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authorAndreaCatania <info@andreacatania.com>2017-08-01 14:30:58 +0200
committerAndreaCatania <info@andreacatania.com>2017-11-04 20:08:26 +0100
commited047261f06f814eeb88a1f6ee2dd8abd7a14034 (patch)
tree3addbdbfa8ca5068226a644a0dbbbee0ed691303 /thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
parent3cbcf5c2ddadf1cd630137d6bd438634b8517b00 (diff)
Vendor thirdparty Bullet source for upcoming physics server backend
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp932
1 files changed, 932 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
new file mode 100644
index 0000000000..2e87475e39
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
@@ -0,0 +1,932 @@
+/*
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+/*
+Author: Francisco Len Nßjera
+Concave-Concave Collision
+
+*/
+
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "btGImpactCollisionAlgorithm.h"
+#include "btContactProcessing.h"
+#include "LinearMath/btQuickprof.h"
+
+
+//! Class for accessing the plane equation
+class btPlaneShape : public btStaticPlaneShape
+{
+public:
+
+ btPlaneShape(const btVector3& v, float f)
+ :btStaticPlaneShape(v,f)
+ {
+ }
+
+ void get_plane_equation(btVector4 &equation)
+ {
+ equation[0] = m_planeNormal[0];
+ equation[1] = m_planeNormal[1];
+ equation[2] = m_planeNormal[2];
+ equation[3] = m_planeConstant;
+ }
+
+
+ void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const
+ {
+ equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
+ equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
+ equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
+ equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
+ }
+};
+
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////
+#ifdef TRI_COLLISION_PROFILING
+
+btClock g_triangle_clock;
+
+float g_accum_triangle_collision_time = 0;
+int g_count_triangle_collision = 0;
+
+void bt_begin_gim02_tri_time()
+{
+ g_triangle_clock.reset();
+}
+
+void bt_end_gim02_tri_time()
+{
+ g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
+ g_count_triangle_collision++;
+}
+#endif //TRI_COLLISION_PROFILING
+//! Retrieving shapes shapes
+/*!
+Declared here due of insuficent space on Pool allocators
+*/
+//!@{
+class GIM_ShapeRetriever
+{
+public:
+ const btGImpactShapeInterface * m_gim_shape;
+ btTriangleShapeEx m_trishape;
+ btTetrahedronShapeEx m_tetrashape;
+
+public:
+ class ChildShapeRetriever
+ {
+ public:
+ GIM_ShapeRetriever * m_parent;
+ virtual const btCollisionShape * getChildShape(int index)
+ {
+ return m_parent->m_gim_shape->getChildShape(index);
+ }
+ virtual ~ChildShapeRetriever() {}
+ };
+
+ class TriangleShapeRetriever:public ChildShapeRetriever
+ {
+ public:
+
+ virtual btCollisionShape * getChildShape(int index)
+ {
+ m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
+ return &m_parent->m_trishape;
+ }
+ virtual ~TriangleShapeRetriever() {}
+ };
+
+ class TetraShapeRetriever:public ChildShapeRetriever
+ {
+ public:
+
+ virtual btCollisionShape * getChildShape(int index)
+ {
+ m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
+ return &m_parent->m_tetrashape;
+ }
+ };
+public:
+ ChildShapeRetriever m_child_retriever;
+ TriangleShapeRetriever m_tri_retriever;
+ TetraShapeRetriever m_tetra_retriever;
+ ChildShapeRetriever * m_current_retriever;
+
+ GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
+ {
+ m_gim_shape = gim_shape;
+ //select retriever
+ if(m_gim_shape->needsRetrieveTriangles())
+ {
+ m_current_retriever = &m_tri_retriever;
+ }
+ else if(m_gim_shape->needsRetrieveTetrahedrons())
+ {
+ m_current_retriever = &m_tetra_retriever;
+ }
+ else
+ {
+ m_current_retriever = &m_child_retriever;
+ }
+
+ m_current_retriever->m_parent = this;
+ }
+
+ const btCollisionShape * getChildShape(int index)
+ {
+ return m_current_retriever->getChildShape(index);
+ }
+
+
+};
+
+
+
+//!@}
+
+
+#ifdef TRI_COLLISION_PROFILING
+
+//! Gets the average time in miliseconds of tree collisions
+float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
+{
+ return btGImpactBoxSet::getAverageTreeCollisionTime();
+
+}
+
+//! Gets the average time in miliseconds of triangle collisions
+float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
+{
+ if(g_count_triangle_collision == 0) return 0;
+
+ float avgtime = g_accum_triangle_collision_time;
+ avgtime /= (float)g_count_triangle_collision;
+
+ g_accum_triangle_collision_time = 0;
+ g_count_triangle_collision = 0;
+
+ return avgtime;
+}
+
+#endif //TRI_COLLISION_PROFILING
+
+
+
+btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
+{
+ m_manifoldPtr = NULL;
+ m_convex_algorithm = NULL;
+}
+
+btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
+{
+ clearCache();
+}
+
+
+
+
+
+void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btVector3 & point,
+ const btVector3 & normal,
+ btScalar distance)
+{
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
+ checkManifold(body0Wrap,body1Wrap);
