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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp838
1 files changed, 0 insertions, 838 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
deleted file mode 100644
index 6cba442ca5..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ /dev/null
@@ -1,838 +0,0 @@
-#include "btInternalEdgeUtility.h"
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#define DEBUG_INTERNAL_EDGE
-
-#ifdef DEBUG_INTERNAL_EDGE
-#include <stdio.h>
-#endif //DEBUG_INTERNAL_EDGE
-
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-static btIDebugDraw* gDebugDrawer = 0;
-
-void btSetDebugDrawer(btIDebugDraw* debugDrawer)
-{
- gDebugDrawer = debugDrawer;
-}
-
-static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
-{
- if (gDebugDrawer)
- gDebugDrawer->drawLine(from,to,color);
-}
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-static int btGetHash(int partId, int triangleIndex)
-{
- int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
- return hash;
-}
-
-
-
-static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
-{
- const btVector3 refAxis0 = edgeA;
- const btVector3 refAxis1 = normalA;
- const btVector3 swingAxis = normalB;
- btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
- return angle;
-}
-
-
-struct btConnectivityProcessor : public btTriangleCallback
-{
- int m_partIdA;
- int m_triangleIndexA;
- btVector3* m_triangleVerticesA;
- btTriangleInfoMap* m_triangleInfoMap;
-
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- //skip self-collisions
- if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
- return;
-
- //skip duplicates (disabled for now)
- //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
- // return;
-
- //search for shared vertices and edges
- int numshared = 0;
- int sharedVertsA[3]={-1,-1,-1};
- int sharedVertsB[3]={-1,-1,-1};
-
- ///skip degenerate triangles
- btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
- if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
-
- btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
- ///skip degenerate triangles
- if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
-#if 0
- printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
- m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
- m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
- m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
-
- printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
- printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
- triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
- triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
- triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
-#endif
-
- for (int i=0;i<3;i++)
- {
- for (int j=0;j<3;j++)
- {
- if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
- {
- sharedVertsA[numshared] = i;
- sharedVertsB[numshared] = j;
- numshared++;
- ///degenerate case
- if(numshared >= 3)
- return;
- }
- }
- ///degenerate case
- if(numshared >= 3)
- return;
- }
- switch (numshared)
- {
- case 0:
- {
- break;
- }
- case 1:
- {
- //shared vertex
- break;
- }
- case 2:
- {
- //shared edge
- //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
- if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
- {
- sharedVertsA[0] = 2;
- sharedVertsA[1] = 0;
- int tmp = sharedVertsB[1];
- sharedVertsB[1] = sharedVertsB[0];
- sharedVertsB[0] = tmp;
- }
-
- int hash = btGetHash(m_partIdA,m_triangleIndexA);
-
- btTriangleInfo* info = m_triangleInfoMap->find(hash);
- if (!info)
- {
- btTriangleInfo tmp;
- m_triangleInfoMap->insert(hash,tmp);
- info = m_triangleInfoMap->find(hash);
- }
-
- int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
- int otherIndexA = 3-sumvertsA;
-
-
- btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
-
- btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
- int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
-
- btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
- //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
-
- btVector3 normalA;
- btVector3 normalB;
- tA.calcNormal(normalA);
- tB.calcNormal(normalB);
- edge.normalize();
- btVector3 edgeCrossA = edge.cross(normalA).normalize();
-
- {
- btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
- if (edgeCrossA.dot(tmp) < 0)
- {
- edgeCrossA*=-1;
- }
- }
-
- btVector3 edgeCrossB = edge.cross(normalB).normalize();
-
- {
- btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
- if (edgeCrossB.dot(tmp) < 0)
- {
- edgeCrossB*=-1;
- }
- }
-
- btScalar angle2 = 0;
- btScalar ang4 = 0.f;
-
-
- btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
- btScalar len2 = calculatedEdge.length2();
-
- btScalar correctedAngle(0);
- //btVector3 calculatedNormalB = normalA;
- bool isConvex = false;
-
- if (len2<m_triangleInfoMap->m_planarEpsilon)
- {
- angle2 = 0.f;
- ang4 = 0.f;
- } else
- {
-
- calculatedEdge.normalize();
- btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
- calculatedNormalA.normalize();
- angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
- ang4 = SIMD_PI-angle2;
- btScalar dotA = normalA.dot(edgeCrossB);
- ///@todo: check if we need some epsilon, due to floating point imprecision
- isConvex = (dotA<0.);
-
- correctedAngle = isConvex ? ang4 : -ang4;
- }
-
-
-
-
-
- //alternatively use
- //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
-
-
- switch (sumvertsA)
- {
- case 1:
- {
- btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- btScalar bla = computedNormalB.dot(normalB);
- if (bla<0)
- {
- computedNormalB*=-1;
- info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif//DEBUG_INTERNAL_EDGE
-
- info->m_edgeV0V1Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V0V1_CONVEX;
- break;
- }
- case 2:
- {
- btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
- {
- computedNormalB*=-1;
- info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV2V0Angle = -correctedAngle;
- if (isConvex)
- info->m_flags |= TRI_INFO_V2V0_CONVEX;
- break;
- }
- case 3:
- {
- btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
- {
- info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
- computedNormalB*=-1;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV1V2Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V1V2_CONVEX;
- break;
- }
- }
-
- break;
- }
- default:
- {
- // printf("warning: duplicate triangle\n");
- }
-
- }
- }
-};
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
-{
- //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
- if (trimeshShape->getTriangleInfoMap())
- return;
-
- trimeshShape->setTriangleInfoMap(triangleInfoMap);
-
- btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
- const btVector3& meshScaling = meshInterface->getScaling();
-
- for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
- {
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
- //PHY_ScalarType indexType=0;
-
- btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
- btVector3 aabbMin,aabbMax;
-
- for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
- {
- unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
-
- for (int j=2;j>=0;j--)
- {
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
- }
- }
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- btConnectivityProcessor connectivityProcessor;
- connectivityProcessor.m_partIdA = partId;
- connectivityProcessor.m_triangleIndexA = triangleIndex;
- connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
- connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
-
- trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
- }
-
- }
-
-}
-
-
-
-
-// Given a point and a line segment (defined by two points), compute the closest point
-// in the line. Cap the point at the endpoints of the line segment.
