summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-10-23 18:33:20 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-11-10 11:42:51 +0100
commite2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch)
treea58669c68065541e0062f82d7edb45789d8f354f /thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
parent54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff)
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp')
0 files changed, 0 insertions, 0 deletions