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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h')
-rw-r--r--thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h1164
1 files changed, 0 insertions, 1164 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h b/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h
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--- a/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactShape.h
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@@ -1,1164 +0,0 @@
-/*! \file btGImpactShape.h
-\author Francisco Len Nßjera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef GIMPACT_SHAPE_H
-#define GIMPACT_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-#include "btGImpactQuantizedBvh.h" // box tree class
-
-
-//! declare Quantized trees, (you can change to float based trees)
-typedef btGImpactQuantizedBvh btGImpactBoxSet;
-
-enum eGIMPACT_SHAPE_TYPE
-{
- CONST_GIMPACT_COMPOUND_SHAPE = 0,
- CONST_GIMPACT_TRIMESH_SHAPE_PART,
- CONST_GIMPACT_TRIMESH_SHAPE
-};
-
-
-
-//! Helper class for tetrahedrons
-class btTetrahedronShapeEx:public btBU_Simplex1to4
-{
-public:
- btTetrahedronShapeEx()
- {
- m_numVertices = 4;
- }
-
-
- SIMD_FORCE_INLINE void setVertices(
- const btVector3 & v0,const btVector3 & v1,
- const btVector3 & v2,const btVector3 & v3)
- {
- m_vertices[0] = v0;
- m_vertices[1] = v1;
- m_vertices[2] = v2;
- m_vertices[3] = v3;
- recalcLocalAabb();
- }
-};
-
-
-//! Base class for gimpact shapes
-class btGImpactShapeInterface : public btConcaveShape
-{
-protected:
- btAABB m_localAABB;
- bool m_needs_update;
- btVector3 localScaling;
- btGImpactBoxSet m_box_set;// optionally boxset
-
- //! use this function for perfofm refit in bounding boxes
- //! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
- lockChildShapes();
- if(m_box_set.getNodeCount() == 0)
- {
- m_box_set.buildSet();
- }
- else
- {
- m_box_set.update();
- }
- unlockChildShapes();
-
- m_localAABB = m_box_set.getGlobalBox();
- }
-
-
-public:
- btGImpactShapeInterface()
- {
- m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
- m_localAABB.invalidate();
- m_needs_update = true;
- localScaling.setValue(1.f,1.f,1.f);
- }
-
-
- //! performs refit operation
- /*!
- Updates the entire Box set of this shape.
- \pre postUpdate() must be called for attemps to calculating the box set, else this function
- will does nothing.
- \post if m_needs_update == true, then it calls calcLocalAABB();
- */
- SIMD_FORCE_INLINE void updateBound()
- {
- if(!m_needs_update) return;
- calcLocalAABB();
- m_needs_update = false;
- }
-
- //! If the Bounding box is not updated, then this class attemps to calculate it.
- /*!
- \post Calls updateBound() for update the box set.
- */
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB transformedbox = m_localAABB;
- transformedbox.appy_transform(t);
- aabbMin = transformedbox.m_min;
- aabbMax = transformedbox.m_max;
- }
-
- //! Tells to this object that is needed to refit the box set
- virtual void postUpdate()
- {
- m_needs_update = true;
- }
-
- //! Obtains the local box, which is the global calculated box of the total of subshapes
- SIMD_FORCE_INLINE const btAABB & getLocalBox()
- {
- return m_localAABB;
- }
-
-
- virtual int getShapeType() const
- {
- return GIMPACT_SHAPE_PROXYTYPE;
- }
-
- /*!
- \post You must call updateBound() for update the box set.
- */
- virtual void setLocalScaling(const btVector3& scaling)
- {
- localScaling = scaling;
- postUpdate();
- }
-
- virtual const btVector3& getLocalScaling() const
- {
- return localScaling;
- }
-
-
- virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
- int i = getNumChildShapes();
- while(i--)
- {
- btCollisionShape* child = getChildShape(i);
- child->setMargin(margin);
- }
-
- m_needs_update = true;
- }
-
-
- //! Subshape member functions
- //!@{
-
- //! Base method for determinig which kind of GIMPACT shape we get
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
-
- //! gets boxset
- SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const
- {
- return &m_box_set;
- }
-
- //! Determines if this class has a hierarchy structure for sorting its primitives
- SIMD_FORCE_INLINE bool hasBoxSet() const
- {
- if(m_box_set.getNodeCount() == 0) return false;
- return true;
- }
-
- //! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const = 0;
-
-
- //! Gets the number of children
- virtual int getNumChildShapes() const = 0;
-
- //! if true, then its children must get transforms.
