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| author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2019-02-26 15:38:23 +0200 |
|---|---|---|
| committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2019-02-26 15:38:23 +0200 |
| commit | 1a397a78784023971124169dda9fc6d9c222a333 (patch) | |
| tree | ecb07c5b6f5632b7a191e32eeb5b5cca5af4e382 /thirdparty/bullet/LinearMath/btRandom.h | |
| parent | 22ee7ba4f083fdfab1c177fcd8d921736b5a91ca (diff) | |
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes #11722
Diffstat (limited to 'thirdparty/bullet/LinearMath/btRandom.h')
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