody* body, int group, int mask);
+
+ virtual void removeRigidBody(btRigidBody* body);
+
+ virtual void debugDrawWorld();
+
+ virtual void addAction(btActionInterface* action);
+
+ virtual void removeAction(btActionInterface* action);
+
+ ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
+ virtual void updateAabbs();
+
+ virtual void synchronizeMotionStates();
+
+ virtual void setConstraintSolver(btConstraintSolver* solver);
+
+ virtual btConstraintSolver* getConstraintSolver();
+
+ virtual btDynamicsWorldType getWorldType() const
+ {
+ return BT_SIMPLE_DYNAMICS_WORLD;
+ }
+
+ virtual void clearForces();
+
+};
+
+#endif //BT_SIMPLE_DYNAMICS_WORLD_H