- virtual bool childrenHasTransform() const = 0;
-
- //! Determines if this shape has triangles
- virtual bool needsRetrieveTriangles() const = 0;
-
- //! Determines if this shape has tetrahedrons
- virtual bool needsRetrieveTetrahedrons() const = 0;
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0;
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0;
-
-
-
- //! call when reading child shapes
- virtual void lockChildShapes() const
- {
- }
-
- virtual void unlockChildShapes() const
- {
- }
-
- //! if this trimesh
- SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const
- {
- getPrimitiveManager()->get_primitive_triangle(index,triangle);
- }
-
-
- //! Retrieves the bound from a child
- /*!
- */
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB child_aabb;
- getPrimitiveManager()->get_primitive_box(child_index,child_aabb);
- child_aabb.appy_transform(t);
- aabbMin = child_aabb.m_min;
- aabbMax = child_aabb.m_max;
- }
-
- //! Gets the children
- virtual btCollisionShape* getChildShape(int index) = 0;
-
-
- //! Gets the child
- virtual const btCollisionShape* getChildShape(int index) const = 0;
-
- //! Gets the children transform
- virtual btTransform getChildTransform(int index) const = 0;
-
- //! Sets the children transform
- /*!
- \post You must call updateBound() for update the box set.
- */
- virtual void setChildTransform(int index, const btTransform & transform) = 0;
-
- //!@}
-
-
- //! virtual method for ray collision
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
- {
- (void) rayFrom; (void) rayTo; (void) resultCallback;
- }
-
- //! Function for retrieve triangles.
- /*!
- It gives the triangles in local space
- */
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- (void) callback; (void) aabbMin; (void) aabbMax;
- }
-
- //! Function for retrieve triangles.
- /*!
- It gives the triangles in local space
- */
- virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
- {
-
- }
-
- //!@}
-
-};
-
-
-//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
-/*!
-This class only can manage Convex subshapes
-*/
-class btGImpactCompoundShape : public btGImpactShapeInterface
-{
-public:
- //! compound primitive manager
- class CompoundPrimitiveManager:public btPrimitiveManagerBase
- {
- public:
- virtual ~CompoundPrimitiveManager() {}
- btGImpactCompoundShape * m_compoundShape;
-
-
- CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
- : btPrimitiveManagerBase()
- {
- m_compoundShape = compound.m_compoundShape;
- }
-
- CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape)
- {
- m_compoundShape = compoundShape;
- }
-
- CompoundPrimitiveManager()
- {
- m_compoundShape = NULL;
- }
-
- virtual bool is_trimesh() const
- {
- return false;
- }
-
- virtual int get_primitive_count() const
- {
- return (int )m_compoundShape->getNumChildShapes();
- }
-
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
- {
- btTransform prim_trans;
- if(m_compoundShape->childrenHasTransform())
- {
- prim_trans = m_compoundShape->getChildTransform(prim_index);
- }
- else
- {
- prim_trans.setIdentity();
- }
- const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index);
- shape->getAabb(prim_trans,primbox.m_min,primbox.m_max);
- }
-
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
- {
- btAssert(0);
- (void) prim_index; (void) triangle;
- }
-
- };
-
-
-
-protected:
- CompoundPrimitiveManager m_primitive_manager;
- btAlignedObjectArray<btTransform> m_childTransforms;
- btAlignedObjectArray<btCollisionShape*> m_childShapes;
-
-
-public:
-
- btGImpactCompoundShape(bool children_has_transform = true)
- {
- (void) children_has_transform;
- m_primitive_manager.m_compoundShape = this;
- m_box_set.setPrimitiveManager(&m_primitive_manager);
- }
-
- virtual ~btGImpactCompoundShape()
- {
- }
-
-
- //! if true, then its children must get transforms.
- virtual bool childrenHasTransform() const
- {
- if(m_childTransforms.size()==0) return false;
- return true;
- }
-
-
- //! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
- {
- return &m_primitive_manager;
- }
-
- //! Obtains the compopund primitive manager
- SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager()
- {
- return &m_primitive_manager;
- }
-
- //! Gets the number of children
- virtual int getNumChildShapes() const
- {
- return m_childShapes.size();
- }
-
-
- //! Use this method for adding children. Only Convex shapes are allowed.
- void addChildShape(const btTransform& localTransform,btCollisionShape* shape)
- {
- btAssert(shape->isConvex());
- m_childTransforms.push_back(localTransform);
- m_childShapes.push_back(shape);
- }
-
- //! Use this method for adding children. Only Convex shapes are allowed.
