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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp95
1 files changed, 0 insertions, 95 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
deleted file mode 100644
index a665024cb6..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btTriangleIndexVertexArray.h"
-
-btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
-{
- btIndexedMesh mesh;
-
- mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
- mesh.m_triangleIndexStride = triangleIndexStride;
- mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char *)vertexBase;
- mesh.m_vertexStride = vertexStride;
-
- addIndexedMesh(mesh);
-
-}
-
-btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
-{
-
-}
-
-void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
-{
- btAssert(subpart< getNumSubParts() );
-
- btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
- numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char *) mesh.m_vertexBase;
-
- type = mesh.m_vertexType;
-
- vertexStride = mesh.m_vertexStride;
-
- numfaces = mesh.m_numTriangles;
-
- (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
-}
-
-void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
-{
- const btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
- numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
-
- type = mesh.m_vertexType;
-
- vertexStride = mesh.m_vertexStride;
-
- numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
-}
-
-bool btTriangleIndexVertexArray::hasPremadeAabb() const
-{
- return (m_hasAabb == 1);
-}
-
-
-void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
-{
- m_aabbMin = aabbMin;
- m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
-}
-
-void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
-{
- *aabbMin = m_aabbMin;
- *aabbMax = m_aabbMax;
-}
-
-