diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 21:15:53 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 21:45:47 +0100 |
commit | 3d7f1555865a981b7144becfc58d3f3f34362f5f (patch) | |
tree | d92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/LinearMath/btTransformUtil.h | |
parent | 33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff) |
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
Diffstat (limited to 'thirdparty/bullet/LinearMath/btTransformUtil.h')
-rw-r--r-- | thirdparty/bullet/LinearMath/btTransformUtil.h | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/thirdparty/bullet/LinearMath/btTransformUtil.h b/thirdparty/bullet/LinearMath/btTransformUtil.h deleted file mode 100644 index b874dd6807..0000000000 --- a/thirdparty/bullet/LinearMath/btTransformUtil.h +++ /dev/null @@ -1,223 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRANSFORM_UTIL_H -#define BT_TRANSFORM_UTIL_H - -#include "btTransform.h" -#define ANGULAR_MOTION_THRESHOLD btScalar(0.5) * SIMD_HALF_PI - -SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents, const btVector3& supportDir) -{ - return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(), - supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(), - supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); -} - -/// Utils related to temporal transforms -class btTransformUtil -{ -public: - static void integrateTransform(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btTransform& predictedTransform) - { - predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep); - // #define QUATERNION_DERIVATIVE -#ifdef QUATERNION_DERIVATIVE - btQuaternion predictedOrn = curTrans.getRotation(); - predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5)); - predictedOrn.safeNormalize(); -#else - //Exponential map - //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia - - btVector3 axis; - btScalar fAngle2 = angvel.length2(); - btScalar fAngle = 0; - if (fAngle2 > SIMD_EPSILON) - { - fAngle = btSqrt(fAngle2); - } - - //limit the angular motion - if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD) - { - fAngle = ANGULAR_MOTION_THRESHOLD / timeStep; - } - - if (fAngle < btScalar(0.001)) - { - // use Taylor's expansions of sync function - axis = angvel * (btScalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (btScalar(0.020833333333)) * fAngle * fAngle); - } - else - { - // sync(fAngle) = sin(c*fAngle)/t - axis = angvel * (btSin(btScalar(0.5) * fAngle * timeStep) / fAngle); - } - btQuaternion dorn(axis.x(), axis.y(), axis.z(), btCos(fAngle * timeStep * btScalar(0.5))); - btQuaternion orn0 = curTrans.getRotation(); - - btQuaternion predictedOrn = dorn * orn0; - predictedOrn.safeNormalize(); -#endif - if (predictedOrn.length2() > SIMD_EPSILON) - { - predictedTransform.setRotation(predictedOrn); - } - else - { - predictedTransform.setBasis(curTrans.getBasis()); - } - } - - static void calculateVelocityQuaternion(const btVector3& pos0, const btVector3& pos1, const btQuaternion& orn0, const btQuaternion& orn1, btScalar timeStep, btVector3& linVel, btVector3& angVel) - { - linVel = (pos1 - pos0) / timeStep; - btVector3 axis; - btScalar angle; - if (orn0 != orn1) - { - calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle); - angVel = axis * angle / timeStep; - } - else - { - angVel.setValue(0, 0, 0); - } - } - - static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0, const btQuaternion& orn1a, btVector3& axis, btScalar& angle) - { - btQuaternion orn1 = orn0.nearest(orn1a); - btQuaternion dorn = orn1 * orn0.inverse(); - angle = dorn.getAngle(); - axis = btVector3(dorn.x(), dorn.y(), dorn.z()); - axis[3] = btScalar(0.); - //check for axis length - btScalar len = axis.length2(); - if (len < SIMD_EPSILON * SIMD_EPSILON) - axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.)); - else - axis /= btSqrt(len); - } - - static void calculateVelocity(const btTransform& transform0, const btTransform& transform1, btScalar timeStep, btVector3& linVel, btVector3& angVel) - { - linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep; - btVector3 axis; - btScalar angle; - calculateDiffAxisAngle(transform0, transform1, axis, angle); - angVel = axis * angle / timeStep; - } - - static void calculateDiffAxisAngle(const btTransform& transform0, const btTransform& transform1, btVector3& axis, btScalar& angle) - { - btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse(); - btQuaternion dorn; - dmat.getRotation(dorn); - - ///floating point inaccuracy can lead to w component > 1..., which breaks - dorn.normalize(); - - angle = dorn.getAngle(); - axis = btVector3(dorn.x(), dorn.y(), dorn.z()); - axis[3] = btScalar(0.); - //check for axis length - btScalar len = axis.length2(); - if (len < SIMD_EPSILON * SIMD_EPSILON) - axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.)); - else - axis /= btSqrt(len); - } -}; - -///The btConvexSeparatingDistanceUtil can help speed up convex collision detection -///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance -class btConvexSeparatingDistanceUtil -{ - btQuaternion m_ornA; - btQuaternion m_ornB; - btVector3 m_posA; - btVector3 m_posB; - - btVector3 m_separatingNormal; - - btScalar m_boundingRadiusA; - btScalar m_boundingRadiusB; - btScalar m_separatingDistance; - -public: - btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB) - : m_boundingRadiusA(boundingRadiusA), - m_boundingRadiusB(boundingRadiusB), - m_separatingDistance(0.f) - { - } - - btScalar getConservativeSeparatingDistance() - { - return m_separatingDistance; - } - - void updateSeparatingDistance(const btTransform& transA, const btTransform& transB) - { - const btVector3& toPosA = transA.getOrigin(); - const btVector3& toPosB = transB.getOrigin(); - btQuaternion toOrnA = transA.getRotation(); - btQuaternion toOrnB = transB.getRotation(); - - if (m_separatingDistance > 0.f) - { - btVector3 linVelA, angVelA, linVelB, angVelB; - btTransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, btScalar(1.), linVelA, angVelA); - btTransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, btScalar(1.), linVelB, angVelB); - btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB; - btVector3 relLinVel = (linVelB - linVelA); - btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal); - if (relLinVelocLength < 0.f) - { - relLinVelocLength = 0.f; - } - - btScalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength; - m_separatingDistance -= projectedMotion; - } - - m_posA = toPosA; - m_posB = toPosB; - m_ornA = toOrnA; - m_ornB = toOrnB; - } - - void initSeparatingDistance(const btVector3& separatingVector, btScalar separatingDistance, const btTransform& transA, const btTransform& transB) - { - m_separatingDistance = separatingDistance; - - if (m_separatingDistance > 0.f) - { - m_separatingNormal = separatingVector; - - const btVector3& toPosA = transA.getOrigin(); - const btVector3& toPosB = transB.getOrigin(); - btQuaternion toOrnA = transA.getRotation(); - btQuaternion toOrnB = transB.getRotation(); - m_posA = toPosA; - m_posB = toPosB; - m_ornA = toOrnA; - m_ornB = toOrnB; - } - } -}; - -#endif //BT_TRANSFORM_UTIL_H |