- void addChildShape(btCollisionShape* shape)
- {
- btAssert(shape->isConvex());
- m_childShapes.push_back(shape);
- }
-
- //! Gets the children
- virtual btCollisionShape* getChildShape(int index)
- {
- return m_childShapes[index];
- }
-
- //! Gets the children
- virtual const btCollisionShape* getChildShape(int index) const
- {
- return m_childShapes[index];
- }
-
- //! Retrieves the bound from a child
- /*!
- */
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
-
- if(childrenHasTransform())
- {
- m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax);
- }
- else
- {
- m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax);
- }
- }
-
-
- //! Gets the children transform
- virtual btTransform getChildTransform(int index) const
- {
- btAssert(m_childTransforms.size() == m_childShapes.size());
- return m_childTransforms[index];
- }
-
- //! Sets the children transform
- /*!
- \post You must call updateBound() for update the box set.
- */
- virtual void setChildTransform(int index, const btTransform & transform)
- {
- btAssert(m_childTransforms.size() == m_childShapes.size());
- m_childTransforms[index] = transform;
- postUpdate();
- }
-
- //! Determines if this shape has triangles
- virtual bool needsRetrieveTriangles() const
- {
- return false;
- }
-
- //! Determines if this shape has tetrahedrons
- virtual bool needsRetrieveTetrahedrons() const
- {
- return false;
- }
-
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
- {
- (void) prim_index; (void) triangle;
- btAssert(0);
- }
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
- {
- (void) prim_index; (void) tetrahedron;
- btAssert(0);
- }
-
-
- //! Calculates the exact inertia tensor for this shape
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
- virtual const char* getName()const
- {
- return "GImpactCompound";
- }
-
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
- {
- return CONST_GIMPACT_COMPOUND_SHAPE;
- }
-
-};
-
-
-
-//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
-/*!
-- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
-- When making operations with this shape, you must call <b>lock</b> before accessing to the trimesh primitives, and then call <b>unlock</b>
-- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
-
-*/
-class btGImpactMeshShapePart : public btGImpactShapeInterface
-{
-public:
- //! Trimesh primitive manager
- /*!
- Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism
- */
- class TrimeshPrimitiveManager:public btPrimitiveManagerBase
- {
- public:
- btScalar m_margin;
- btStridingMeshInterface * m_meshInterface;
- btVector3 m_scale;
- int m_part;
- int m_lock_count;
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- TrimeshPrimitiveManager()
- {
- m_meshInterface = NULL;
- m_part = 0;
- m_margin = 0.01f;
- m_scale = btVector3(1.f,1.f,1.f);
- m_lock_count = 0;
- vertexbase = 0;
- numverts = 0;
- stride = 0;
- indexbase = 0;
- indexstride = 0;
- numfaces = 0;
- }
-
- TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
- : btPrimitiveManagerBase()
- {
- m_meshInterface = manager.m_meshInterface;
- m_part = manager.m_part;
- m_margin = manager.m_margin;
- m_scale = manager.m_scale;
- m_lock_count = 0;
- vertexbase = 0;
- numverts = 0;
- stride = 0;
- indexbase = 0;
- indexstride = 0;
- numfaces = 0;
-
- }
-
- TrimeshPrimitiveManager(
- btStridingMeshInterface * meshInterface, int part)
- {
- m_meshInterface = meshInterface;
- m_part = part;
- m_scale = m_meshInterface->getScaling();
- m_margin = 0.1f;
- m_lock_count = 0;
- vertexbase = 0;
- numverts = 0;
- stride = 0;
- indexbase = 0;
- indexstride = 0;
- numfaces = 0;
-
- }
-
- virtual ~TrimeshPrimitiveManager() {}
-
- void lock()
- {
- if(m_lock_count>0)
- {
- m_lock_count++;
- return;
- }
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,numverts,
- type, stride,&indexbase, indexstride, numfaces,indicestype,m_part);
-
- m_lock_count = 1;
- }
-
- void unlock()
- {
- if(m_lock_count == 0) return;
- if(m_lock_count>1)
- {
- --m_lock_count;
- return;
- }
- m_meshInterface->unLockReadOnlyVertexBase(m_part);
- vertexbase = NULL;
- m_lock_count = 0;
- }
-
- virtual bool is_trimesh() const
- {
- return true;
- }
-
- virtual int get_primitive_count() const
- {
- return (int )numfaces;
- }
-
- SIMD_FORCE_INLINE int get_vertex_count() const
- {
- return (int )numverts;
- }
-
- SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const
- {
- if(indicestype == PHY_SHORT)
- {
- unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride);
- i0 = s_indices[0];
- i1 = s_indices[1];
- i2 = s_indices[2];
- }
- else
- {
- unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride);
