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authorAndreaCatania <info@andreacatania.com>2017-08-01 14:30:58 +0200
committerAndreaCatania <info@andreacatania.com>2017-11-04 20:08:26 +0100
commited047261f06f814eeb88a1f6ee2dd8abd7a14034 (patch)
tree3addbdbfa8ca5068226a644a0dbbbee0ed691303 /thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
parent3cbcf5c2ddadf1cd630137d6bd438634b8517b00 (diff)
Vendor thirdparty Bullet source for upcoming physics server backend
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h')
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diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was created by Alex Silverman
+
+#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
+#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
+
+#include "btTriangleIndexVertexArray.h"
+
+
+ATTRIBUTE_ALIGNED16( struct) btMaterialProperties
+{
+ ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
+ int m_numMaterials;
+ const unsigned char * m_materialBase;
+ int m_materialStride;
+ PHY_ScalarType m_materialType;
+ ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
+ /// padding the structure, it can be reproduced at no real cost
+ ///m_triangleMaterials =====> 1 integer value makes up one entry
+ /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
+ int m_numTriangles;
+ const unsigned char * m_triangleMaterialsBase;
+ int m_triangleMaterialStride;
+ ///m_triangleType <========== Automatically set in addMaterialProperties
+ PHY_ScalarType m_triangleType;
+};
+
+typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
+
+///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
+///The addition of a material array allows for the utilization of the partID and
+///triangleIndex that are returned in the ContactAddedCallback. As with
+///TriangleIndexVertexArray, no duplicate is made of the material data, so it
+///is the users responsibility to maintain the array during the lifetime of the
+///TriangleIndexVertexMaterialArray.
+ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
+{
+protected:
+ MaterialArray m_materials;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btTriangleIndexVertexMaterialArray()
+ {
+ }
+
+ btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
+ int numVertices,btScalar* vertexBase,int vertexStride,
+ int numMaterials, unsigned char* materialBase, int materialStride,
+ int* triangleMaterialsBase, int materialIndexStride);
+
+ virtual ~btTriangleIndexVertexMaterialArray() {}
+
+ void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
+ {
+ m_materials.push_back(mat);
+ m_materials[m_materials.size()-1].m_triangleType = triangleType;
+ }
+
+ virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
+
+ virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
+
+}
+;
+
+#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H