+ m_resultOut->addContactPoint(normal,point,distance);
+}
+
+
+void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
+ const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape * shape0,
+ const btCollisionShape * shape1)
+{
+
+
+ {
+
+ btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
+ // post : checkManifold is called
+
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
+
+ algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
+
+ algor->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algor);
+ }
+
+}
+
+void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1)
+{
+
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
+
+ btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
+ btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
+ checkConvexAlgorithm(&ob0,&ob1);
+ m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
+
+
+}
+
+
+
+
+void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
+ const btTransform & trans0,
+ const btTransform & trans1,
+ const btGImpactShapeInterface * shape0,
+ const btGImpactShapeInterface * shape1,btPairSet & pairset)
+{
+ if(shape0->hasBoxSet() && shape1->hasBoxSet())
+ {
+ btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
+ }
+ else
+ {
+ btAABB boxshape0;
+ btAABB boxshape1;
+ int i = shape0->getNumChildShapes();
+
+ while(i--)
+ {
+ shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
+
+ int j = shape1->getNumChildShapes();
+ while(j--)
+ {
+ shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
+
+ if(boxshape1.has_collision(boxshape0))
+ {
+ pairset.push_pair(i,j);
+ }
+ }
+ }
+ }
+
+
+}
+
+
+void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
+ const btTransform & trans0,
+ const btTransform & trans1,
+ const btGImpactShapeInterface * shape0,
+ const btCollisionShape * shape1,
+ btAlignedObjectArray<int> & collided_primitives)
+{
+
+ btAABB boxshape;
+
+
+ if(shape0->hasBoxSet())
+ {
+ btTransform trans1to0 = trans0.inverse();
+ trans1to0 *= trans1;
+
+ shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
+
+ shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
+ }
+ else
+ {
+ shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
+
+ btAABB boxshape0;
+ int i = shape0->getNumChildShapes();
+
+ while(i--)
+ {
+ shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
+
+ if(boxshape.has_collision(boxshape0))
+ {
+ collided_primitives.push_back(i);
+ }
+ }
+
+ }
+
+}
+
+
+void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btGImpactMeshShapePart * shape1,
+ const int * pairs, int pair_count)
+{
+ btTriangleShapeEx tri0;
+ btTriangleShapeEx tri1;
+
+ shape0->lockChildShapes();
+ shape1->lockChildShapes();
+
+ const int * pair_pointer = pairs;
+
+ while(pair_count--)
+ {
+
+ m_triface0 = *(pair_pointer);
+ m_triface1 = *(pair_pointer+1);
+ pair_pointer+=2;
+
+
+
+ shape0->getBulletTriangle(m_triface0,tri0);
+ shape1->getBulletTriangle(m_triface1,tri1);
+
+
+ //collide two convex shapes
+ if(tri0.overlap_test_conservative(tri1))
+ {
+ convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
+ }
+
+ }
+
+ shape0->unlockChildShapes();
+ shape1->unlockChildShapes();
+}
+
+void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btGImpactMeshShapePart * shape1,
+ const int * pairs, int pair_count)
+{
+ btTransform orgtrans0 = body0Wrap->getWorldTransform();
+ btTransform orgtrans1 = body1Wrap->getWorldTransform();
+
+ btPrimitiveTriangle ptri0;
+ btPrimitiveTriangle ptri1;
+ GIM_TRIANGLE_CONTACT contact_data;
+
+ shape0->lockChildShapes();
+ shape1->lockChildShapes();
+
+ const int * pair_pointer = pairs;
+
+ while(pair_count--)
+ {
+
+ m_triface0 = *(pair_pointer);
+ m_triface1 = *(pair_pointer+1);
+ pair_pointer+=2;
+
+
+ shape0->getPrimitiveTriangle(m_triface0,ptri0);
+ shape1->getPrimitiveTriangle(m_triface1,ptri1);
+
+ #ifdef TRI_COLLISION_PROFILING
+ bt_begin_gim02_tri_time();
+ #endif
+
+ ptri0.applyTransform(orgtrans0);
+ ptri1.applyTransform(orgtrans1);
+
+
+ //build planes
+ ptri0.buildTriPlane();
+ ptri1.buildTriPlane();
+ // test conservative
+
+
+
+ if(ptri0.overlap_test_conservative(ptri1))
+ {
+ if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
+ {
+
+ int j = contact_data.m_point_count;
+ while(j--)
+ {
+
+ addContactPoint(body0Wrap, body1Wrap,
+ contact_data.m_points[j],
+ contact_data.m_separating_normal,
+ -contact_data.m_penetration_depth);
+ }
+ }
+ }
+
+ #ifdef TRI_COLLISION_PROFILING
+ bt_end_gim02_tri_time();
+ #endif
+
+ }
+
+ shape0->unlockChildShapes();
+ shape1->unlockChildShapes();
+
+}
+
+
+void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btGImpactShapeInterface * shape1)
+{
+
+ if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
+ m_part0 = meshshape0->getMeshPartCount();
+
+ while(m_part0--)
+ {
+ gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
+ }
+
+ return;
+ }
+
+ if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
+ m_part1 = meshshape1->getMeshPartCount();
+
+ while(m_part1--)
+ {
+
+ gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
+
+ }
+
+ return;
+ }
+
+
+ btTransform orgtrans0 = body0Wrap->getWorldTransform();
+ btTransform orgtrans1 = body1Wrap->getWorldTransform();
+
+ btPairSet pairset;
+
+ gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
+
+ if(pairset.size()== 0) return;
+
+ if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
+ shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
+ {
+ const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
+ const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
+ //specialized function
+ #ifdef BULLET_TRIANGLE_COLLISION
+ collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
+ #else
+ collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
+ #endif
+
+ return;
+ }
+
+ //general function
+
+ shape0->lockChildShapes();
+ shape1->lockChildShapes();
+
+ GIM_ShapeRetriever retriever0(shape0);
+ GIM_ShapeRetriever retriever1(shape1);
+
+ bool child_has_transform0 = shape0->childrenHasTransform();
+ bool child_has_transform1 = shape1->childrenHasTransform();
+
+ int i = pairset.size();
+ while(i--)
+ {
+ GIM_PAIR * pair = &pairset[i];
+ m_triface0 = pair->m_index1;
+ m_triface1 = pair->m_index2;
+ const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
+ const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
+
+ btTransform tr0 = body0Wrap->getWorldTransform();
+ btTransform tr1 = body1Wrap->getWorldTransform();
+
+ if(child_has_transform0)
+ {
+ tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
+ }
+
+ if(child_has_transform1)
+ {
+ tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
+ }
+
+ btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
+ btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
+
+ //collide two convex shapes
+ convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
+ }
+
+ shape0->unlockChildShapes();
+ shape1->unlockChildShapes();
+}
+
+void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btCollisionShape * shape1,bool swapped)
+{
+ if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
+ int& part = swapped ? m_part1 : m_part0;
+ part = meshshape0->getMeshPartCount();
+
+ while(part--)
+ {
+
+ gimpact_vs_shape(body0Wrap,
+ body1Wrap,
+ meshshape0->getMeshPart(part),
+ shape1,swapped);
+
+ }
+
+ return;
+ }
+
+ #ifdef GIMPACT_VS_PLANE_COLLISION
+ if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
+ shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
+ {
+ const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
+ const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
+ gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
+ return;
+ }
+
+ #endif
+
+
+
+ if(shape1->isCompound())
+ {
+ const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
+ gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
+ return;
+ }
+ else if(shape1->isConcave())
+ {
+ const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
+ gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
+ return;
+ }
+
+
+ btTransform orgtrans0 = body0Wrap->getWorldTransform();
+
+ btTransform orgtrans1 = body1Wrap->getWorldTransform();
+
+ btAlignedObjectArray<int> collided_results;
+
+ gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
+
+ if(collided_results.size() == 0) return;
+
+
+ shape0->lockChildShapes();
+
+ GIM_ShapeRetriever retriever0(shape0);
+
+
+ bool child_has_transform0 = shape0->childrenHasTransform();
+
+
+ int i = collided_results.size();
+
+ while(i--)
+ {
+ int child_index = collided_results[i];
+ if(swapped)
+ m_triface1 = child_index;
+ else
+ m_triface0 = child_index;
+
+ const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
+
+ btTransform tr0 = body0Wrap->getWorldTransform();
+
+ if(child_has_transform0)
+ {
+ tr0 = orgtrans0*shape0->getChildTransform(child_index);
+ }
+
+ btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
+ const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
+
+ if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(&ob0);
+ } else
+ {
+ m_resultOut->setBody1Wrap(&ob0);
+ }
+
+ //collide two shapes
+ if(swapped)
+ {
+
+ shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
+ }
+ else
+ {
+
+ shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
+ }
+ m_resultOut->setBody0Wrap(prevObj0);
+
+ }
+
+ shape0->unlockChildShapes();
+
+}
+
+void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btCompoundShape * shape1,bool swapped)
+{
+ btTransform orgtrans1 = body1Wrap->getWorldTransform();
+
+ int i = shape1->getNumChildShapes();
+ while(i--)
+ {
+
+ const btCollisionShape * colshape1 = shape1->getChildShape(i);
+ btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
+
+ btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
+
+ const btCollisionObjectWrapper* tmp = 0;
+ if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
+ {
+ tmp = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&ob1);
+ } else
+ {
+ tmp = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&ob1);
+ }
+ //collide child shape