- i0 = i_indices[0];
- i1 = i_indices[1];
- i2 = i_indices[2];
- }
- }
-
- SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const
- {
- if(type == PHY_DOUBLE)
- {
- double * dvertices = (double *)(vertexbase + vertex_index*stride);
- vertex[0] = btScalar(dvertices[0]*m_scale[0]);
- vertex[1] = btScalar(dvertices[1]*m_scale[1]);
- vertex[2] = btScalar(dvertices[2]*m_scale[2]);
- }
- else
- {
- float * svertices = (float *)(vertexbase + vertex_index*stride);
- vertex[0] = svertices[0]*m_scale[0];
- vertex[1] = svertices[1]*m_scale[1];
- vertex[2] = svertices[2]*m_scale[2];
- }
- }
-
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
- {
- btPrimitiveTriangle triangle;
- get_primitive_triangle(prim_index,triangle);
- primbox.calc_from_triangle_margin(
- triangle.m_vertices[0],
- triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin);
- }
-
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
- {
- unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices[0]);
- get_vertex(indices[1],triangle.m_vertices[1]);
- get_vertex(indices[2],triangle.m_vertices[2]);
- triangle.m_margin = m_margin;
- }
-
- SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const
- {
- unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices1[0]);
- get_vertex(indices[1],triangle.m_vertices1[1]);
- get_vertex(indices[2],triangle.m_vertices1[2]);
- triangle.setMargin(m_margin);
- }
-
- };
-
-
-protected:
- TrimeshPrimitiveManager m_primitive_manager;
-public:
-
- btGImpactMeshShapePart()
- {
- m_box_set.setPrimitiveManager(&m_primitive_manager);
- }
-
- btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part );
- virtual ~btGImpactMeshShapePart();
-
- //! if true, then its children must get transforms.
- virtual bool childrenHasTransform() const
- {
- return false;
- }
-
-
- //! call when reading child shapes
- virtual void lockChildShapes() const;
- virtual void unlockChildShapes() const;
-
- //! Gets the number of children
- virtual int getNumChildShapes() const
- {
- return m_primitive_manager.get_primitive_count();
- }
-
-
- //! Gets the children
- virtual btCollisionShape* getChildShape(int index)
- {
- (void) index;
- btAssert(0);
- return NULL;
- }
-
-
-
- //! Gets the child
- virtual const btCollisionShape* getChildShape(int index) const
- {
- (void) index;
- btAssert(0);
- return NULL;
- }
-
- //! Gets the children transform
- virtual btTransform getChildTransform(int index) const
- {
- (void) index;
- btAssert(0);
- return btTransform();
- }
-
- //! Sets the children transform
- /*!
- \post You must call updateBound() for update the box set.
- */
- virtual void setChildTransform(int index, const btTransform & transform)
- {
- (void) index;
- (void) transform;
- btAssert(0);
- }
-
-
- //! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
- {
- return &m_primitive_manager;
- }
-
- SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
- {
- return &m_primitive_manager;
- }
-
-
-
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-
-
- virtual const char* getName()const
- {
- return "GImpactMeshShapePart";
- }
-
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
- {
- return CONST_GIMPACT_TRIMESH_SHAPE_PART;
- }
-
- //! Determines if this shape has triangles
- virtual bool needsRetrieveTriangles() const
- {
- return true;
- }
-
- //! Determines if this shape has tetrahedrons
- virtual bool needsRetrieveTetrahedrons() const
- {
- return false;
- }
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
- {
- m_primitive_manager.get_bullet_triangle(prim_index,triangle);
- }
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
- {
- (void) prim_index;
- (void) tetrahedron;
- btAssert(0);
- }
-
-
-
- SIMD_FORCE_INLINE int getVertexCount() const
- {
- return m_primitive_manager.get_vertex_count();
- }
-
- SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const
- {
- m_primitive_manager.get_vertex(vertex_index,vertex);
- }
-
- SIMD_FORCE_INLINE void setMargin(btScalar margin)
- {
- m_primitive_manager.m_margin = margin;
- postUpdate();
- }
-
- SIMD_FORCE_INLINE btScalar getMargin() const
- {
- return m_primitive_manager.m_margin;
- }
-
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_primitive_manager.m_scale = scaling;
- postUpdate();
- }
-
- virtual const btVector3& getLocalScaling() const
- {
- return m_primitive_manager.m_scale;
- }
-
- SIMD_FORCE_INLINE int getPart() const
- {
- return (int)m_primitive_manager.m_part;
- }
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
- virtual void processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-};
-
-
-//! This class manages a mesh supplied by the btStridingMeshInterface interface.
