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authorAndreaCatania <info@andreacatania.com>2017-08-01 14:30:58 +0200
committerAndreaCatania <info@andreacatania.com>2017-11-04 20:08:26 +0100
commited047261f06f814eeb88a1f6ee2dd8abd7a14034 (patch)
tree3addbdbfa8ca5068226a644a0dbbbee0ed691303 /thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
parent3cbcf5c2ddadf1cd630137d6bd438634b8517b00 (diff)
Vendor thirdparty Bullet source for upcoming physics server backend
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
new file mode 100644
index 0000000000..0345501ce2
--- /dev/null
+++ b/thirdparty/bullet/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
@@ -0,0 +1,169 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btCapsuleShape.h"
+
+#include "LinearMath/btQuaternion.h"
+
+btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
+{
+ m_collisionMargin = radius;
+ m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
+ m_upAxis = 1;
+ m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
+}
+
+
+ btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+{
+
+ btVector3 supVec(0,0,0);
+
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+ btVector3 vtx;
+ btScalar newDot;
+
+
+
+ {
+ btVector3 pos(0,0,0);
+ pos[getUpAxis()] = getHalfHeight();
+
+ vtx = pos;
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ {
+ btVector3 pos(0,0,0);
+ pos[getUpAxis()] = -getHalfHeight();
+
+ vtx = pos;
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+
+ return supVec;
+
+}
+
+ void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+
+
+
+ for (int j=0;j<numVectors;j++)
+ {
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
+ const btVector3& vec = vectors[j];
+
+ btVector3 vtx;
+ btScalar newDot;
+ {
+ btVector3 pos(0,0,0);
+ pos[getUpAxis()] = getHalfHeight();
+ vtx = pos;
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = vtx;
+ }
+ }
+ {
+ btVector3 pos(0,0,0);
+ pos[getUpAxis()] = -getHalfHeight();
+ vtx = pos;
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = vtx;
+ }
+ }
+
+ }
+}
+
+
+void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+ //as an approximation, take the inertia of the box that bounds the spheres
+
+ btTransform ident;
+ ident.setIdentity();
+
+
+ btScalar radius = getRadius();
+
+ btVector3 halfExtents(radius,radius,radius);
+ halfExtents[getUpAxis()]+=getHalfHeight();
+
+ btScalar lx=btScalar(2.)*(halfExtents[0]);
+ btScalar ly=btScalar(2.)*(halfExtents[1]);
+ btScalar lz=btScalar(2.)*(halfExtents[2]);
+ const btScalar x2 = lx*lx;
+ const btScalar y2 = ly*ly;
+ const btScalar z2 = lz*lz;
+ const btScalar scaledmass = mass * btScalar(.08333333);
+
+ inertia[0] = scaledmass * (y2+z2);
+ inertia[1] = scaledmass * (x2+z2);
+ inertia[2] = scaledmass * (x2+y2);
+
+}
+
+btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height)
+{
+ m_collisionMargin = radius;
+ m_upAxis = 0;
+ m_implicitShapeDimensions.setValue(0.5f*height, radius,radius);
+}
+
+
+
+
+
+
+btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height)
+{
+ m_collisionMargin = radius;
+ m_upAxis = 2;
+ m_implicitShapeDimensions.setValue(radius,radius,0.5f*height);
+}
+
+
+
+