+ gimpact_vs_shape(body0Wrap, &ob1,
+ shape0,colshape1,swapped);
+
+ if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmp);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmp);
+ }
+ }
+}
+
+void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
+ const btCollisionObjectWrapper * body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactMeshShapePart * shape0,
+ const btStaticPlaneShape * shape1,bool swapped)
+{
+
+
+ btTransform orgtrans0 = body0Wrap->getWorldTransform();
+ btTransform orgtrans1 = body1Wrap->getWorldTransform();
+
+ const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
+ btVector4 plane;
+ planeshape->get_plane_equation_transformed(orgtrans1,plane);
+
+ //test box against plane
+
+ btAABB tribox;
+ shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
+ tribox.increment_margin(planeshape->getMargin());
+
+ if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
+
+ shape0->lockChildShapes();
+
+ btScalar margin = shape0->getMargin() + planeshape->getMargin();
+
+ btVector3 vertex;
+ int vi = shape0->getVertexCount();
+ while(vi--)
+ {
+ shape0->getVertex(vi,vertex);
+ vertex = orgtrans0(vertex);
+
+ btScalar distance = vertex.dot(plane) - plane[3] - margin;
+
+ if(distance<0.0)//add contact
+ {
+ if(swapped)
+ {
+ addContactPoint(body1Wrap, body0Wrap,
+ vertex,
+ -plane,
+ distance);
+ }
+ else
+ {
+ addContactPoint(body0Wrap, body1Wrap,
+ vertex,
+ plane,
+ distance);
+ }
+ }
+ }
+
+ shape0->unlockChildShapes();
+}
+
+
+
+
+class btGImpactTriangleCallback: public btTriangleCallback
+{
+public:
+ btGImpactCollisionAlgorithm * algorithm;
+ const btCollisionObjectWrapper * body0Wrap;
+ const btCollisionObjectWrapper * body1Wrap;
+ const btGImpactShapeInterface * gimpactshape0;
+ bool swapped;
+ btScalar margin;
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
+ tri1.setMargin(margin);
+ if(swapped)
+ {
+ algorithm->setPart0(partId);
+ algorithm->setFace0(triangleIndex);
+ }
+ else
+ {
+ algorithm->setPart1(partId);
+ algorithm->setFace1(triangleIndex);
+ }
+
+ btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
+ const btCollisionObjectWrapper * tmp = 0;
+
+ if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
+ {
+ tmp = algorithm->internalGetResultOut()->getBody0Wrap();
+ algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
+ } else
+ {
+ tmp = algorithm->internalGetResultOut()->getBody1Wrap();
+ algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
+ }
+
+ algorithm->gimpact_vs_shape(
+ body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
+
+ if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
+ {
+ algorithm->internalGetResultOut()->setBody0Wrap(tmp);
+ } else
+ {
+ algorithm->internalGetResultOut()->setBody1Wrap(tmp);
+ }
+
+ }
+};
+
+
+
+
+void btGImpactCollisionAlgorithm::gimpact_vs_concave(
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper * body1Wrap,
+ const btGImpactShapeInterface * shape0,
+ const btConcaveShape * shape1,bool swapped)
+{
+ //create the callback
+ btGImpactTriangleCallback tricallback;
+ tricallback.algorithm = this;
+ tricallback.body0Wrap = body0Wrap;
+ tricallback.body1Wrap = body1Wrap;
+ tricallback.gimpactshape0 = shape0;
+ tricallback.swapped = swapped;
+ tricallback.margin = shape1->getMargin();
+
+ //getting the trimesh AABB
+ btTransform gimpactInConcaveSpace;
+
+ gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
+
+ btVector3 minAABB,maxAABB;
+ shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
+
+ shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
+
+}
+
+
+
+void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ clearCache();
+
+ m_resultOut = resultOut;
+ m_dispatchInfo = &dispatchInfo;
+ const btGImpactShapeInterface * gimpactshape0;
+ const btGImpactShapeInterface * gimpactshape1;
+
+ if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
+ {
+ gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
+
+ if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
+ {
+ gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
+
+ gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
+ }
+ else
+ {
+ gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
+ }
+
+ }
+ else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
+ {
+ gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
+
+ gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
+ }
+}
+
+
+btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ return 1.f;
+
+}
+
+///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
+
+
+
+//! Use this function for register the algorithm externally
+void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
+{
+
+ static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
+
+ int i;
+
+ for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
+ {
+ dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
+ }
+
+ for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
+ {
+ dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
+ }
+
+}