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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-13 14:43:30 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-13 14:43:30 +0100 |
commit | a3ee252993e8200c856be3fe664937f9461ee268 (patch) | |
tree | af68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp | |
parent | c01575b3125ce1828f0cacb3f9f00286136f373c (diff) | |
parent | e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (diff) |
Merge pull request #15664 from akien-mga/thirdparty
Bugfix updates to various thirdparty libraries
Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp')
-rw-r--r-- | thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp deleted file mode 100644 index 4be2aabe4d..0000000000 --- a/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btHinge2Constraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" - - - -// constructor -// anchor, axis1 and axis2 are in world coordinate system -// axis1 must be orthogonal to axis2 -btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) -: btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ), - m_anchor(anchor), - m_axis1(axis1), - m_axis2(axis2) -{ - // build frame basis - // 6DOF constraint uses Euler angles and to define limits - // it is assumed that rotational order is : - // Z - first, allowed limits are (-PI,PI); - // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number - // used to prevent constraint from instability on poles; - // new position of X, allowed limits are (-PI,PI); - // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs - // Build the frame in world coordinate system first - btVector3 zAxis = axis1.normalize(); - btVector3 xAxis = axis2.normalize(); - btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - frameInW.setOrigin(anchor); - // now get constraint frame in local coordinate systems - m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; - // sei limits - setLinearLowerLimit(btVector3(0.f, 0.f, -1.f)); - setLinearUpperLimit(btVector3(0.f, 0.f, 1.f)); - // like front wheels of a car - setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f)); - setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f)); - // enable suspension - enableSpring(2, true); - setStiffness(2, SIMD_PI * SIMD_PI * 4.f); - setDamping(2, 0.01f); - setEquilibriumPoint(); -} - |