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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-05 09:25:33 +0100
committerGitHub <noreply@github.com>2017-11-05 09:25:33 +0100
commita89fa34c21103430b1d140ee04c3ae6a433d77ce (patch)
tree9ecfb36702c2044937c2063f4ef09da62bd7ca1f /thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
parentf7a41c1e309226bd0deb6381e71a5ce005cbe4ef (diff)
parentfb4871c919571d719d27738cc4d7db496a575b57 (diff)
Merge pull request #12641 from AndreaCatania/bullet
Bullet physics wrapper
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h')
-rw-r--r--thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h310
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diff --git a/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
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+++ b/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
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+/*! \file btGImpactShape.h
+\author Francisco Leon Najera
+*/
+/*
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
+#define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+class btDispatcher;
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+
+#include "LinearMath/btAlignedObjectArray.h"
+
+#include "btGImpactShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+
+//! Collision Algorithm for GImpact Shapes
+/*!
+For register this algorithm in Bullet, proceed as following:
+ \code
+btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher());
+btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
+ \endcode
+*/
+class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+protected:
+ btCollisionAlgorithm * m_convex_algorithm;
+ btPersistentManifold * m_manifoldPtr;
+ btManifoldResult* m_resultOut;
+ const btDispatcherInfo * m_dispatchInfo;
+ int m_triface0;
+ int m_part0;
+ int m_triface1;
+ int m_part1;
+
+
+ //! Creates a new contact point
+ SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1)
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ return m_manifoldPtr;
+ }
+
+ SIMD_FORCE_INLINE void destroyConvexAlgorithm()
+ {
+ if(m_convex_algorithm)
+ {
+ m_convex_algorithm->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
+ m_convex_algorithm = NULL;
+ }
+ }
+
+ SIMD_FORCE_INLINE void destroyContactManifolds()
+ {
+ if(m_manifoldPtr == NULL) return;
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ m_manifoldPtr = NULL;
+ }
+
+ SIMD_FORCE_INLINE void clearCache()
+ {
+ destroyContactManifolds();
+ destroyConvexAlgorithm();
+
+ m_triface0 = -1;
+ m_part0 = -1;
+ m_triface1 = -1;
+ m_part1 = -1;
+ }
+
+ SIMD_FORCE_INLINE btPersistentManifold* getLastManifold()
+ {
+ return m_manifoldPtr;
+ }
+
+
+ // Call before process collision
+ SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ if(getLastManifold() == 0)
+ {
+ newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ }
+
+ m_resultOut->setPersistentManifold(getLastManifold());
+ }
+
+ // Call before process collision
+ SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ checkManifold(body0Wrap,body1Wrap);
+
+ btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
+ body0Wrap,body1Wrap,getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
+ return convex_algorithm ;
+ }
+
+ // Call before process collision
+ SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ if(m_convex_algorithm) return;
+ m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap);
+ }
+
+
+
+
+ void addContactPoint(const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btVector3 & point,
+ const btVector3 & normal,
+ btScalar distance);
+
+//! Collision routines
+//!@{
+
+ void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btGImpactMeshShapePart * shape1,
+ const int * pairs, int pair_count);
+
+ void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btGImpactMeshShapePart * shape1,
+ const int * pairs, int pair_count);
+
+
+
+
+ void shape_vs_shape_collision(
+ const btCollisionObjectWrapper* body0,
+ const btCollisionObjectWrapper* body1,
+ const btCollisionShape * shape0,
+ const btCollisionShape * shape1);
+
+ void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1);
+
+
+
+ void gimpact_vs_gimpact_find_pairs(
+ const btTransform & trans0,
+ const btTransform & trans1,
+ const btGImpactShapeInterface * shape0,
+ const btGImpactShapeInterface * shape1,btPairSet & pairset);
+
+ void gimpact_vs_shape_find_pairs(
+ const btTransform & trans0,
+ const btTransform & trans1,
+ const btGImpactShapeInterface * shape0,
+ const btCollisionShape * shape1,
+ btAlignedObjectArray<int> & collided_primitives);
+
+
+ void gimpacttrimeshpart_vs_plane_collision(
+ const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btStaticPlaneShape * shape1,bool swapped);
+
+
+public:
+
+ btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+
+ virtual ~btGImpactCollisionAlgorithm();
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+
+ btManifoldResult* internalGetResultOut()
+ {
+ return m_resultOut;
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
+ return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap);
+ }
+ };
+
+ //! Use this function for register the algorithm externally
+ static void registerAlgorithm(btCollisionDispatcher * dispatcher);
+#ifdef TRI_COLLISION_PROFILING
+ //! Gets the average time in miliseconds of tree collisions
+ static float getAverageTreeCollisionTime();
+
+ //! Gets the average time in miliseconds of triangle collisions
+ static float getAverageTriangleCollisionTime();
+#endif //TRI_COLLISION_PROFILING
+
+ //! Collides two gimpact shapes
+ /*!
+ \pre shape0 and shape1 couldn't be btGImpactMeshShape objects
+ */
+
+
+ void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btGImpactShapeInterface * shape1);
+
+ void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btCollisionShape * shape1,bool swapped);
+
+ void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btCompoundShape * shape1,bool swapped);
+
+ void gimpact_vs_concave(
+ const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btConcaveShape * shape1,bool swapped);
+
+
+
+
+ /// Accessor/Mutator pairs for Part and triangleID
+ void setFace0(int value)
+ {
+ m_triface0 = value;
+ }
+ int getFace0()
+ {
+ return m_triface0;
+ }
+ void setFace1(int value)
+ {
+ m_triface1 = value;
+ }
+ int getFace1()
+ {
+ return m_triface1;
+ }
+ void setPart0(int value)
+ {
+ m_part0 = value;
+ }
+ int getPart0()
+ {
+ return m_part0;
+ }
+ void setPart1(int value)
+ {
+ m_part1 = value;
+ }
+ int getPart1()
+ {
+ return m_part1;
+ }
+
+};
+
+
+//algorithm details
+//#define BULLET_TRIANGLE_COLLISION 1
+#define GIMPACT_VS_PLANE_COLLISION 1
+
+
+
+#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H