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authorAndreaCatania <info@andreacatania.com>2017-08-01 14:30:58 +0200
committerAndreaCatania <info@andreacatania.com>2017-11-04 20:08:26 +0100
commited047261f06f814eeb88a1f6ee2dd8abd7a14034 (patch)
tree3addbdbfa8ca5068226a644a0dbbbee0ed691303 /thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp
parent3cbcf5c2ddadf1cd630137d6bd438634b8517b00 (diff)
Vendor thirdparty Bullet source for upcoming physics server backend
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp b/thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp
new file mode 100644
index 0000000000..20e41de089
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+++ b/thirdparty/bullet/src/BulletCollision/Gimpact/gim_contact.cpp
@@ -0,0 +1,146 @@
+
+/*
+-----------------------------------------------------------------------------
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this library in the
+ file GIMPACT-LICENSE-LGPL.TXT.
+ (2) The BSD-style license that is included with this library in
+ the file GIMPACT-LICENSE-BSD.TXT.
+ (3) The zlib/libpng license that is included with this library in
+ the file GIMPACT-LICENSE-ZLIB.TXT.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
+
+-----------------------------------------------------------------------------
+*/
+
+#include "gim_contact.h"
+
+#define MAX_COINCIDENT 8
+
+void gim_contact_array::merge_contacts(
+ const gim_contact_array & contacts, bool normal_contact_average)
+{
+ clear();
+
+ if(contacts.size()==1)
+ {
+ push_back(contacts.back());
+ return;
+ }
+
+ gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
+ keycontacts.resize(contacts.size(),false);
+
+ //fill key contacts
+
+ GUINT i;
+
+ for (i = 0;i<contacts.size() ;i++ )
+ {
+ keycontacts[i].m_key = contacts[i].calc_key_contact();
+ keycontacts[i].m_value = i;
+ }
+
+ //sort keys
+ gim_heap_sort(keycontacts.pointer(),keycontacts.size(),GIM_RSORT_TOKEN_COMPARATOR());
+
+ // Merge contacts
+
+ GUINT coincident_count=0;
+ btVector3 coincident_normals[MAX_COINCIDENT];
+
+ GUINT last_key = keycontacts[0].m_key;
+ GUINT key = 0;
+
+ push_back(contacts[keycontacts[0].m_value]);
+ GIM_CONTACT * pcontact = &back();
+
+
+
+ for( i=1;i<keycontacts.size();i++)
+ {
+ key = keycontacts[i].m_key;
+ const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
+
+ if(last_key == key)//same points
+ {
+ //merge contact
+ if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
+ {
+ *pcontact = *scontact;
+ coincident_count = 0;
+ }
+ else if(normal_contact_average)
+ {
+ if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
+ {
+ if(coincident_count<MAX_COINCIDENT)
+ {
+ coincident_normals[coincident_count] = scontact->m_normal;
+ coincident_count++;
+ }
+ }
+ }
+ }
+ else
+ {//add new contact
+
+ if(normal_contact_average && coincident_count>0)
+ {
+ pcontact->interpolate_normals(coincident_normals,coincident_count);
+ coincident_count = 0;
+ }
+
+ push_back(*scontact);
+ pcontact = &back();
+ }
+ last_key = key;
+ }
+}
+
+void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts)
+{
+ clear();
+
+ if(contacts.size()==1)
+ {
+ push_back(contacts.back());
+ return;
+ }
+
+ GIM_CONTACT average_contact = contacts.back();
+
+ for (GUINT i=1;i<contacts.size() ;i++ )
+ {
+ average_contact.m_point += contacts[i].m_point;
+ average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
+ }
+
+ //divide
+ GREAL divide_average = 1.0f/((GREAL)contacts.size());
+
+ average_contact.m_point *= divide_average;
+
+ average_contact.m_normal *= divide_average;
+
+ average_contact.m_depth = average_contact.m_normal.length();
+
+ average_contact.m_normal /= average_contact.m_depth;
+
+}
+