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author | lawnjelly <lawnjelly@gmail.com> | 2020-05-30 09:05:33 +0100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-02 10:37:01 +0200 |
commit | 61b3eb3b28671a397ed873d47db925f662382e74 (patch) | |
tree | d4350344673dbc59c1fe7043c058c49b6830dfb3 /thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp | |
parent | 07025e607dda2ab3b35bee65614347dc39f6f236 (diff) |
Light2D shadow mask construction fix
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor.
The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1.
This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.
(cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c)
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp')
0 files changed, 0 insertions, 0 deletions