-void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
-{
- btVector3 lineDelta = line1 - line0;
-
- // Handle degenerate lines
- if ( lineDelta.fuzzyZero())
- {
- nearestPoint = line0;
- }
- else
- {
- btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
-
- // Clamp the point to conform to the segment's endpoints
- if ( delta < 0 )
- delta = 0;
- else if ( delta > 1 )
- delta = 1;
-
- nearestPoint = line0 + lineDelta*delta;
- }
-}
-
-
-
-
-bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
-{
- btVector3 tri_normal = tri_normal_org;
- //we only have a local triangle normal, not a local contact normal -> only normal in world space...
- //either compute the current angle all in local space, or all in world space
-
- btVector3 edgeCross = edge.cross(tri_normal).normalize();
- btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
-
- if (correctedEdgeAngle<0)
- {
- if (curAngle < correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
- return true;
- }
- }
-
- if (correctedEdgeAngle>=0)
- {
- if (curAngle > correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
- return true;
- }
- }
- return false;
-}
-
-
-
-/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
-{
- //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
- if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
- return;
-
- btBvhTriangleMeshShape* trimesh = 0;
-
- if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
- trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
- else
- trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
-
- btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
- if (!triangleInfoMapPtr)
- return;
-
- int hash = btGetHash(partId0,index0);
-
-
- btTriangleInfo* info = triangleInfoMapPtr->find(hash);
- if (!info)
- return;
-
- btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
-
- const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
- btVector3 v0,v1,v2;
- tri_shape->getVertex(0,v0);
- tri_shape->getVertex(1,v1);
- tri_shape->getVertex(2,v2);
-
- //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
-
- btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
- btVector3 tri_normal;
- tri_shape->calcNormal(tri_normal);
-
- //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
-
- btVector3 contact = cp.m_localPointB;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- const btTransform& tr = colObj0->getWorldTransform();
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
- bool isNearEdge = false;
-
- int numConcaveEdgeHits = 0;
- int numConvexEdgeHits = 0;
-
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- localContactNormalOnB.normalize();//is this necessary?
-
- // Get closest edge
- int bestedge=-1;
- btScalar disttobestedge=BT_LARGE_FLOAT;
- //
- // Edge 0 -> 1
- if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=0;
- disttobestedge=len;
- }
- }
- // Edge 1 -> 2
- if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=1;
- disttobestedge=len;
- }
- }
- // Edge 2 -> 0
- if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=2;
- disttobestedge=len;
- }
- }
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
- btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
-#endif
- if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==0 )
- {
- btVector3 edge(v0-v1);
- isNearEdge = true;
-
- if (info->m_edgeV0V1Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
-
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge,info->m_edgeV0V1Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
-
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal. (what about cp.m_distance1?)
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact,v1,v2,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
-#endif
-
- if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==1 )
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v1-v2);
-
- isNearEdge = true;
-
- if (info->m_edgeV1V2Angle == btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge,info->m_edgeV1V2Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact,v2,v0,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
-#endif
-
- if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==2 )
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v2-v0);
-
- if (info->m_edgeV2V0Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
-
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
- btQuaternion orn(edge,info->m_edgeV2V0Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- // printf("hitting convex edge\n");
-
-
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
-
-
- }
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btVector3 color(0,1,1);
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- if (isNearEdge)
- {
-
- if (numConcaveEdgeHits>0)
- {
- if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
- {
- //fix tri_normal so it pointing the same direction as the current local contact normal
- if (tri_normal.dot(localContactNormalOnB) < 0)
- {
- tri_normal *= -1;
- }
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
- } else
- {
- btVector3 newNormal = tri_normal *frontFacing;
- //if the tri_normal is pointing opposite direction as the current local contact normal, skip it
- btScalar d = newNormal.dot(localContactNormalOnB) ;
- if (d< 0)
- {
- return;
- }
- //modify the normal to be the triangle normal (or backfacing normal)
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
- }
-
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
-}