-/*!
-Set of btGImpactMeshShapePart parts
-- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShape, then you must call updateBound() after creating the mesh
-
-- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
-
-*/
-class btGImpactMeshShape : public btGImpactShapeInterface
-{
- btStridingMeshInterface* m_meshInterface;
-
-protected:
- btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
- void buildMeshParts(btStridingMeshInterface * meshInterface)
- {
- for (int i=0;i<meshInterface->getNumSubParts() ;++i )
- {
- btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i);
- m_mesh_parts.push_back(newpart);
- }
- }
-
- //! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
- m_localAABB.invalidate();
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->updateBound();
- m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
- }
- }
-
-public:
- btGImpactMeshShape(btStridingMeshInterface * meshInterface)
- {
- m_meshInterface = meshInterface;
- buildMeshParts(meshInterface);
- }
-
- virtual ~btGImpactMeshShape()
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
- delete part;
- }
- m_mesh_parts.clear();
- }
-
-
- btStridingMeshInterface* getMeshInterface()
- {
- return m_meshInterface;
- }
-
- const btStridingMeshInterface* getMeshInterface() const
- {
- return m_meshInterface;
- }
-
- int getMeshPartCount() const
- {
- return m_mesh_parts.size();
- }
-
- btGImpactMeshShapePart * getMeshPart(int index)
- {
- return m_mesh_parts[index];
- }
-
-
-
- const btGImpactMeshShapePart * getMeshPart(int index) const
- {
- return m_mesh_parts[index];
- }
-
-
- virtual void setLocalScaling(const btVector3& scaling)
- {
- localScaling = scaling;
-
- int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
- part->setLocalScaling(scaling);
- }
-
- m_needs_update = true;
- }
-
- virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
-
- int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
- part->setMargin(margin);
- }
-
- m_needs_update = true;
- }
-
- //! Tells to this object that is needed to refit all the meshes
- virtual void postUpdate()
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
- part->postUpdate();
- }
-
- m_needs_update = true;
- }
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
- //! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
- {
- btAssert(0);
- return NULL;
- }
-
-
- //! Gets the number of children
- virtual int getNumChildShapes() const
- {
- btAssert(0);
- return 0;
- }
-
-
- //! if true, then its children must get transforms.
- virtual bool childrenHasTransform() const
- {
- btAssert(0);
- return false;
- }
-
- //! Determines if this shape has triangles
- virtual bool needsRetrieveTriangles() const
- {
- btAssert(0);
- return false;
- }
-
- //! Determines if this shape has tetrahedrons
- virtual bool needsRetrieveTetrahedrons() const
- {
- btAssert(0);
- return false;
- }
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
- {
- (void) prim_index; (void) triangle;
- btAssert(0);
- }
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
- {
- (void) prim_index; (void) tetrahedron;
- btAssert(0);
- }
-
- //! call when reading child shapes
- virtual void lockChildShapes() const
- {
- btAssert(0);
- }
-
- virtual void unlockChildShapes() const
- {
- btAssert(0);
- }
-
-
-
-
- //! Retrieves the bound from a child
- /*!
- */
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
- btAssert(0);
- }
-
- //! Gets the children
- virtual btCollisionShape* getChildShape(int index)
- {
- (void) index;
- btAssert(0);
- return NULL;
- }
-
-
- //! Gets the child
- virtual const btCollisionShape* getChildShape(int index) const
- {
- (void) index;
- btAssert(0);
- return NULL;
- }
-
- //! Gets the children transform
- virtual btTransform getChildTransform(int index) const
- {
- (void) index;
- btAssert(0);
- return btTransform();
- }
-
- //! Sets the children transform
- /*!
- \post You must call updateBound() for update the box set.
- */
- virtual void setChildTransform(int index, const btTransform & transform)
- {
- (void) index; (void) transform;
- btAssert(0);
- }
-
-
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
- {
- return CONST_GIMPACT_TRIMESH_SHAPE;
- }
-
-
- virtual const char* getName()const
- {
- return "GImpactMesh";
- }
-
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
-
- //! Function for retrieve triangles.
- /*!
- It gives the triangles in local space
- */
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
- virtual void processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btGImpactMeshShapeData
-{
- btCollisionShapeData m_collisionShapeData;
-
- btStridingMeshInterfaceData m_meshInterface;
-
- btVector3FloatData m_localScaling;
-
- float m_collisionMargin;
-
- int m_gimpactSubType;
-};
-
-SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
-{
- return sizeof(btGImpactMeshShapeData);
-}
-
-
-#endif //GIMPACT_MESH_SHAPE_H