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authorAndreaCatania <info@andreacatania.com>2017-11-04 20:52:59 +0100
committerAndreaCatania <info@andreacatania.com>2017-11-04 20:52:59 +0100
commitfb4871c919571d719d27738cc4d7db496a575b57 (patch)
treea92936591e93d6904dd5bd9b3dab9cd868e0480d /thirdparty/bullet/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl
parented047261f06f814eeb88a1f6ee2dd8abd7a14034 (diff)
Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
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