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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h')
-rw-r--r--thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h78
1 files changed, 0 insertions, 78 deletions
diff --git a/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h b/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
deleted file mode 100644
index ec0e3f73d6..0000000000
--- a/thirdparty/bullet/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_PGS_CONSTRAINT_SOLVER_H
-#define B3_GPU_PGS_CONSTRAINT_SOLVER_H
-
-struct b3Contact4;
-struct b3ContactPoint;
-
-
-class b3Dispatcher;
-
-#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
-#include "Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h"
-#include "b3GpuSolverBody.h"
-#include "b3GpuSolverConstraint.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-struct b3RigidBodyData;
-struct b3InertiaData;
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "b3GpuGenericConstraint.h"
-
-class b3GpuPgsConstraintSolver
-{
-protected:
- int m_staticIdx;
- struct b3GpuPgsJacobiSolverInternalData* m_gpuData;
- protected:
- b3AlignedObjectArray<b3GpuSolverBody> m_tmpSolverBodyPool;
- b3GpuConstraintArray m_tmpSolverContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverNonContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactFrictionConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
-
- b3AlignedObjectArray<unsigned int> m_tmpConstraintSizesPool;
-
-
- bool m_usePgs;
- void averageVelocities();
-
- int m_maxOverrideNumSolverIterations;
-
- int m_numSplitImpulseRecoveries;
-
-// int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
- void initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
-
-public:
- b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs);
- virtual~b3GpuPgsConstraintSolver ();
-
- virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
-
-
- b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- void solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
-
- int sortConstraintByBatch3( struct b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies);
- void recomputeBatches();
-};
-
-#endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H