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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-13 14:43:30 +0100
committerGitHub <noreply@github.com>2018-01-13 14:43:30 +0100
commita3ee252993e8200c856be3fe664937f9461ee268 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/btBulletDynamicsCommon.h
parentc01575b3125ce1828f0cacb3f9f00286136f373c (diff)
parente12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (diff)
Merge pull request #15664 from akien-mga/thirdparty
Bugfix updates to various thirdparty libraries
Diffstat (limited to 'thirdparty/bullet/btBulletDynamicsCommon.h')
-rw-r--r--thirdparty/bullet/btBulletDynamicsCommon.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/thirdparty/bullet/btBulletDynamicsCommon.h b/thirdparty/bullet/btBulletDynamicsCommon.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BULLET_DYNAMICS_COMMON_H
+#define BULLET_DYNAMICS_COMMON_H
+
+///Common headerfile includes for Bullet Dynamics, including Collision Detection
+#include "btBulletCollisionCommon.h"
+
+#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
+
+#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
+#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
+
+
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
+
+
+///Vehicle simulation, with wheel contact simulated by raycasts
+#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
+
+
+
+
+
+
+#endif //BULLET_DYNAMICS_COMMON_H
+